Storywriters for an Incest game

GaussianFracture

Member
Game Developer
Jul 5, 2017
282
3,214
Hey everyone.

I'm making a mom-son incest themed game. The models are pretty much done although I might add some more characters depending on the story.

I don't have any experience with writing stories and I want to avoid cliche or unrealistic stories as well as cheesy characters, so it's best if it's done by someone with more experience in this field.
The game will pretty much revolve around the slowly developing intimate relations between the mother and her son. There can be a few more characters to diversify the storyline, just a mother and son living in the same house might not be much of a challenge or give enough room to add the depth to the story, but if the storywriter can make it work that way, It would be alright.
It's going to be a dialogue based game like with stats, relationship levels, items, etc so they can come useful in the storyline.

Feel free to let me know if you're interested or if you have any feedback :)

Now time for some screenies.







 

revan335

Member
Aug 5, 2016
291
277
You could attempt to find a writer at the lemmasoft forums (recruitment section). They may have what you're looking for.
 

Oiz

I am not Bloo, cause Bloo is a cunt
Modder
Donor
Aug 5, 2016
1,077
5,776
I like the art. It's certainly something new and refreshing compared to all those daz3d, 3dsexvilla and sims3 models.
Just one question: Where's her pussy? :pokerFace:
 

abbott

Newbie
Jun 1, 2017
30
53
I don't have any experience with writing stories and I want to avoid cliche or unrealistic stories as well as cheesy characters, so it's best if it's done by someone with more experience in this field.
Hey.

Good for you. Self awareness is a quality gone extinct these days, so it always sort of pokes its perverted little head out, trying to catch a fresh breath of something else along the way, just so it keeps its bruised, puny heart beating for as long as it can. It sounds dangerously like a living thing because it is one of the most organic, morph-susceptable states of mind out there. One moment you can have it, and then...paraphrasing H. Ledger's Joker, "Ta da! It's...it's gone!"

Alright, moving on to more relevant, palpable matters, it's really not that big of an undertaking. It surely looks like it because of all the failed little brothers that we keep seeing around, in this incest-lite direction these so called "games" have taken, but by no means is it something impossible. It's difficult because people make it difficult. The best things in life are simple, yet people are ashamed of that primal state of just...enjoying and accepting their natural place, and in turn, twist those things to appear more complicated than they are.

Calling back to another post of mine, on a similar topic - good writing is hard. Especially for most of these developers, who slobber over their Cap'n Crunch bowls while thinking of ways to figure out how to blue ball people to stuff money into their patreons, proud of the monthly (if that), sad excuses of "content updates" they barely manage to squeeze out of their blemished little butt cheeks.


You see, with "games" like these, with such contexts, they ought to be built on a solid foundation. Sexual tension and build up are the bricks of the incest house. As I'm sure most of us have witnessed, most crumble after the deed is done. Can't even say crumble, as most just fucking end. The sex being the final act, however long or short the time you invested in getting there was, is just the disappointing symptom of the lack of narrative. It ends up feeling weightless and artificial because it is.

So, what, young son wants to fuck hot mom (who, in most cases, looks like a 20 year old; talk about immersion), mom resists slightly at first, and after twenty fucking "updates", she lets him fuck her, and the game ends. Ugh. That's so shallow my balls scrape the reef at the bottom of the fucking sea. And yet, this what sells, mostly.
It's cuz of it sort of-kind of-but not really- touches people's kinks. It's a tingle. Tingles are good. In numbers, organized and paced correctly. But these sad cases offer just one. And that single tingle is enough to jolt the surface of their kink enough for them to reach for their wallets. Porn is much like fishing. But from time to time, maybe the audience ought to open their eyes and realize they're not actually the ones holding the rod.
Don't get me wrong, teasing is good shit. I enjoy it as much as the next guy. Well, not really, because I only do when it's done correctly, but there's a good, definitive difference between teasing and baiting, y'know?


Tapping back into the context thing from earlier, that's what makes a decent game. Plausibility. Believability.
When you're into a situation, if the slightest thought of "this shit's ridiculous" enters your mind, it breaks immersion, taking you out of the experience. And that fucking sucks. Thinking. Cock killer. Once you start thinking, attraction fades away, and your carnal instincts log off.
If your porn, whatever it may be; movie, video, scene, comic, visual novel, game, book; gives you a window to actually think about it, even for a small window, it failed. Why? Because the narratives weren't fully there to begin with. You watch a 20 minute video like this: you watch the beginning for half a minute, to lick what little context of the video there is, then you start skipping through it, to find a couple scenes your dick jolts at, then you jerk it, and that's it.
No one cares about the "story" because there isn't any. With it being a visual medium, you can't even make the excuse of filling in the blanks with your imagination. It simply isn't there.

