3.50 star(s) 104 Votes

glois

Newbie
Oct 31, 2020
25
26
This game is too slow and the content is smeared.

How it plays: giant open location - cutscene for five minutes - another location - succubus - another scene again with no gameplay for five minutes.

It wouldn't be bad if the main story locations weren't monotonous long guts with fucking plant demons instead of normal enemies. They're killed in two-one (after side quests) hits, but there's just a fuckload of them. After the twentieth one, it's starting to get nauseating.


Side dungeons and quests are made much better, they're not as long and they have a real variety of enemies. But there are no succubi, except in a couple of places. So you only have to go into them for power ups.

But scene with the Queen is amazing. The only similar scene was in Succubus Prison in the secret ending with Her (White Demon by psyg2), showing all the helplessness compared to the Succubi and the indifference of the superior beings. Also, I noticed that in Covenant the behaviour and emotions of the succubi are more human-like than in Prison, sort of.

I am too lazy to write a conclusion, but the episodes already in place seem to need to be redone. Just replacing half of the woodsy shitdemons with someone else, and the game would already be much better.
 
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Porn_Jesus

Forum Fanatic
Jun 21, 2017
5,612
5,552
This game is too slow and the content is smeared.
What do you mean the game is too slow? Is this about the development speed or that you can't rush through the game? It's a story telling game. There is some focus on combat and sex but the dev already said that he want to tell a story and yeah... that's not so super interesting for people who want to see something else but you can't please everyone.^^

Content wise... just right imo. There was a big rework on chapter 1 and 2 with lots of new content (like fishing, hunting, wood chopping, mining, all with nice artworks plus new sprites for the NPCs) that gives the game a nice touch and more soul.

There's enough sex from the succubus and you can also have some fun with your love interests. More will come later.


How it plays: giant open location - cutscene for five minutes - another location - succubus - another scene again with no gameplay for five minutes.
This is impossible to solve in a perfect way. Some people prefer step by step cutscenes, other want to sit there for 10 minutes, reading a big pile of text. I think giving some small information and then have more gameplay is more beneficial than giving none or all at once.


It wouldn't be bad if the main story locations weren't monotonous long guts with fucking plant demons instead of normal enemies. They're killed in two-one (after side quests) hits, but there's just a fuckload of them. After the twentieth one, it's starting to get nauseating.
They are there to farm items you can sell and buy healing items. After that they serve as an indicator for character growing. Being able to turn them into dust way faster than before is what most RPGs strive for to reward the player. They are also the low budget foot soldiers of the Leaf Clan and supposed to be annoying and somewhat easy to kill for a trained hunter.


Side dungeons and quests are made much better, they're not as long and they have a real variety of enemies. But there are no succubi, except in a couple of places. So you only have to go into them for power ups.
The game also invites the player to explore, find loot that makes encounters easier, maybe even providing lore what happened in the past. It would feel cheap if the dev would place a few succubus in every optional dungeon to reward the player with sex only.


But scene with the Queen is amazing. The only similar scene was in Succubus Prison in the secret ending with Her (White Demon by psyg2), showing all the helplessness compared to the Succubi and the indifference of the superior beings. Also, I noticed that in Covenant the behaviour and emotions of the succubi are more human-like than in Prison, sort of.
The clans fight for domination, just like humans. They are not so different when it comes to lust and power hunger. I'm sure we will see some real power struggle over the course of the first 20 chapters when things start to go really bad for the succubus and they need someone to blame in their own ranks.^^


I am too lazy to write a conclusion, but the episodes already in place seem to need to be redone. Just replacing half of the woodsy shitdemons with someone else, and the game would already be much better.
As I already said there was a rework of the first two chapters and I highly doubt the dev will give that another go because it was time consuming but worth it. I can understand you would like to fight something badass at every corner but that can't be provided without the risk of being unable to exceed the players expectations really fast.
 
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glois

Newbie
Oct 31, 2020
25
26
This is impossible to solve in a perfect way. Some people prefer step by step cutscenes, other want to sit there for 10 minutes, reading a big pile of text. I think giving some small information and then have more gameplay is more beneficial than giving none or all at once.
I think, problem not in cutscenes, but in that they appear very abruptly and without any setup - you just move to the next location, and then zap - the narrative is shifts to another planet, where a bunch of resistance fighters are desperately trying to survive and fight back against the succubi, and the main character has nothing to do with these events at all, and is hardly aware of them.

Then it's back to the underground mushroom cave to slice up demonic biomass.

This style of narration just throws you off your rhythm, and you can't seem to skip scenes: important plot information without which you won't understand anything in the future. You have to read.

There was no such thing in Paradox, although the game is also story-driven and pretty similar in gameplay.

