charabit781

Member
May 21, 2020
166
50
Sex change potion does change character sex but only appearance and body description. If male change to female, they can't get pregnant due to they still count as male character
 

Mellow Goanna

New Member
Apr 18, 2023
10
26
How do you start making enough money to keep up with the debt? I've tried having all hired help out mining while mc is forging swords to sell, but that only gets me past the first payment. Am I missing something?
You need to ruthlessly optimize for money produced per unit of time. The jobs are not created equal in this regard.

Paying off the entire debt is possible, I've done it. You need to think like an evil bastard with a head full of half-remembered econ 101 lessons and a graphing calculator to the side of the desk. I'm not saying this is the only way to play the game, but if you like management sims, this is how you do it. If the words "hey hey, people" don't confer an instant Pavlovian response in your brain and if you haven't ever made a spreadsheet to optimize your gameplay strategy... maybe this isn't how you in particular have fun. But if that is your idea of fun, keep reading.

The market prices for resources don't fluctuate at all. Supply and demand no real, suck it, Adam Smithcels! Therefore, you need to be collecting the resources that are the most expensive per unit. Those take a little longer to collect per unit, but only a little. Rough stone and rough wood are only useful inasmuch as they are crafting ingredients. Mining iron, or better yet mithril produces much more $/turn. Magic wood and ironwood are harvested only a little slower than rough wood, but sell for several times more. Make sure to give your resource-collecting slaves ranks in worker and farmer; the resource collection bonuses for those classes are enormous, and make sure to equip them with the correct tool type for the resource they're collecting (yes this is a pain in the ass and the interface is bad), because again the bonus is enormous.

It's always better to get guild quests for a particular resource than it is to just sell the resource on the regular market. The guilds are always willing to buy the materials they specify in their quests at a huge markup, possibly because they were born retarded and are unaware of the existence of the market. In fact, the markup is so large that in many cases it is possible to buy the resources off the market and sell them back to the guild and still make a profit. The profit from doing this is slim, but in some cases it's worthwhile because it means you get cash instantaneously and the completed guild quests refresh the next day.

The very best possible guild quests are the ones where they request resources that can be bought for guild reputation. This is because completing guild quests also gives reputation, and you come close to neutral on guild reputation and far ahead on gold.

The slave request quests are tricky. The low and medium difficulty ones are generally OK, but the high difficulty ones that request multiple slaves are 100% a player trap because the payout doesn't scale with the number of slaves requested. Again, these quests pay a huge premium over normally selling the slaves, so it's generally worth it to look over the available slave request quests after looting a dungeon to see if the slaves you've accumulated fulfil any of the requirements, as selling them through the quest system can yield a several hundred or even thousand gold bonus vs. quick-selling them.

Try to pair dungeon clearing quests with monster killing quests of the same monster type (e.g. kill x number of undead when raiding a crypt). The one-shot combat quests where you go to a single location are better payout per turn than the dungeon clearing ones because they only take on turn, while a lengthy dungeon can be a multi-day operation. The assistance quests generally have the worst payout because the time they take to complete simply can't be whittled down short enough with character skills.
 
Sep 21, 2019
216
167
make sure to equip them with the correct tool type for the resource they're collecting (yes this is a pain in the ass and the interface is bad), because again the bonus is enormous.
Strongly agree. If only there was some form of auto-equip/unequip unused tools so you can just make sure you have the right tools in your global inventory, the game would run smoother. It wouldn't even break the game or give an unfair advantage.
 

Mellow Goanna

New Member
Apr 18, 2023
10
26
Strongly agree. If only there was some form of auto-equip/unequip unused tools so you can just make sure you have the right tools in your global inventory, the game would run smoother. It wouldn't even break the game or give an unfair advantage.
The "multitool" upgrade basically universalizes tool bonuses, but it's a mansion upgrade of all things and IIRC it's fairly expensive.

To be quite honest, the tool productivity bonus is one of many, many systems in this game which is, at least at the moment, shallow enough it only gets in the way.
 

deptraivkl

Newbie
Oct 5, 2018
30
51
How do you start making enough money to keep up with the debt? I've tried having all hired help out mining while mc is forging swords to sell, but that only gets me past the first payment. Am I missing something?
Not clowning on you or anything but it's kind of funny how in a slaver RPG with quests and dungeons the first thing you try to do is hiring people to mine and crafting. Living a honest man life lmao.
 

a1fox3

Loving Family Member's
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Respected User
Aug 8, 2017
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maverik — Yesterday at 3:35 PM
@Announcements
0.10.3 Strive Conquest Release

Added gallery section for sprites and monochrome events
Updated dwarven capital art to be more in line with other settlement backgrounds in the game
Added new class: Pyromancer - Locks out most magic schools for mana discount and extra damage for fire spells
Revamped multiple balance aspects related to combat, enemies and some masteries. Combat gets harder with progress now, bosses are more dangerous. Also added new dungeon, enemies and mechanics
Rebalanced some materials and their unlock progress is more tied towards overall story progress
Revamped Personality bonuses, added minor non-combat bonuses
Added some basic relationship system between characters
Fixed some minor event and consistency issues
Added an option to avoid some previously unavoidable sex scenes
 
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