With these pseudo games, it feels like there's more story to them because you're controlling the character and it brings you under the illusion of involvement. It's a great thing, for videogames (not just adult ones), that they can turn the viewer into an active participant rather than a passive witness (movies, videos). But sadly, that's where the magic ends. That's the extent of the control you're given. And the, what's next? Oh, yeah, you have to grind for thirty goddamn minutes, doing unrelated, uninvolving "RPG-like" activities, to get your reward, which usually, is a tit. Like dangling meat in front of the hairy mutt of a dog, we're mesmerized by the need to see more than a tit, and twenty updates later, we see the second breast. Yoo-fucking-hoo, am I right?
-shakes head in disappointment-
-----------------------------------------------------------------------------------------------------------------------------------

I just...hate to see wasted potential, y'know? It's such a tragedy, man. It is.
Now, you said "a dialogue based game like with stats, relationship levels, items, etc so they can come useful in the storyline." That's fine, as long as you don't do what I wrote about up above. If you don't do that, you're already one step beyond most everyone else.
Now, depending on what you've played through, wrote yourself, watched, or read about the incestual medium, you're probably going to have your own perspective on what you deem feels "just right", in terms of narrative, so figure out exactly what that is, and try and see why that is.

I'll give you an example. Like I said above, usually, the boy fucks the milf, and the game ends. Sometimes it ain't even that clear they're related at all. All the focus is turned to the gameplay grind, and the fuck itself, that there's nothing else to hold up or to contextualize the dynamic.
Say you go out, and seduce yourself a woman, or a man, or whatever fucking attack helicopters people sexually identify with nowadays. You go wherever, you fuck her, and then you give her money for a cab. You've satiated your carnal need, and off she goes. Although, in this case, "she" is too much of a description. It is much more fitting. I mean, that's what it was. You didn't give it any chance to be something else, or something more. It was just some meat you felt attracted to, in which you put your cock in. That's fucking. Fucking isn't bad. It's alright. In some cases, women will even tenderly whisper in your ear as they bite on it "Fuck me. Hard." And that's good. You should do that. It's healthy.

But, you see, sexuality and biology is more than that.
"Everything in the world is about sex. Except sex. Sex is about power."
In no particular order, there's a few dynamics at play here.
There's fucking. You fuck her, or she fucks you.
There's sex. That's better. That's like a team, or the gears of a mechanism, trying to spin around in the same direction for optimal efficiency.
There's the ever so romantic "love making". That's sex plus emotional context. But there's something wrong with that. It feels...artificial. Constructed. Defined. By us. By people. It feels unnatural because we're trying to make it unnatural, either less than, or usually, more than. People are so obsessed with beating nature at its own game, and spending their lives priding themselves on being more than animals, they drown that sexy fucking feeling of self awareness at the top of these paragraphs I spoke about, they push it down, until it turns into something else. Until they forget that, at the end of the day, the things that truly make people happy are the things that made us happy thousands of years ago. The things that make a man happy are no different than what makes the lion happy (wonder why we gave him a moniker such as "the king"). Or a bison. Or a tiger. Same for women.

Everyone's running away from their animalistic nature so much they forget about it. But, at the end of the day, when the sun goes down, and it's just you, and someone else in a dark room, what do you feel? Barred of social constructs, romanicized descriptions, or colorful words, you feel...natural. Well, feel that. Revel in it. You don't have to ask for permission to feel that way, because you are that way. There's a female and a male in that dark room, and they want to do what nature engaged them to do. They want to mate.

That's a word. Mate. When's the last time you heard that? Certainly wasn't yesterday. It's surely not mentioned on the news. It's written on people's shirts, and it definitely doesn't go around people's lips in whatever venues people meet in nowadays to uh..."socialize".
We've excluded it so much from our lives, our vocabularies, that the mention of it makes us queezy. But not bad queezy. No. Makes us wonder. Why don't we use it more often. It so perfectly describes one, if not the favorite thing that we do. We stopped using it so much that know it sort of has a forbidden-like quality about it. And as animals, the dark sure as fuck entices us.

So, it just a word. First it was "making love". It felt wodden. It felt safe. Then, it was "mate". It felt natural. Organic. Right. That's the difference. That's what narrative is. Context. Sexy, I know.




This what you need to do. Just like you colored your artwork -- which, props where props are due; for once, the mother actually looks like an adult female. I'd give her some pubic hair, though. Not much. Just enough that when you look at her, you don't see a 12 year old girl (I'm sure there's games for that, too.) -- Color the narrative, as well. Color them, y'know?

She's a single mom. Why? Where's the husband? Is there any? What's their relationship? Before a mother, she's a woman. What kind of woman? Is she confident in her life? Is she satisfied with it? Maybe. Or maybe not.
What about the boy? You've drawn him pretty young. What's he like? Does he like his father? Does he not? What's his interests? He can't possibly be a dick with two legs. Sure, that's one of main driving forces behind a growing boy, but it ain't the only one. Define him more than just "I wanna fuck my mom". On top of that, what's the relationship with his mom? Does he like her? Does he dislike her? Why does he want to fuck her? Better yet, does he want to fuck her, or does he want to have sex with her. Or does he want something more than that?

A sex scene is easy to write. It's what's around it that gives it quality and authenticity. Especially in a context like this.
Remember that.
 