They are there to farm items you can sell and buy healing items. After that they serve as an indicator for character growing. Being able to turn them into dust way faster than before is what most RPGs strive for to reward the player. They are also the low budget foot soldiers of the Leaf Clan and supposed to be annoying and somewhat easy to kill for a trained hunter.
There are too many of these creatures, and they are the ONLY enemies on the mandatory quests, with the exception of the succubi. That's the whole problem. If you just replace some of the enemies with something more serious and reduce their number, the problem disappears. Demonic piles of leaves pop up very unexpectedly, and it takes about ten seconds to kill them because of the turn-based system. I tried to just run past them. In dungeons there's no such thing suddenly, the opponents there can be quite dangerous.

The game also invites the player to explore, find loot that makes encounters easier, maybe even providing lore what happened in the past. It would feel cheap if the dev would place a few succubus in every optional dungeon to reward the player with sex only.
I didn't suggest stuffing five succubi in every dungeon. They are just barely present at all in the side activities, with the exception of three (?) scenes. Whereas the story locations have plenty of them, especially the last one. A few more succubi in the side-scenes would solve this problem as well. Not in every dungeon and side quest, but in one fifth, for example. Uniformity of distribution, etc.

I can understand you would like to fight something badass at every corner but that can't be provided without the risk of being unable to exceed the players expectations really fast.
Epic enemies aren't necessary, but the story missions are at times like a lumberjack simulation with demonic logs. They die and go, die and go, until you get to the boss in the form of a succubus. Adding a couple of types of stronger rank-and-file enemies other than the log - amplified log (dies at first-second turn, anyway) would have fixed that.
 
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Zion of Olympus

Well-Known Member
Game Developer
Apr 23, 2019
1,838
3,891
I think, problem not in cutscenes, but in that they appear very abruptly and without any setup - you just move to the next location, and then zap - the narrative is shifts to another planet, where a bunch of resistance fighters are desperately trying to survive and fight back against the succubi, and the main character has nothing to do with these events at all, and is hardly aware of them.

Then it's back to the underground mushroom cave to slice up demonic biomass.

This style of narration just throws you off your rhythm, and you can't seem to skip scenes: important plot information without which you won't understand anything in the future. You have to read.

There was no such thing in Paradox, although the game is also story-driven and pretty similar in gameplay.



There are too many of these creatures, and they are the ONLY enemies on the mandatory quests, with the exception of the succubi. That's the whole problem. If you just replace some of the enemies with something more serious and reduce their number, the problem disappears. Demonic piles of leaves pop up very unexpectedly, and it takes about ten seconds to kill them because of the turn-based system. I tried to just run past them. In dungeons there's no such thing suddenly, the opponents there can be quite dangerous.



I didn't suggest stuffing five succubi in every dungeon. They are just barely present at all in the side activities, with the exception of three (?) scenes. Whereas the story locations have plenty of them, especially the last one. A few more succubi in the side-scenes would solve this problem as well. Not in every dungeon and side quest, but in one fifth, for example. Uniformity of distribution, etc.



Epic enemies aren't necessary, but the story missions are at times like a lumberjack simulation with demonic logs. They die and go, die and go, until you get to the boss in the form of a succubus. Adding a couple of types of stronger rank-and-file enemies other than the log - amplified log (dies at first-second turn, anyway) would have fixed that.
I read your comments and I understand what you are saying. Not everyone will agree with my vision to the series or even to each age, which will change format with every addition.
But here are so points that I'd like to make:

-The first game is more like an introduction to the world. The conflicts, the characters, the lore, the story, etc. It might be a little overwhelming at first. Reminds me of my time when I read the lord of the rings for the first time and I needed some pause here and there to get a hold of all the information.
It was also one of the reasons why I choose to start with the Kastalim Tribes, who are not that developed, because I knew that I'd be throwing a lot of info to the player in this first game.

-You are not the chose one. I saw you comparing SC with MGQ Paradox, and we as developers have different approaches to the story. In paradox, the story develops when you (Luka) are involved. In SC, the world will move on without you. You are not essential, but you are of great help. I prefer the "game of thrones approach" to the story. Having the story of multiple character independently developed, while they will eventually collide.
Take for example what you said here:
"and then zap - the narrative is shifts to another planet, where a bunch of resistance fighters are desperately trying to survive and fight back against the succubi, and the main character has nothing to do with these events at all, and is hardly aware of them."
This part of the story serves to show a few things:
-What happens to a world that has been conquered by the succubi
-The struggle of people who are living in that world
-To develop important succubi, like the three royal succubi generals
-To connect their stories with the main protagonist later on.
To makes things simpler: The world of SC is huge. It has tons of conflicts that will connect with the story but move independent from you. You are not chosen, you are not essential, you are just another person living in that world. For example, I bet you, just like me, don't know every single event happening in our cities, and yet, they happen anyway.
But for SC, they will connect to the main story. They are not random.

