Hello everyone. I know it's been a while since you heard anything from us and for that I do apologize.
So a lot of the story for the first act of the game is pretty much written, and from a writing aspect we are focusing on the individual steps in the quests as well as alternative ways of completing quests as well as different ending.
Right now the thing we are focusing on is game mechanics. This was always going to be in part a base builder/harem manager game. However there are several gameplay mechanics we want to test out.
For example, there will be a day system that can allow for different things, complete quest in x many days or something. However, do we progress days through a time cycle (Morning, noon, night) or an energy system? Each action cost x amount of energy, rest to next day to restore energy? Or some both?
So what we are thinking, either the end of this month or next we will release a sort of sand box version of the game. There will be little in way of story with one or two quests for you to complete. Again these quest will be different in the actual release.
The idea being for you to play around and see if you can find the fun. Then give us feed back. What was too tedious, where can we streamline things and so on.
Once we have your feedback then we can take that and start structuring the actual quest and story around that. And fingers crossed. Have the first real update out beginning of the year.