- May 21, 2020
- 156
- 47
Did Soulstones appear/drop rate was decrease in this update?,I remember it easily to get from fire depth dungeon or shop in eleven capital but now it really hard to find
i had 1 char camp in elven capitol, got 5 in a few weeks of checking the shop everyday, so less than 50% appearance in the shop. only ever got 1 from a hard dungeon chest.Did Soulstones appear/drop rate was decrease in this update?,I remember it easily to get from fire depth dungeon or shop in eleven capital but now it really hard to find
from shops.uhm this may be a Stupid question but gotta ask anyway.
Where do I farm bones? NOT Ancient Bones just Bones?
but arent Dungeon end Resources Finite? is there no infinite Source of Bones in the Game?from shops.
Or dungeon end resources
Unless something has changed since I last played (it's been awhile), dungeons are limitless. You just have to buy the locations then 'forget' them when they are depleted. Shops too restock every day.but arent Dungeon end Resources Finite? is there no infinite Source of Bones in the Game?
Not bad as such, but the dev made some questionable design changes while carrying over the weakest points of the 1st game (sex mechanics) and somehow made it worse (it serves no gameplay purpose now).i finished the first one and about to download this until i saw the reviews... was it really that bad? View attachment 3424846
Not by default. You can "teach" a slave to so that they can be impregnated by anything, which is a skill in the sex skill tree. Weird, but that's how they handled it. I hope they will follow the suggestion thread and move this to alchemy potion or something.Can any race impregnate any race?
The dev got a visit from the Trust and Safety fairy. The remake is not necessarily bad, but it's definitely a monument to compromise.i finished the first one and about to download this until i saw the reviews... was it really that bad?
Its an experimental and in progress build from a dev still learning the system. The core is fine, but every update feels like one step forward and two steps back from a QoL standpoint. If they ever fix the absurd animation hang issue I'd say it's a great in-progress game. The art is also wanting a bit, but its clear the artist is still working their way through their 10,000 hours and its by no means bad.i finished the first one and about to download this until i saw the reviews... was it really that bad?
I finish this 2 days ago and did not see any "hang" at all.Its an experimental and in progress build from a dev still learning the system. The core is fine, but every update feels like one step forward and two steps back from a QoL standpoint. If they ever fix the absurd animation hang issue I'd say it's a great in-progress game. The art is also wanting a bit, but its clear the artist is still working their way through their 10,000 hours and its by no means bad.
Have not touched the first game, I have no input to compare the two.
Its an experimental and in progress build from a dev still learning the system. The core is fine, but every update feels like one step forward and two steps back from a QoL standpoint. If they ever fix the absurd animation hang issue I'd say it's a great in-progress game. The art is also wanting a bit, but its clear the artist is still working their way through their 10,000 hours and its by no means bad.
Have not touched the first game, I have no input to compare the two.
5 years old game, "dev still learning" beta.I finish this 2 days ago and did not see any "hang" at all.
Yes dev is still trying to figure out the style its going to end with but its still a beta version of the game and things will change.
Its not based on the earlier game but a whole new game.5 years old game, "dev still learning" beta.
And based on earlier game.
If you unlock guild quests or loyalty skills an unlock animation plays that blocks a not insignificant portion of the screen from being interacted with. If you unlock an ability you have to wait for the unlock animation to go away before you can interact with the screen again, if you unlock a class you have to wait for the animation to play before you can interact with the screen again, if you use practically any ability in combat you have to wait for the animation to play and fade... All I can think of off the top of my head but there's plenty of small things like that, particularly in the fade-in-and-then-out aspect for most if not all menus, that stack up to a frustrating and slow experience.I finish this 2 days ago and did not see any "hang" at all.
How about just disable them if you don't want to watch them.If you unlock guild quests or loyalty skills an unlock animation plays that blocks a not insignificant portion of the screen from being interacted with. If you unlock an ability you have to wait for the unlock animation to go away before you can interact with the screen again, if you unlock a class you have to wait for the animation to play before you can interact with the screen again, if you use practically any ability in combat you have to wait for the animation to play and fade... All I can think of off the top of my head but there's plenty of small things like that, particularly in the fade-in-and-then-out aspect for most if not all menus, that stack up to a frustrating and slow experience.
I often don't use abilities in combat anymore because unless you can nuke the enemy in one go raw regular old attack is often just as good due to resistances and infinitely faster to cycle through even if I am sacrificing AOE attacks. Tangentially related but then once you are able to nuke enemies in one go I find the combat portion of the game is so trivial and tired at that point that its just not fun anymore.