-The enemies are necessary. I understand many people having a problem with them, but how else to better represent a demonic invasion of the leaf clan, than having demonic plant demons infesting the world alongside the sexy and deadly succubi?
This is something similar to dragon age origins, where many people hate the deep roads for being infested with darkspawn. And I love it. It felt realistic, the deep roads are their natural habitat and represents it well to be literally infested by them.
And in SC, once you defeat a general, you can claim an area, which they will not return, making your conquest much more rewarding.
And you might say "oh, they are not hot girls", all I can say is that I consider SC an adult game, not just a porn game. I don't develop it with "hentai mentality" where everything must look sexy. The day I do that, I'll move to something else.

I hope this answers most of your questions. Even if you don't like it, at least you will know why I put them there.
Have a great day. :)
 
Last edited:

Ir0n Ma1den

Well-Known Member
Jun 15, 2021
1,541
1,933
I read your comments and I understand what you are saying. Not everyone will agree with my vision to the series or even to each age, which will change format with every addition.
But here are so points that I'd like to make:

-The first game is more like an introduction to the world. The conflicts, the characters, the lore, the story, etc. It might be a little overwhelming at first. Reminds me of my time when I read the lord of the rings for the first time and I needed some pause here and there to get a hold of all the information.
It was also one of the reasons why I choose to start with the Kastalim Tribes, who are not that developed, because I knew that I'd be throwing a lot of info to the player in this first game.

-You are not the chose one. I saw you comparing SC with MGQ Paradox, and we as developers have different approaches to the story. In paradox, the story develops when you (Luka) are involved. In SC, the world will move on without you. You are not essential, but you are of great help. I prefer the "game of thrones approach" to the story. Having the story of multiple character independently developed, while they will eventually collide.
Take for example what you said here:
"and then zap - the narrative is shifts to another planet, where a bunch of resistance fighters are desperately trying to survive and fight back against the succubi, and the main character has nothing to do with these events at all, and is hardly aware of them."
This part of the story serves to show a few things:
-What happens to a world that has been conquered by the succubi
-The struggle of people who are living in that world
-To develop important succubi, like the three royal succubi generals
-To connect their stories with the main protagonist later on.
To makes things simpler: The world of SC is huge. It has tons of conflicts that will connect with the story but move independent from you. You are not chosen, you are not essential, you are just another person living in that world. For example, I bet you, just like me, don't know every single event happening in our cities, and yet, they happen anyway.
But for SC, they will connect to the main story. They are not random.

-The enemies are necessary. I understand many people having a problem with them, but how else to better represent a demonic invasion of the leaf clan, than having demonic plant demons infesting the world alongside the sexy and deadly succubi?
This is something similar to dragon age origins, where many people hate the deep roads for being infested with darkspawn. And I love it. It felt realistic, the deep roads are their natural habitat and represents it well to be literally infested by them.
And in SC, once you defeat a general, you can claim an area, which they will not return, making your conquest much more rewarding.
And you might say "oh, they are not hot girls", all I can say is that I consider SC an adult game, not just a porn game. I don't develop it with "hentai mentality" where everything must look sexy. The day I do that, I'll move to something else.

I hope this answers most of your questions. Even if you don't like it, at least you will know why I put them there.
Have a great day. :)
Stick to your gun my friend, you can never setisfy 100% of the people. Im intreasted how WS and the main game will intrect with each other.
 
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ZAIK0

Member
Nov 22, 2019
132
244
positive point : I like the story, the graphics of the CG, the multitude of new character, ally or enemy,
the possible choices in the discussions.

something to improve: for the updates that will come, it would be cool for a button to skip the cutscene, because when we reinstall the game (in its new version) and restart the game we review the cutscenes that we already knows it seems long.

conclusion : the game is really cool I'm looking forward to chapter 4, you do a good job. :D(y)
 
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Zion of Olympus

Well-Known Member
Game Developer
Apr 23, 2019
1,838
3,891
positive point : I like the story, the graphics of the CG, the multitude of new character, ally or enemy,
the possible choices in the discussions.

something to improve: for the updates that will come, it would be cool for a button to skip the cutscene, because when we reinstall the game (in its new version) and restart the game we review the cutscenes that we already knows it seems long.

conclusion : the game is really cool I'm looking forward to chapter 4, you do a good job. :D(y)
I understand. This was suggested by the testing team, because since they have to playtest the game multiple times, it will make it easier for them.

I did this game in a way that it might bug out if I create a skip option now. But I'll add it from the second game forward.