Antimage

Newbie
May 9, 2017
92
106
I want a game where m/s are stranded on an Island. Depending upon the game, son has to provide for them (food, shelter). Can train to gain strength to fight against animals, build traps. Story can have any amount of twists as possible as they could not be alone on the Island etc.

Nice models btw, you can read on literotica if you want some wisdom regarding the story because they have many.
 
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M

MantisK

Guest
Guest
I could help, but I can't just write the script. I can work with your ideas and add stuff to fill in the body.
I think the setting is the first step as developing floor plans will be critical. Definitely not a house, but maybe a townhouse style condo, this will allow for more accidental discovery and potential interaction with neighbors.
While school is essential (unless it starts in a vacation period, which would give you time to beat out the story with less locations).
You have to set the limits of content genres/fetishes. MS is established, but blackmail, exhibitionism, voyeurism...the list goes on. A curious neighbor girl infatuated with the son, maybe. His guy friends infatuated with mom...thin walls, tree fort with view of bedroom...
Good enough to start?
 

GaussianFracture

Member
Game Developer
Jul 5, 2017
282
3,214
You could attempt to find a writer at the lemmasoft forums (recruitment section). They may have what you're looking for.
Thanks man. I'll check it out.

I like the art. It's certainly something new and refreshing compared to all those daz3d, 3dsexvilla and sims3 models.
Just one question: Where's her pussy? :pokerFace:
Glad you like the art :) Thats kind of an old model so I didn't put that detail there.

Hey.

Good for you. Self awareness is a quality gone extinct these days, so it always sort of pokes its perverted little head out, trying to catch a fresh breath of something else along the way, just so it keeps its bruised, puny heart beating for as long as it can. It sounds dangerously like a living thing because it is one of the most organic, morph-susceptable states of mind out there. One moment you can have it, and then...paraphrasing H. Ledger's Joker, "Ta da! It's...it's gone!"

Alright, moving on to more relevant, palpable matters, it's really not that big of an undertaking. It surely looks like it because of all the failed little brothers that we keep seeing around, in this incest-lite direction these so called "games" have taken, but by no means is it something impossible. It's difficult because people make it difficult. The best things in life are simple, yet people are ashamed of that primal state of just...enjoying and accepting their natural place, and in turn, twist those things to appear more complicated than they are.

Calling back to another post of mine, on a similar topic - good writing is hard. Especially for most of these developers, who slobber over their Cap'n Crunch bowls while thinking of ways to figure out how to blue ball people to stuff money into their patreons, proud of the monthly (if that), sad excuses of "content updates" they barely manage to squeeze out of their blemished little butt cheeks.


You see, with "games" like these, with such contexts, they ought to be built on a solid foundation. Sexual tension and build up are the bricks of the incest house. As I'm sure most of us have witnessed, most crumble after the deed is done. Can't even say crumble, as most just fucking end. The sex being the final act, however long or short the time you invested in getting there was, is just the disappointing symptom of the lack of narrative. It ends up feeling weightless and artificial because it is.

So, what, young son wants to fuck hot mom (who, in most cases, looks like a 20 year old; talk about immersion), mom resists slightly at first, and after twenty fucking "updates", she lets him fuck her, and the game ends. Ugh. That's so shallow my balls scrape the reef at the bottom of the fucking sea. And yet, this what sells, mostly.
It's cuz of it sort of-kind of-but not really- touches people's kinks. It's a tingle. Tingles are good. In numbers, organized and paced correctly. But these sad cases offer just one. And that single tingle is enough to jolt the surface of their kink enough for them to reach for their wallets. Porn is much like fishing. But from time to time, maybe the audience ought to open their eyes and realize they're not actually the ones holding the rod.
Don't get me wrong, teasing is good shit. I enjoy it as much as the next guy. Well, not really, because I only do when it's done correctly, but there's a good, definitive difference between teasing and baiting, y'know?


Tapping back into the context thing from earlier, that's what makes a decent game. Plausibility. Believability.
When you're into a situation, if the slightest thought of "this shit's ridiculous" enters your mind, it breaks immersion, taking you out of the experience. And that fucking sucks. Thinking. Cock killer. Once you start thinking, attraction fades away, and your carnal instincts log off.
If your porn, whatever it may be; movie, video, scene, comic, visual novel, game, book; gives you a window to actually think about it, even for a small window, it failed. Why? Because the narratives weren't fully there to begin with. You watch a 20 minute video like this: you watch the beginning for half a minute, to lick what little context of the video there is, then you start skipping through it, to find a couple scenes your dick jolts at, then you jerk it, and that's it.
No one cares about the "story" because there isn't any. With it being a visual medium, you can't even make the excuse of filling in the blanks with your imagination. It simply isn't there.

