To clarify, I am only quoting the answers to another user. Those seeking context, see post #4,777.
-In the far future we are not talking about simple succubi. You took that conclusion by yourself. We are talking about a legion of the seven deadly sins that can envelop an entire world under their draining ability, leaving nothing but a wasteland. Therefore, the desperation of humanity to keep them out of the world.
-Succubi also evolved with time. They developed new magic, new golems, new relics, etc. You are presupposing that they were the same as in the bronze age. They are not. Force fields, for example. While humanity have powerful armor, they have developed force fields by that point, where some times, physical attacks are necessary.
Your main contention at that point is, again, a logistical one. If evolution makes them basically unstoppable to any advanced civilization, they basically run into the issue of being
too dominant a hunter. For example, the spinosaurus was the perfect predator on an evolutionary scale. It also relied heavily on consuming meat-based prey. Once that option diminished significantly, the spinosaurus was among the first dinosaur species to face extinction. It's a similar case with different species nowadays, too. A lack of livable habitat, diminishing prey, etc are factors that can result in a species extinction. Succubi might even feel inclined to revert to a more bronze age mindset solely to enable their preferred prey a chance at longevity.
-Who said that the DNA recognition was created by humans? You are presupposing again without even playing the game. It's like me going to mass effect and writing a lot of things why the reapers don't make any sense with only playing the first game. Not only is ignorant, but also unfair.
The main difference between the Reapers and the Citadel races was, there was no argument as to who was technologically-superior. We were also told during a cutscene what they were up to. You could write out bad fanfiction about their true intent, but with what the first game gave us, it would only be that. You say the DNA thingy might not be Human, even. That's fine. We've seen in Halo and even Mass Effect that the adoption of technology by those who discovered it is a thing. The problem with your argument is that, in ME, the Reaper's had planted the relays in order to make their task easier. We also learn that using the relays for such a massive fleet movement would be woefully long and likely give a sufficiently-advanced race time to prepare, hence the Citadel relay. Being able to drop in on your presumed prey without time for them to prepare is strategically-sound.
Your narrative hasn't rely given us too much insight into the future era, so I won't harp on the tactics of either side. What I will say is, if the succubi haven't prepared a similar strategy, then they're going to inevitably lose, and it's a bit weird that Humanity hasn't simply figured out how to deal with them by this point. Heck, in DS9, the ability of the Founders was ultimately dealt with (temporarily) by taking blood samples. it's not improbable that Humanity could figure out a way to resist the temptation or whatever off-shoot was bred for.
-Who said that by the future you won't have a way of killing the succubi? Is that way common knowledge? And if not, wouldn't be a nice adventure to get that information for humanity?
I can't speak too much to future plans, but let's say that the succubi are energy-based beings who drain the energy of "lesser" races to sustain themselves. Manifesting an avatar a la Kyubey's whole "I have millions of bodies" trick would be cool. As you have it now, we're told that the succubi are just kind of... there. They're a bad joke on the (presumed) primordial nature of the WG, who, on his own, is basically a bad Nyarlathotep cosplay. Putting that aside, if Succubi could be killed, wouldn't it make sense that the Angel's had figured out how by now? Why keep Humanity nerfed? What race creates a "sacred relic" that can be turned on them by the people who they charge with doing their "dirty work." Heck, we hear nothing of why the Angel's and Succubi hate each other, or are warring.
-You can't keep succubi in prison. Again showing your ignorance about the lore. Once they "die" from hunger, they dematerialize and go back to hell.
That kind of defeats the purpose of trying to defeat them, then. You're trying to starve out a species via denial that will inevitably return. Heck, even the Angel's know as much, which I could feasibly see causing discontent among their ranks. It's basically saying that, rather than develop methods of keeping the succubi from manifesting or something, you're content to let the non-cosmic races engage in a losing war of attrition. Seems like a really bad way to keep everyone on the same team.
-Yes, curses exist. But magic in SC is extremely expensive. You must have a powerful relic that will demand a LOT of mana to curse a single being. They can't be mass used. And that's not the path humanity will take. Their path is toward technology.
This in itself is a major plot error without anyone realizing it. We assume that curses require substantial amounts of energy, and succubi seem capable of using them on a whim. Why would Humanity not develop succubus-capture technology to harness the energy of succubi? You could argue that the succubi developing at the same rate as Humanity keeps this from happening. The issue there, though, once again stems from hitting a singularity among the succubi. Queen Domina can only stay in power as long as a direct equivalent (or better) to her power doesn't emerge. And, assuming that the Succubus Hierarchy is thrown into chaos due to that, what keeps Humanity from working with certain succubi factions to develop said technology? Sure, you could argue that the succubi would ensure failsafes. But, the Angel's might see fit to dismantle said failsafes.
It's way too many hoops to justify Humanity not simply focusing their development on the capture and exploitation of succubi as an energy source.
TL;DR: Your "review" is nothing more then speculation and ignorance. You don't know the basics of the lore and presupposes everything like you did know.
This is incredibly unfair and patronizing. He can't draw any conclusions from anything he doesn't know, sure. The issue you draw from his review is that you know things that he doesn't. Rather than view things from the perspective of the player, you presume that when all is said and done, the brilliance of your narrative will dismantle any derision. That's not how this works. Your game is still in-development, so his speculation is actually fully justified. Rather than punching down those who don't post favourable reviews, you should be taking cues and giving their criticisms a bit more weight.
I have looked at the reviews, by the way. The reviews which issue fair criticisms and speculation are largely ignored by you, but have a large majority of approval from other users. Those reviews that say nothing and are rife with empty praise from people who probably haven't played since 0.1, you've personally given favour to. I'm not going to insult you, but it doesn't take someone with an above average intelligence to speculate your approach to criticism.
I won't say anymore, since this is already plenty long-winded. I will say that, going forward, I do hope a lot of the seeds you've planted in your narrative grow to be sturdy trees. I can see the roots of potential that your narrative possesses. Just don't get caught up in the praise.
“The trouble with most of us is that we'd rather be ruined by praise than saved by criticism.”
– Norman Vincent Peale