IJustWantToAskQuestions
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- Aug 31, 2025
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I’m currently working on the story of my game and I’ve finished Episode 1. Before going much further, there’s an important topic I really need to sort out: routes.
From what I’ve seen, most successful games have branching stories. The only successful kinetic one that comes to mind right now is Cosy Café. Of course, there may be others, but most of the well-known titles rely on branching. That’s why I feel like I should do the same.
Here’s my problem: I don’t have much experience with games that feature multiple routes. No matter how many routes a game has, I personally only play one of them and then move on with my life. If a game does have multiple good routes (for example Being a DIK), I usually just use mods or cheats to experience everything on the same save file. Because of that, I can’t say I fully understand the logic behind branching stories. That’s what I want to learn, and that’s the reason I’m making this post.
There’s also the technical side, of course. I honestly have no idea how to code a story with multiple routes, but that’s a problem for another day. For now, I just want to understand the concept. I explained my plan in the spoiler section. If you want, you can skip that part and go straight to the question I asked.
So that’s my plan. What I’d really like is advice from people who enjoy games with multiple routes and branching stories. Do you think it’s better to attempt branching even if it risks being weak, or is it safer to just make a kinetic novel? If I go kinetic, the downside is clear: some people will see “kinetic” and immediately pass on the game. On the upside, I won’t get criticized for “pretending” to be branching when I’m not.
If I try branching and fail, I’m afraid people will say: “This game claims it’s branching but it’s basically kinetic, I hate it.”
That’s the scenario I want to avoid most.
So I’m torn. In your opinion, is it better to have a weakly branching story than none at all? Or should I stick with kinetic if I can’t do branching properly?
Thanks in advance for your thoughts!
From what I’ve seen, most successful games have branching stories. The only successful kinetic one that comes to mind right now is Cosy Café. Of course, there may be others, but most of the well-known titles rely on branching. That’s why I feel like I should do the same.
Here’s my problem: I don’t have much experience with games that feature multiple routes. No matter how many routes a game has, I personally only play one of them and then move on with my life. If a game does have multiple good routes (for example Being a DIK), I usually just use mods or cheats to experience everything on the same save file. Because of that, I can’t say I fully understand the logic behind branching stories. That’s what I want to learn, and that’s the reason I’m making this post.
There’s also the technical side, of course. I honestly have no idea how to code a story with multiple routes, but that’s a problem for another day. For now, I just want to understand the concept. I explained my plan in the spoiler section. If you want, you can skip that part and go straight to the question I asked.
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So that’s my plan. What I’d really like is advice from people who enjoy games with multiple routes and branching stories. Do you think it’s better to attempt branching even if it risks being weak, or is it safer to just make a kinetic novel? If I go kinetic, the downside is clear: some people will see “kinetic” and immediately pass on the game. On the upside, I won’t get criticized for “pretending” to be branching when I’m not.
If I try branching and fail, I’m afraid people will say: “This game claims it’s branching but it’s basically kinetic, I hate it.”
That’s the scenario I want to avoid most.
So I’m torn. In your opinion, is it better to have a weakly branching story than none at all? Or should I stick with kinetic if I can’t do branching properly?
Thanks in advance for your thoughts!