With these pseudo games, it feels like there's more story to them because you're controlling the character and it brings you under the illusion of involvement. It's a great thing, for videogames (not just adult ones), that they can turn the viewer into an active participant rather than a passive witness (movies, videos). But sadly, that's where the magic ends. That's the extent of the control you're given. And the, what's next? Oh, yeah, you have to grind for thirty goddamn minutes, doing unrelated, uninvolving "RPG-like" activities, to get your reward, which usually, is a tit. Like dangling meat in front of the hairy mutt of a dog, we're mesmerized by the need to see more than a tit, and twenty updates later, we see the second breast. Yoo-fucking-hoo, am I right?
-shakes head in disappointment-
-----------------------------------------------------------------------------------------------------------------------------------

I just...hate to see wasted potential, y'know? It's such a tragedy, man. It is.
Now, you said "a dialogue based game like with stats, relationship levels, items, etc so they can come useful in the storyline." That's fine, as long as you don't do what I wrote about up above. If you don't do that, you're already one step beyond most everyone else.
Now, depending on what you've played through, wrote yourself, watched, or read about the incestual medium, you're probably going to have your own perspective on what you deem feels "just right", in terms of narrative, so figure out exactly what that is, and try and see why that is.

I'll give you an example. Like I said above, usually, the boy fucks the milf, and the game ends. Sometimes it ain't even that clear they're related at all. All the focus is turned to the gameplay grind, and the fuck itself, that there's nothing else to hold up or to contextualize the dynamic.
Say you go out, and seduce yourself a woman, or a man, or whatever fucking attack helicopters people sexually identify with nowadays. You go wherever, you fuck her, and then you give her money for a cab. You've satiated your carnal need, and off she goes. Although, in this case, "she" is too much of a description. It is much more fitting. I mean, that's what it was. You didn't give it any chance to be something else, or something more. It was just some meat you felt attracted to, in which you put your cock in. That's fucking. Fucking isn't bad. It's alright. In some cases, women will even tenderly whisper in your ear as they bite on it "Fuck me. Hard." And that's good. You should do that. It's healthy.

But, you see, sexuality and biology is more than that.
"Everything in the world is about sex. Except sex. Sex is about power."
In no particular order, there's a few dynamics at play here.
There's fucking. You fuck her, or she fucks you.
There's sex. That's better. That's like a team, or the gears of a mechanism, trying to spin around in the same direction for optimal efficiency.
There's the ever so romantic "love making". That's sex plus emotional context. But there's something wrong with that. It feels...artificial. Constructed. Defined. By us. By people. It feels unnatural because we're trying to make it unnatural, either less than, or usually, more than. People are so obsessed with beating nature at its own game, and spending their lives priding themselves on being more than animals, they drown that sexy fucking feeling of self awareness at the top of these paragraphs I spoke about, they push it down, until it turns into something else. Until they forget that, at the end of the day, the things that truly make people happy are the things that made us happy thousands of years ago. The things that make a man happy are no different than what makes the lion happy (wonder why we gave him a moniker such as "the king"). Or a bison. Or a tiger. Same for women.

Everyone's running away from their animalistic nature so much they forget about it. But, at the end of the day, when the sun goes down, and it's just you, and someone else in a dark room, what do you feel? Barred of social constructs, romanicized descriptions, or colorful words, you feel...natural. Well, feel that. Revel in it. You don't have to ask for permission to feel that way, because you are that way. There's a female and a male in that dark room, and they want to do what nature engaged them to do. They want to mate.

That's a word. Mate. When's the last time you heard that? Certainly wasn't yesterday. It's surely not mentioned on the news. It's written on people's shirts, and it definitely doesn't go around people's lips in whatever venues people meet in nowadays to uh..."socialize".
We've excluded it so much from our lives, our vocabularies, that the mention of it makes us queezy. But not bad queezy. No. Makes us wonder. Why don't we use it more often. It so perfectly describes one, if not the favorite thing that we do. We stopped using it so much that know it sort of has a forbidden-like quality about it. And as animals, the dark sure as fuck entices us.

So, it just a word. First it was "making love". It felt wodden. It felt safe. Then, it was "mate". It felt natural. Organic. Right. That's the difference. That's what narrative is. Context. Sexy, I know.




This what you need to do. Just like you colored your artwork -- which, props where props are due; for once, the mother actually looks like an adult female. I'd give her some pubic hair, though. Not much. Just enough that when you look at her, you don't see a 12 year old girl (I'm sure there's games for that, too.) -- Color the narrative, as well. Color them, y'know?

She's a single mom. Why? Where's the husband? Is there any? What's their relationship? Before a mother, she's a woman. What kind of woman? Is she confident in her life? Is she satisfied with it? Maybe. Or maybe not.
What about the boy? You've drawn him pretty young. What's he like? Does he like his father? Does he not? What's his interests? He can't possibly be a dick with two legs. Sure, that's one of main driving forces behind a growing boy, but it ain't the only one. Define him more than just "I wanna fuck my mom". On top of that, what's the relationship with his mom? Does he like her? Does he dislike her? Why does he want to fuck her? Better yet, does he want to fuck her, or does he want to have sex with her. Or does he want something more than that?

