You seem to have missed the point of that user's post, so I'd like to draw you attention to some things, my guy.I guess you fail to understand how this site works
Of the first five most recent reviews, only one had anything nice to say about the game, the rest all went into detail about how disappointed they were that it's less of a game, and more of a spreadsheet with incremental growth mechanics.
Even in the same page as your comment, people were making mention of how frustrating the linearity and extreme specificity of the plot were, wishing there was more narrative consequence for their choices. If they treat someone well, and build a bond with them over time, maybe that person shouldn't be so ready to choose death over spending time with them. That sort of thing.
Many people talk about how difficult it is to get into this game, some citing how needlessly complicated it is to just navigate between poorly optimized menus, but for the most part, it seems like they just can't find anything to hook them in. There's no meat on the bones. It offers next to nothing in terms of personal motivation or rewards. Whether you play well, or play poorly, the result will be disappointment all the same as their thoughts and feelings go ignored, their choices are disregarded, and their very identity is made moot as the game doesn't care who or what you are, depicting you in whatever way's convenient for it at the time- so why would anyone waste their time playing it?
I shouldn't speak for others, but all the evidence suggests that the fella you're responding to is disappointed that the game hasn't actually improved in any tangible way that would make it worth playing since it's initial release. The game is still bone dry. If you're getting enjoyment out of it, more power to you. But fuck me, this game needs some writers...