Review For v0.6~
TLDR: Worth playing if you're into management and turn based combat. If you want something fappable look elsewhere.
A whole lot of time and energy has been put into the areas of this game that are tedious and not sexy. There is a good main plot with a handful of colorful characters to enslave and fuck, but you have to slog through a river of grind to reach the occasional island of porn.
- For sex, Text is a great accompaniment to some sort of erotic visual/audio. For example, Masters of Ranaa & No Haven have a sexy image alongside text explanation. Current Strive sex system of watching text scroll by while clicking through an interface is only slightly more arousing than paying taxes.
- Sex text seems to indicate every character always enjoys every sex act that is permitted. Even if a character "Dislikes" X position, if you convince them to do it they seem to enjoy it just fine.
- The Capturing/Training/Selling slaves aspect of the game is heavily diminished from Strive 1. Slave capture is infrequent, building up slave skills is very slow, and by the time you've trained a slave to be obedient you'll make far more money putting them to work than selling them. I guess the MC is the only character in this world with any money to buy well trained slaves?
- Combat is a tediously slow auto-whack-fest until characters get the "Destroy Everything" spells late game. Feels like the combat system sucked a huge amount of dev time to create something that is a click slog with zero erotic merit and weak in-game payout. Suggestion: Take out all healing except over-time regeneration. Restructure fight sequences and rewards to make combat Infrequent, Dangerous, and Rewarding.
- Slave obedience mechanics seem weighted towards being surprisingly gentle with slaves. Apparently people in this world have such incredibly shitty lives that they'll happily accept being enslaved and forced to farm wheat if they get the occasional praise, verbal reprimand, and sex with another slave. Some individual differences in slave obedience mechanics would make this aspect of the game a lot more interesting. Fine to have some pushover slaves who just obey, but some slaves should be defiant and require fear or punishment to overcome resistance to being enslaved.
TLDR: Worth playing if you're into management and turn based combat. If you want something fappable look elsewhere.
A whole lot of time and energy has been put into the areas of this game that are tedious and not sexy. There is a good main plot with a handful of colorful characters to enslave and fuck, but you have to slog through a river of grind to reach the occasional island of porn.
- For sex, Text is a great accompaniment to some sort of erotic visual/audio. For example, Masters of Ranaa & No Haven have a sexy image alongside text explanation. Current Strive sex system of watching text scroll by while clicking through an interface is only slightly more arousing than paying taxes.
- Sex text seems to indicate every character always enjoys every sex act that is permitted. Even if a character "Dislikes" X position, if you convince them to do it they seem to enjoy it just fine.
- The Capturing/Training/Selling slaves aspect of the game is heavily diminished from Strive 1. Slave capture is infrequent, building up slave skills is very slow, and by the time you've trained a slave to be obedient you'll make far more money putting them to work than selling them. I guess the MC is the only character in this world with any money to buy well trained slaves?
- Combat is a tediously slow auto-whack-fest until characters get the "Destroy Everything" spells late game. Feels like the combat system sucked a huge amount of dev time to create something that is a click slog with zero erotic merit and weak in-game payout. Suggestion: Take out all healing except over-time regeneration. Restructure fight sequences and rewards to make combat Infrequent, Dangerous, and Rewarding.
- Slave obedience mechanics seem weighted towards being surprisingly gentle with slaves. Apparently people in this world have such incredibly shitty lives that they'll happily accept being enslaved and forced to farm wheat if they get the occasional praise, verbal reprimand, and sex with another slave. Some individual differences in slave obedience mechanics would make this aspect of the game a lot more interesting. Fine to have some pushover slaves who just obey, but some slaves should be defiant and require fear or punishment to overcome resistance to being enslaved.