A sex scene is easy to write. It's what's around it that gives it quality and authenticity. Especially in a context like this.
Remember that.
Well it's definitely not going to feel like a meaningless sex with a stranger. I want to bring in a solid story about their relationship and how they get more intimate with each other over time. Although I must say I'm in a dilemma. From what I can tell, most people who play any erotic RPG game(not necessarily incest ones) don't want to bother about the story at all. They go on a clicking rampage until all the dialogue is skipped and they finally reach at a sex scene. Taking that route will have to cut the gameplay time quite a lot so people don't drown in the story. On the other hand, the people who play it for the story would expect an original believeable story and not a cliche one. Would be great if the storywriter can handle something like that but the downside is that there would be lots of people complaining about the story being way too long and sex scenes being too short. That's the main problem I observed from reading the comments of games like Big Brother and Dreams of Desire. Personally I read the dialogues and try to figure out what's going on in their lives, which makes the sex scenes much more enjoyable, since you know how those characters got to that situation and how they feel at that moment.

Right now it's entirely up to the storywriter and how he/she handles things. I'll make sure to avoid cliche things and try to bring an enjoyable narrative for everyone.

I want a game where m/s are stranded on an Island. Depending upon the game, son have to provide for them (food, shelter). Can train to gain strength to fight against animals, build traps. Story can have any amount of twists as possible as they could not be alone on the Island etc.

Nice models btw, you can read on literotica if you want some wisdom regarding the story because they have many.
Thanks. Literotica sounds like a good idea for inspiration.

I could help, but I can't just write the script. I can work with your ideas and add stuff to fill in the body.
I think the setting is the first step as developing floor plans will be critical. Definitely not a house, but maybe a townhouse style condo, this will allow for more accidental discovery and potential interaction with neighbors.
While school is essential (unless it starts in a vacation period, which would give you time to beat out the story with less locations).
You have to set the limits of content genres/fetishes. MS is established, but blackmail, exhibitionism, voyeurism...the list goes on. A curious neighbor girl infatuated with the son, maybe. His guy friends infatuated with mom...thin walls, tree fort with view of bedroom...
Good enough to start?
It definitely doesn't need to start from a typical house. I'll do all the modelling and visuals so the story can even take place in outer space if necessary. I honestly have no idea about out the genre at the moment, although exhibitionism and voyeurism seem like popular ones. I'll like other characters to be side elements to the story rather than turning into main characters so if there would be a say 'neighbour girl', she would be there to influence the mom-son relationship rather than steal the spotlight and make it about her and the son.



I've also had the idea about making the game as episodes rather than updates or versions, where the story is divided into like 10 chapters, each one shows how the mom and son are progressing in their relationship. There could be cliff hangers, twists, it could run like a tv series, might be cool. I'm still juggling through ideas.
 
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MantisK

Guest
Guest
Thanks man. I'll check it out.



Glad you like the art :) Thats kind of an old model so I didn't put that detail there.



Well it's definitely not going to feel like a meaningless sex with a stranger. I want to bring in a solid story about their relationship and how they get more intimate with each other over time. Although I must say I'm in a dilemma. From what I can tell, most people who play any erotic RPG game(not necessarily incest ones) don't want to bother about the story at all. They go on a clicking rampage until all the dialogue is skipped and they finally reach at a sex scene. Taking that route will have to cut the gameplay time quite a lot so people don't drown in the story. On the other hand, the people who play it for the story would expect an original believeable story and not a cliche one. Would be great if the storywriter can handle something like that but the downside is that there would be lots of people complaining about the story being way too long and sex scenes being too short. That's the main problem I observed from reading the comments of games like Big Brother and Dreams of Desire. Personally I read the dialogues and try to figure out what's going on in their lives, which makes the sex scenes much more enjoyable, since you know how those characters got to that situation and how they feel at that moment.

Right now it's entirely up to the storywriter and how he/she handles things. I'll make sure to avoid cliche things and try to bring an enjoyable narrative for everyone.



Thanks. Literotica sounds like a good idea for inspiration.



It definitely doesn't need to start from a typical house. I'll do all the modelling and visuals so the story can even take place in outer space if necessary. I honestly have no idea about out the genre at the moment, although exhibitionism and voyeurism seem like popular ones. I'll like other characters to be side elements to the story rather than turning into main characters so if there would be a say 'neighbour girl', she would be there to influence the mom-son relationship rather than steal the spotlight and make it about her and the son.



I've also had the idea about making the game as episodes rather than updates or versions, where the story is divided into like 10 chapters, each one shows how the mom and son are progressing in their relationship. There could be cliff hangers, twists, it could run like a tv show, it might be cool. I'm still juggling through ideas.
Well, start with the outline: beginning, Middle, End. If you figure out the chapter issue, then each has sub versions of the construct.
I think the neighbor would be big brother and sister, thus enough to add incest secondary in at least one chapter. And independent involvement in at least two others (one for each of them).
I wrote my first play in 1972, I rarely write anymore, but get bored and need short projects. Not concerned with the money issue, just old and bored.
 
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revan335

Member
Aug 5, 2016
291
277
The mom looks pretty hot in her stockings and gloves. Now if they were made of shiny black latex that would be super hot.
 

