A friend of mine had to completely discard an entire project (500hrs+ in) because the guy who did the gameplay and other stuff disappeared.
He didn't know what to do, since it was all based on scripts and he was like me, no idea on how to proceed with that.
He had to start from the ground up.
So no, I won't be calling anyone to help me with that. I'll learn and do the best I can with what I have.
Not to mention that I like to personally add little details on the gameplay that fits the lore. All skills are based on the lore I created. They are not there to "look cool" or anything, but to fit on how Adalon Hunters fight when using angelic relics.
Well, I think you could find trustworthy people and learn in the process, I know is difficult, but that would speed up the production of the chapters and also make the game mechanics better, but that is your decision and I understand you.
But also don't close that door forever my friend.
Also one thing that would make the game better and more challenging is to make different enemies like in the forest always are the plant monsters or in the ruins there are always the same enemies, there is no variety, I liked the elf ruins because the tree guardians were more challenging.
The plant monsters in the forest in the first two chapters are a good challenge, but in chapter 3 and 4 if you collected all the runes are more annoying and their purpose is useless, I think that a good idea should be to create some different and stronger plant monsters and if you are near a succubus she could have a few plant monsters as her guardians something like a general plant monster.
In the next chapter Aeolos will have to fight with the duchess and her generals, like he should face a major challenge, something worthy of his new relics and not only the succubus but also the different monsters in this new forest.
In general the game is going well, the lore is great, but better fight mechanics and new and more powerful enemies would make the game even better.
Anyway, good luck Zion.