Thanks for the review! :)
 
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Succubus Hunter

Devoted Member
May 19, 2020
8,324
16,124
I read your comments and I understand what you are saying. Not everyone will agree with my vision to the series or even to each age, which will change format with every addition.
But here are so points that I'd like to make:

-The first game is more like an introduction to the world. The conflicts, the characters, the lore, the story, etc. It might be a little overwhelming at first. Reminds me of my time when I read the lord of the rings for the first time and I needed some pause here and there to get a hold of all the information.
It was also one of the reasons why I choose to start with the Kastalim Tribes, who are not that developed, because I knew that I'd be throwing a lot of info to the player in this first game.

-You are not the chose one. I saw you comparing SC with MGQ Paradox, and we as developers have different approaches to the story. In paradox, the story develops when you (Luka) are involved. In SC, the world will move on without you. You are not essential, but you are of great help. I prefer the "game of thrones approach" to the story. Having the story of multiple character independently developed, while they will eventually collide.
Take for example what you said here:
"and then zap - the narrative is shifts to another planet, where a bunch of resistance fighters are desperately trying to survive and fight back against the succubi, and the main character has nothing to do with these events at all, and is hardly aware of them."
This part of the story serves to show a few things:
-What happens to a world that has been conquered by the succubi
-The struggle of people who are living in that world
-To develop important succubi, like the three royal succubi generals
-To connect their stories with the main protagonist later on.
To makes things simpler: The world of SC is huge. It has tons of conflicts that will connect with the story but move independent from you. You are not chosen, you are not essential, you are just another person living in that world. For example, I bet you, just like me, don't know every single event happening in our cities, and yet, they happen anyway.
But for SC, they will connect to the main story. They are not random.

-The enemies are necessary. I understand many people having a problem with them, but how else to better represent a demonic invasion of the leaf clan, than having demonic plant demons infesting the world alongside the sexy and deadly succubi?
This is something similar to dragon age origins, where many people hate the deep roads for being infested with darkspawn. And I love it. It felt realistic, the deep roads are their natural habitat and represents it well to be literally infested by them.
And in SC, once you defeat a general, you can claim an area, which they will not return, making your conquest much more rewarding.
And you might say "oh, they are not hot girls", all I can say is that I consider SC an adult game, not just a porn game. I don't develop it with "hentai mentality" where everything must look sexy. The day I do that, I'll move to something else.

I hope this answers most of your questions. Even if you don't like it, at least you will know why I put them there.
Have a great day. :)
I think this was a great explanation of the game's story structure and perspective. I would give it a "Love" but I just ran out of reactions for the day.
 
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Cologar

Member
May 2, 2018
309
332
Zion of Olympus I was wondering whether it was possible for the magic succubus to mutate the environment around them into similar beings with the same cravings for semen, albeit on a more primitive level. To give an example, the game by dieselmine, Cornelica Town of Succubi, has a forest area with plants that have the shapes of lips, and if you get too close they will grab you and start draining you.

I was wondering whether that would be able to to be included into the game, there can be mutated monsters with body parts made for draining you, so they may ambush you or engage you in direct contact. Either way, there wouldn't be a need for Iron Will as these are just plants without any form of speech or seduction ability, so you could simply struggle free and finish them off, or let them drain you if you're into that sort of thing. There's no need to include this though, its just a weird idea I had XD
 

Zion of Olympus

Well-Known Member
Game Developer
Apr 23, 2019
1,838
3,891
Zion of Olympus I was wondering whether it was possible for the magic succubus to mutate the environment around them into similar beings with the same cravings for semen, albeit on a more primitive level. To give an example, the game by dieselmine, Cornelica Town of Succubi, has a forest area with plants that have the shapes of lips, and if you get too close they will grab you and start draining you.

I was wondering whether that would be able to to be included into the game, there can be mutated monsters with body parts made for draining you, so they may ambush you or engage you in direct contact. Either way, there wouldn't be a need for Iron Will as these are just plants without any form of speech or seduction ability, so you could simply struggle free and finish them off, or let them drain you if you're into that sort of thing. There's no need to include this though, its just a weird idea I had XD
Not quite, no.

The act of corruption is mostly done by the elemental clan and it takes a very long time to create a new "species".

But even if the corruption occurs, the original being still needs to consume the same things as it did before. Demon animals will eat flesh (just like Orcs and Ogres), demon plants will feed on light (that's why it's essential to destroy the green sun from the duchess that feeds these creatures).

You can't overwrite the very nature of a being, at best you can corrupt to resemble the corruptor. An exception to this rule is the incubus, who turns human girls into lesser succubi. But then again, they are not called Wandering Gods for nothing and are exceedingly rare.
 
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red_ax

New Member
Oct 2, 2021
3
0
is it normal that some of the succubus doesn't appear in the dream recollection room?
eg: cow,fox,parafrosini,mushroom etc
 
3.50 star(s) 104 Votes