This. Totes this.Both are necessary for a good adult game.
The story is vital. You can get millions of random sex scenes anywhere on the net - drawn, cgi and real - the advantage of an adult game is the setting and framing of that within an immersive experience. However, without choices it's not a game either... there are plenty of adult movies and adult comics around, many with better production values and ease of use.
Why do you think they are opposites?
Both are necessary for a good adult game.
The story is vital. You can get millions of random sex scenes anywhere on the net - drawn, cgi and real - the advantage of an adult game is the setting and framing of that within an immersive experience. However, without choices it's not a game either... there are plenty of adult movies and adult comics around, many with better production values and ease of use.
My .02 pesos: ¿Por qué no los dos?This. Totes this.Both are very important. I don't care about a sex scene if what leads to it is crap. Story defines why would you get there, freedom of choice gives gameplay and player agency.
Thats not really a linear game though. You made a choice as to what path to take, thats not linear. There might not be many choices/branching on the path when you take it, but you still chose to take it. A lot of games get abandoned because they became too complex, like Shadows over Manston. Most games are a lot more linear than you might think, they have to be so they can be made by solo devs or small teams. Look at Melody for example, it has several paths so the game itself isn't linear but once you are on those paths they dont branch much (if at all). Even bigger games like Being A DIK is pretty linear (so far), you can do everything in 1 playthough probably (as far as not missing content with the girls)This is going to be probably an unpopular opinion, but I am almost immediately turned off by linear games. Very often I'll take a look at a new game thread and if the walkthrough has something like "choose this for so and so's path, or choose this for other person's path" I wont download the game.
That's just me though.
I think I mean linear in the sense of a traditional Visual Novel. Where the game chugs along and occasionally stops for you to make a (usually binary) choice. Everyone's different, but for me I'm playing lewd games purely for the sex appeal within a game aspect. Writing in games, especially that literature-heavy model, is almost never good.Thats not really a linear game though. You made a choice as to what path to take, thats not linear. There might not be many choices/branching on the path when you take it, but you still chose to take it. A lot of games get abandoned because they became too complex, like Shadows over Manston. Most games are a lot more linear than you might think, they have to be so they can be made by solo devs or small teams. Look at Melody for example, it has several paths so the game itself isn't linear but once you are on those paths they dont branch much (if at all). Even bigger games like Being A DIK is pretty linear (so far), you can do everything in 1 playthough probably (as far as not missing content with the girls)
Then there's almost no games that please you. Like jamdan implied, almost all games with a story is linear ; even games like Big Brother or The Tyrant, by example, are in fact linear according to your definition. They have multiple "romances" that you can pursue at the same time, but each one is just a straight line to their end, where you can only advance, and where the simple fact to interact with a character make you do a step forward on the story. This despite the feeling of freedom gave by the game mechanism.I think I mean linear in the sense of a traditional Visual Novel. Where the game chugs along and occasionally stops for you to make a (usually binary) choice. Everyone's different, but for me I'm playing lewd games purely for the sex appeal within a game aspect.
I disagree. There's a lot of bad writers, yes, but there's also really good ones, and some that are simply amazing. And now that people like Philly opened the way, there's, globally, a new game with a promising writing every two month ; for a scene like the adult entertainment one, so a scene where the stories traditionally don't matter, its a high ratio.Writing in games, especially that literature-heavy model, is almost never good.
I was going to make an in-depth comment but this summed it up better than I was going to. I'm going to abstain from voting because of this; both are equally important.Both are necessary for a good adult game.
The story is vital. You can get millions of random sex scenes anywhere on the net - drawn, cgi and real - the advantage of an adult game is the setting and framing of that within an immersive experience. However, without choices it's not a game either... there are plenty of adult movies and adult comics around, many with better production values and ease of use.
But at the same time, there is no game without choice, without choice it becomes purely a kinetic novel.There is no game without the story. If I want mindless porn, I'll check millions of sites that offer the porn.