Exodius

Newbie
Apr 30, 2017
54
42
I have considered making a game myself but it turned out the other way around for me... I had an idea for a complex story but I have no experience in coding and artwork... If you are interested I could pitch the idea and, if you like it, we can continue from there.
 

muttdoggy

Dogerator
Staff member
Moderator
Aug 6, 2016
7,793
44,799
Outer space?? Hmm... that can give a lot of credence and immersion to the story. And space naturally limits environment so there's fewer renders. Say they were on the way to colonize a planet and a glitch in the life support system caused most of the colonists to pass away leaving the few that took refuge in the greenhouse while the few survivors outside that remembered to grab oxygen equipment managed to fix the problem. Now the ship needs to be repopulated and options are limited.. :D
 

abbott

Newbie
Jun 1, 2017
30
53
Although I must say I'm in a dilemma. From what I can tell, most people who play any erotic RPG game(not necessarily incest ones) don't want to bother about the story at all. They go on a clicking rampage until all the dialogue is skipped and they finally reach at a sex scene. Taking that route will have to cut the gameplay time quite a lot so people don't drown in the story. On the other hand, the people who play it for the story would expect an original believeable story and not a cliche one.
The clicking ramapage you speak of is merely a rigid symptom, not a cause. It happens because that's how these half assed games have conditioned people to think, and react. It's a vacuum of expectations that you need to figure out.



I'll make sure to avoid cliche things and try to bring an enjoyable narrative for everyone.
No. Don't do that. It never works well. Why? It's simple. No, really, this is what it is. The simplicity.
Time and time again we've been proven by writers better than I or you that juggling too many things at once is self damaging not only to you, but to the product, the customers, and more importantly the potential set by the preliminary quality of the beginning of the work.
Here's food for thought. Lost. The show. You've heard of it. Must've. The first episode of it is one of the most popular things around, still, after all these years, simply because it set such a good example for the initial potential of a work.
The show's writers themselves have said, on multiple occasions, they weren't really expecting the audience to get as hooked as they did, but they did nonetheless. They also didn't really have much of a plan going forward, which showed, unfortunately. A lot.

The reason why it was and still is so succesful is that even though the plot and the story aspects of it eventually read like an epileptic monkey's debut into 1950s Hollywood-land, the characters carried whatever excuses of a narrative there was on their poor backs. And that's cuz people invested so much of their time into understanding these people, that they became like a friend, or like family. Spending time with time was no longer an obligation, or an activity, but a habit. The show evolved, or better said, devolved, in less about stuff about the island itself, which was the initial hook of the plot (and what a hook it was), and more and more about the people there, and their lives.
They initial mystery was so well received because it was simple. Once the writers started adding and adding bullshit to it, it expanded, and became difficult to handle, and of course, it showed. So, they abandoned it altogether and came up with character-driven explanations.

Here's another one for ya. There's this series of videogames, the Souls series.
The first one of them all was Demon's Souls. It was an in depth, choppy, heavyset, obscure japanese RPG.
Good fucking game.
It wasn't that succesful, financially. But the developers didn't care about that. In their eyes, it was so, so succesful, in reaching their target audience. The people they made the game for in the first place. They didn't make it for everyone. No. They had a group in mind, and they stuck to it.
Later, the game seeped its black tentacles overseas, and slowly but surely, reached even more people. Still not everyone, but the people that mattered.

Years later, the a refined, more streamlined yet still similar sequel came about, and it blew up. Dark Souls. It's one of those games that touches people in a lot of different ways. It's done a lot both for people, individually, and for the industry, as a whole. It is, undoubtedly, a modern masterpiece in the visual medium. It's flawed. Sometimes it's unfinished. But the highs it reaches elevate the quality of the work immensely.
However, with its popularity, came its downfall. The audience, and their wallets influenced much of the series' future.

And so, three more games were made. With each subsequent one being more streamlined, more simplified, and more broad, more...for everyone. And guess what. They're fine. They're decent games. Yet they pale in comparison to what the series once stood for. And that was an experienced tailored to be selective. It wasn't made for everyone. It was made for you. Maybe not you, specifically, but some of you. Some of you out there. And it knew that.

I honestly have no idea about out the genre at the moment, although exhibitionism and voyeurism seem like popular ones.
Anyway, bouncing off the rather long winded alegory up above, again, figure out who you're making the game for, y'know. What your goals are, financial or otherwise, and what you want. A fetish is an odd thing. Again, because it has that organic quality to it, and one day it can mean this, and tomorrow it can mean that. Whatever kinks you want to explore, try and be consistent about it. What I mean is, sure, it's nice to play a game or watch a video and catch a glimpse of your personal, particular kink. But that's it. It's only a glimpse. Because that's what the creators intended. To pander to everyone. So, in their ten minute video, you'll have all sorts of shit, that if you think about, you start asking questions, in the middle of your jerk. That's not good.
Whatever you choose, don't streamline it. Don't be a dick about it. Choose a few fetishes, and stick with those.
Explore what those bring, what they mean for the characters, and by extension, your players (your audience).
Say, you included a short, couple sentenced scene in which somebody hits on the mother, with the boy present.
In a game like this, that's inferred cuckoldry. Whether you want to do that or not, that's on you. But don't just have a short scene specifically to pander the people that enjoy that. Either craft that into a fully fledged fetish, explore through out the game, or don't include it in the first place.
Otherwise, when all's said and done, your story will crumble, because it wasn't constructed properly.

