I like this one much more, though it seems to be set up for your character to be dominant and your slaves/servants to be submissive, regardless of traits, classes, etc. Hopefully this will change to allow characters to request/do things that make sense for their character.The sex system in the first one was definitely sub-par, especially with descriptions.
Are there any improvements for this one?
even in real life that makes sense. you're probably loyal but not obedient to your friends/lovers, and vice versa to your boss. I don't see where the logic bomb is.If I understand well, as time passes Loyalty grows and Obedience go down, in other words the more a slave is Loyal the less it is Obedient.
I think I'll have a headache soon
I mean, when it's work or something that I'm doing because I have to, I'm almost always obedient but not loyal. That would probably be the case with someone who's literally a slave, at least for a good long while, if not always.even in real life that makes sense. you're probably loyal but not obedient to your friends/lovers, and vice versa to your boss. I don't see where the logic bomb is.
I hope that IRL you are not a slave of your lover (and vice versa)... Comparing a master/slave relation and a lovers one seems to me something special, at leasteven in real life that makes sense. you're probably loyal but not obedient to your friends/lovers, and vice versa to your boss. I don't see where the logic bomb is.
in retrospect I could've worded my initial post better, but I'm trying to disprove your assumption that obedience and loyalty must display a positive relationship. what I therefore did is to provide (hopefully reasonable and agreeable) examples in which the two are at an inverse relationship.I hope that IRL you are not a slave of your lover (and vice versa)... Comparing a master/slave relation and a lovers one seems to me something special, at least
You should be able to initiate sex without a date but in order to rape an unwilling partner you either have to overpower her or bind her.Like, they have to be loyal enough that they'll let you have sex with them, but then you still need to date them to increase your consent enough to have them be willing? So to rape a slave you have to spend a bunch of time to increase their loyalty through multiple levels, but also not date them.
I get that we're talking about weird shit like slavery which is super fucked in reality, but the interactions between these systems doesn't make a lot of sense.
No but you could make a mod that adds them if you want to.any sex sounds in this one?
Depends on how you are rationalizing things, it's a bit of a vague system. You wouldn't hand an ax to the person you just bonked on the head and dragged back to your manor, especially if they were literally trying to kill you moments before. "Loyalty" points are as much from fear and punishment as they are from respect. It's maybe not about if you think they'll do the work and more of can they be trusted not to turn this against you; attack someone with a tool, poison your food, run away while in town hooking, strangle you in your bedchamber.[...] but the interactions between these systems doesn't make a lot of sense.
Not really an accurate description of how the system works. Loyalty goes up with how long you know and interact with a person. Obedience goes down with how long it's been since they were reminded of why they put up with this, whether that's because they are respected or intimidated or sexually bribed or what-have-you. Loyalty points only go down when you spend them to make agreements/demands/whatever to unlock certain actions etc. (and when you let someone beat on them for kicks), not when obedience rises. Actually most actions raise both. Several of the loyalty options counteract the obedience drain.If I understand well, as time passes Loyalty grows and Obedience go down, in other words the more a slave is Loyal the less it is Obedient.
I think I'll have a headache soon
Thx, there are some months I did not play the game and it seems I misunderstood the changelogNot really an accurate description of how the system works. Loyalty goes up with how long you know and interact with a person. Obedience goes down with how long it's been since they were reminded of why they put up with this, whether that's because they are respected or intimidated or sexually bribed or what-have-you. Loyalty points only go down when you spend them to make agreements/demands/whatever to unlock certain actions etc. (and when you let someone beat on them for kicks), not when obedience rises. Actually most actions raise both. Several of the loyalty options counteract the obedience drain.
Build up the obedience first to 100.sex requirements not met, dating requirements not met- is there any way at all I can interact with slaves at the start?
You can unlock dating within like a couple days(unless you gave the slave 1 tame 1 timid). So nothing you can do at the very start. Except for social skills.sex requirements not met, dating requirements not met- is there any way at all I can interact with slaves at the start?
Thank you for your answer, but I need to ask another one-You can unlock dating within like a couple days(unless you gave the slave 1 tame 1 timid). So nothing you can do at the very start. Except for social skills.
Social skills need to be used on them and getting the same skill on other NPC's will help you out.Thank you for your answer, but I need to ask another one-
How do I handle their quickly draining obedience if I can't interact with them?
Master has praise and punish. Using either of them on a slave will max out obedience.Thank you for your answer, but I need to ask another one-
How do I handle their quickly draining obedience if I can't interact with them?