- Apr 23, 2019
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It kinda is one sided due to being a game. Many variations would be a hell to create.I'm guessing that they can't handle the ambience in stuff like Game of Thrones. Sure, having half the whorehouse talk about someone killing an dragon is funny; but it's delivered in an way that you can literally replace the casual nudity with an bar or hair salon and it'll still have the same impact on the story.
As for SC being serious, well it would help if you could have an few more fights that didn't take place in an dungeon. Because while it's justifiable for everyone to carve out their own territories on the continent; it gets kind of monotonous when you're taking the fight to them, even with the various obstacles and the symbols of their conquest.
Who knows, maybe you'll include an scene that involves sleep paralysis within an cursed location or something (which is something that mythology blamed on succubi) or it'll be another scenario like the dancer getting the drop on you, but with an magical disguise or something. I'm sure that you'll come up with an way that'll surprise us, but my point is that the war feels mainly one-sided outside of the elite warriors getting directly involved
Take Dragon Age Origins, for example. You go to an area, solve the problem there, then go to another to solve another problem.
It would be a nightmare for them to create something that could be reconquered by the enemy. Unless they went full strategy game.
I try my best to show how succubi attack, the casualties of the war. By the time you arrive, for example, they are at the Bloody Jaw's tribe doorstep.
Then you go, defeating generals, having them infight for who's in command, then conquering more and more area as you gather allies, etc.
Plus, each Era will be very different. Prepare to command troops in the second Era.