I'll like other characters to be side elements to the story rather than turning into main characters so if there would be a say 'neighbour girl', she would be there to influence the mom-son relationship rather than steal the spotlight and make it about her and the son.
Good. Always keep the focus on the main set of characters.
Story and nuance is good. But this ain't a fucking novel.
Side character ought to drive the main conflict, not be the main conflict.

I've also had the idea about making the game as episodes rather than updates or versions, where the story is divided into like 10 chapters, each one shows how the mom and son are progressing in their relationship
Thumbs up. The 000.000.1 bullshit is childish.

I have considered making a game myself but it turned out the other way around for me... I had an idea for a complex story but I have no experience in coding and artwork... If you are interested I could pitch the idea and, if you like it, we can continue from there.
Take a look at this person, and at everyone else.
You want and need writing for your thing. Do you want just one writer? Or more? Figure that out. In some cases, an idea, bounced off of two heads instead of one can bring out better and more colorful things than just by having the one writer, alone, in a room, doing whatever the fuck, unchecked by anyone.

That's how dictatorships are born.
 
Last edited:

Glaoui

Member
Donor
Apr 8, 2017
141
221
You should join some Reddit conspiracy thread. I bet no one of them could make a link, as you did, between porn writing and dictatorship. It is just what we were missing here.
 
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abbott

Newbie
Jun 1, 2017
30
53
You write a lot, can we get a TL;DR maybe? I think dictatorships are borne from writing a lot and not articulating. Have you never heard of the acronym KISS?
AWR, habib. Come now, pooch kicks are unbecoming of you.

You should join some Reddit conspiracy thread. I bet no one of them could make a link, as you did, between porn writing and dictatorship. It is just what we were missing here.
- curtsies -

"Words build bridges into unexplored regions." - A. Hitler
 
J

JoanaStevens

Guest
Guest
i saw the pic, even if you claim all characters are over 18, the son looks like he is 10, maximum 12 years old
 
Jul 16, 2017
1
0
Hey everyone.

I'm making a mom-son incest themed game. The models are pretty much done although I might add some more characters depending on the story.

I don't have any experience with writing stories and I want to avoid cliche or unrealistic stories as well as cheesy characters, so it's best if it's done by someone with more experience in this field.
The game will pretty much revolve around the slowly developing intimate relations between the mother and her son. There can be a few more characters to diversify the storyline, just a mother and son living in the same house might not be much of a challenge or give enough room to add the depth to the story, but if the storywriter can make it work that way, It would be alright.
It's going to be a dialogue based game like with stats, relationship levels, items, etc so they can come useful in the storyline.

Feel free to let me know if you're interested or if you have any feedback :)

Now time for some screenies.







This looks great, I would be interested in trying to write some for you if you do not already have someone.
 

GaussianFracture

Member
Game Developer
Jul 5, 2017
282
3,214
Well, start with the outline: beginning, Middle, End. If you figure out the chapter issue, then each has sub versions of the construct.
I think the neighbor would be big brother and sister, thus enough to add incest secondary in at least one chapter. And independent involvement in at least two others (one for each of them).
I wrote my first play in 1972, I rarely write anymore, but get bored and need short projects. Not concerned with the money issue, just old and bored.
Chapters are looking like a good possibility right now. I'm bouncing off ideas with some storywriters to see how to get it working.

The mom looks pretty hot in her stockings and gloves. Now if they were made of shiny black latex that would be super hot.
There will be some super hot outfits for her :)

Good, that means she'll eventually have one in the game :test:
Yep she will :>

Outer space?? Hmm... that can give a lot of credence and immersion to the story. And space naturally limits environment so there's fewer renders. Say they were on the way to colonize a planet and a glitch in the life support system caused most of the colonists to pass away leaving the few that took refuge in the greenhouse while the few survivors outside that remembered to grab oxygen equipment managed to fix the problem. Now the ship needs to be repopulated and options are limited.. :D
While we pretty much picked a base for the story, I'm still entertaining other possibilities like outerspace. It would be a pretty original story :)

The clicking ramapage you speak of is merely a rigid symptom, not a cause. It happens because that's how these half assed games have conditioned people to think, and react. It's a vacuum of expectations that you need to figure out.





No. Don't do that. It never works well. Why? It's simple. No, really, this is what it is. The simplicity.
Time and time again we've been proven by writers better than I or you that juggling too many things at once is self damaging not only to you, but to the product, the customers, and more importantly the potential set by the preliminary quality of the beginning of the work.
Here's food for thought. Lost. The show. You've heard of it. Must've. The first episode of it is one of the most popular things around, still, after all these years, simply because it set such a good example for the initial potential of a work.
The show's writers themselves have said, on multiple occasions, they weren't really expecting the audience to get as hooked as they did, but they did nonetheless. They also didn't really have much of a plan going forward, which showed, unfortunately. A lot.

