This is...surprisingly good.
First and foremost, a warning:
The early game feels downright incomplete. You will start the game and wonder what the hell you are supposed to do and think the game seems barren.
Power through. Use the tutorial, follow it, and power through. The way the game currently works, there are initially minimal characters at the start, then the game inserts more characters as necessary, meaning the amount of things to do increases exponentially, with the beginning being the weakest display of what the game offers. Build the storage and kitchen immediately, and by the time the kitchen is done, the game should start developing a flow.
I would also warn to take advantage of increasing prices for drinks and food. It seems that if you leave these at the default, you WILL go into debt. Debt doesn't seem to be a huge problem, but I get the vibe you unlock more features by being out of it.
I rated this 4 stars because it's a very fun game with lots of management and self-set goals. If you're like me, your goals will be to seduce any hottie you meet in town, hook up with them, and get them to work as a stripper while also convincing the town to allow strippers.
The missing star is because of two things:
-This is admittedly one of those games where you need an imagination. It's still images and the same repeating text. The most involved it gets is persuading people to like things they previously did not, such as certain kinks.
-It's probably more fun as a game than as porn. It functions as porn too, but again, you need an imagination to fill in the blanks that the game leaves open.
Most of the gameplay revolves around expanding your club and ensuring the local politicians promote legislation that allows you to convert into a strip club.
The gameplay however does have neat little interactions. For example, if you want to seduce your sister, you have to convince her that incest is totes cool. If you are interested in someone who is married, you have to convince them that cheating is totes cool. And if you have a bartender who hates service work, you should probably work on convincing them it's actually a great job, otherwise it will impact their happiness at work.
Basically, the gameplay revolves around convincing people. This is how you get in people's pants, this is how you get better workers (aside from training), and this is how you convince people with jobs or relationships that they don't HAVE to commit to those jobs/relationships.
It's basically a fun little management experience where you focus on improving various aspects of your life and career. "Management" is probably the strongest tag here, and everything else will demand imagination to fill in the blanks.
For the author, I would encourage more of the hand-crafted scenarios, as these add more depth and narrative interest to the experience. Otherwise, keep up the good work.