The reason why it was and still is so succesful is that even though the plot and the story aspects of it eventually read like an epileptic monkey's debut into 1950s Hollywood-land, the characters carried whatever excuses of a narrative there was on their poor backs. And that's cuz people invested so much of their time into understanding these people, that they became like a friend, or like family. Spending time with time was no longer an obligation, or an activity, but a habit. The show evolved, or better said, devolved, in less about stuff about the island itself, which was the initial hook of the plot (and what a hook it was), and more and more about the people there, and their lives.
They initial mystery was so well received because it was simple. Once the writers started adding and adding bullshit to it, it expanded, and became difficult to handle, and of course, it showed. So, they abandoned it altogether and came up with character-driven explanations.

Here's another one for ya. There's this series of videogames, the Souls series.
The first one of them all was Demon's Souls. It was an in depth, choppy, heavyset, obscure japanese RPG.
Good fucking game.
It wasn't that succesful, financially. But the developers didn't care about that. In their eyes, it was so, so succesful, in reaching their target audience. The people they made the game for in the first place. They didn't make it for everyone. No. They had a group in mind, and they stuck to it.
Later, the game seeped its black tentacles overseas, and slowly but surely, reached even more people. Still not everyone, but the people that mattered.

Years later, the a refined, more streamlined yet still similar sequel came about, and it blew up. Dark Souls. It's one of those games that touches people in a lot of different ways. It's done a lot both for people, individually, and for the industry, as a whole. It is, undoubtedly, a modern masterpiece in the visual medium. It's flawed. Sometimes it's unfinished. But the highs it reaches elevate the quality of the work immensely.
However, with its popularity, came its downfall. The audience, and their wallets influenced much of the series' future.

And so, three more games were made. With each subsequent one being more streamlined, more simplified, and more broad, more...for everyone. And guess what. They're fine. They're decent games. Yet they pale in comparison to what the series once stood for. And that was an experienced tailored to be selective. It wasn't made for everyone. It was made for you. Maybe not you, specifically, but some of you. Some of you out there. And it knew that.



Anyway, bouncing off the rather long winded alegory up above, again, figure out who you're making the game for, y'know. What your goals are, financial or otherwise, and what you want. A fetish is an odd thing. Again, because it has that organic quality to it, and one day it can mean this, and tomorrow it can mean that. Whatever kinks you want to explore, try and be consistent about it. What I mean is, sure, it's nice to play a game or watch a video and catch a glimpse of your personal, particular kink. But that's it. It's only a glimpse. Because that's what the creators intended. To pander to everyone. So, in their ten minute video, you'll have all sorts of shit, that if you think about, you start asking questions, in the middle of your jerk. That's not good.
Whatever you choose, don't streamline it. Don't be a dick about it. Choose a few fetishes, and stick with those.
Explore what those bring, what they mean for the characters, and by extension, your players (your audience).
Say, you included a short, couple sentenced scene in which somebody hits on the mother, with the boy present.
In a game like this, that's inferred cuckoldry. Whether you want to do that or not, that's on you. But don't just have a short scene specifically to pander the people that enjoy that. Either craft that into a fully fledged fetish, explore through out the game, or don't include it in the first place.
Otherwise, when all's said and done, your story will crumble, because it wasn't constructed properly.



Good. Always keep the focus on the main set of characters.
Story and nuance is good. But this ain't a fucking novel.
Side character ought to drive the main conflict, not be the main conflict.



Thumbs up. The 000.000.1 bullshit is childish.



Take a look at this person, and at everyone else.
You want and need writing for your thing. Do you want just one writer? Or more? Figure that out. In some cases, an idea, bounced off of two heads instead of one can bring out better and more colorful things than just by having the one writer, alone, in a room, doing whatever the fuck, unchecked by anyone.

That's how dictatorships are born.
Well just to summarize, I think the target audience is the type of people who like the tv series format since it's probably going to be released in chapters, the story and the sex scenes go parallel within the chapter so it doesn't dive deep into the story and leave out the sex or vice versa. And yeah I'm not a big fan of version 0.0.01 thing either.
 
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GaussianFracture

Member
Game Developer
Jul 5, 2017
282
3,214
Dude I'm srsly impressed by you're art style!
1- Set up a patreon!
2- Get a site
3- pls put ms incest
Glad you like the art :D I don't wanna go into patreon and lose the connection with the community really. Once you're in patreon people who pay would influence where the game goes. I'll release this on sites like f95, newgrounds, hentai-foundry and twitter, etc... And yeah there will definitely be lots and lots of mom-son fucking :D

i saw the pic, even if you claim all characters are over 18, the son looks like he is 10, maximum 12 years old
There's no way to test the age of a fictional character with a custom art style really, also he will be going to college so he'll be atleast 18 years old.

This looks great, I would be interested in trying to write some for you if you do not already have someone.
I'm messaging with a few storywriters right now but feel free to chip in with your ideas and suggestions any time :) You can PM me if you have something in mind.


Alright I got the expressions in. Now her face is fully rigged and ready to look alive.