3.50 star(s) 105 Votes

jlh6191

Newbie
Oct 30, 2018
93
239
Yep. I already did a combat overhaul.

I didn't reply to that guy considering how rude he was, but I'd like to know how he got passed without using Iron Will, without using pommel strike and without using the blue flame and blue thunder and without using herbs, considering that all he did was attacking.

Anyway, I hope to improve in the second game and so on.

My objective isn't creating a revolutionary gameplay system, just a passable one that reflects the lore and story well. That's all.
I apologize for being rude, and I did notice that the combat got better the more I played. (I standby saying the beginning is absolutely terrible).

I don't even think you need to do a combat overhaul, but an option to pay gold to "train" to increase stats would solve these issues. Honestly the succubus fights are fine, but the fights in the "ruins" are annoying. I beat one, now I have to find a campfire to heal and run back. Or maybe you should put a campfire in the ruins.
 

Zion of Olympus

Well-Known Member
Game Developer
Apr 23, 2019
1,838
3,892
I apologize for being rude, and I did notice that the combat got better the more I played. (I standby saying the beginning is absolutely terrible).

I don't even think you need to do a combat overhaul, but an option to pay gold to "train" to increase stats would solve these issues. Honestly the succubus fights are fine, but the fights in the "ruins" are annoying. I beat one, now I have to find a campfire to heal and run back. Or maybe you should put a campfire in the ruins.
Okay, thanks. The beginning is simple because it's mostly a tutorial.

It's just that I don't like level for getting stronger. I prefer a more realistic approach. You can by:
-Finding Runes and equip them (increasing your magical power)
-Fishing and Hunting to prepare food and eating (healthy lifestyle)
-Exploring ancient ruins to find relics (This fits the lore as almost everyone seeks them out)
-Read what each of your powers do (some enemies are weak to magic, others to physical attacks)
-Choice and consequence (you gain special bonuses depending on who you side with, for example, in the witch quest, you can come back to her after defeating a general)

I prefer that the way you become stronger reflects your choices.

Realistically speaking, you trained for 10 years with the best demon hunters there are. You are on the peak of your conditioning.
So to get stronger than that must be a special training or magic.
 

Porn_Jesus

Forum Fanatic
Jun 21, 2017
5,663
5,615
I apologize for being rude, and I did notice that the combat got better the more I played. (I standby saying the beginning is absolutely terrible).

I don't even think you need to do a combat overhaul, but an option to pay gold to "train" to increase stats would solve these issues. Honestly the succubus fights are fine, but the fights in the "ruins" are annoying. I beat one, now I have to find a campfire to heal and run back. Or maybe you should put a campfire in the ruins.
You can find healing herbs in the dungeons and later buy them in villages. First opportunity to get above small healing items is after beating the first general. You only need to run back to the campfire if you messed up big time or hold all the items back for that one golden moment you might need them that will never come.^^

The ruins should be avoided until then but ofc you can't know that the first time you play. Perhaps twice the amount of coins from chests before reaching the first main dungeon or optional ruin would help. Or a small package of standard healing items, given by the angels together with the weapon.
 
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Karl Speidel

Active Member
Sep 20, 2021
817
773
I apologize for being rude, and I did notice that the combat got better the more I played. (I standby saying the beginning is absolutely terrible).

I don't even think you need to do a combat overhaul, but an option to pay gold to "train" to increase stats would solve these issues. Honestly the succubus fights are fine, but the fights in the "ruins" are annoying. I beat one, now I have to find a campfire to heal and run back. Or maybe you should put a campfire in the ruins.
This de-escalated quickly,honestly man its refreshing to see "go fuck yourself retard" go to "I apologize",God i wish people would remember the power of "leading by example"you just made my day better.
 

anterogi

Newbie
May 30, 2021
56
106
So I'll give some constructive feedback on combat. A lot of the mechanics in this game are pretty restrictive, and it doesn't really leave any room to experiment. I feel like the path of least resistance was very easy to figure out and I would essentially do the same things every fight and the game wouldn't punish me for ever changing strategy.

-Iron Will: I think is the worst mechanic in game, and should either be removed or the status should be permanent for the entire battle once it's been applied. Being tempted by a succubus essentially loses the battle so having this buff be applied at all times is a must unless you're abusing blue thunder. Between keeping your health up and keeping IW applied it really slows down the pace of a battle and invalidates other buffs like Angelic Shield, and Angelic Speed. There just isn't room to use other buffs when IW is on a 5 turn clock.

A lot of the early fights would go: attack->attack->heal->heal->IW->heal->heal->attack->heal->IW->etc.

-Blue Thunder: This ability Is completely OP. I don't think stunlocking the enemy makes for a interesting experience. I went and tested this out on Lady Black-Thorn, who I would think is the current hardest enemy. I can stun her with Blue thunder 4 times shes down to 10 percent health and then I just normal attack her and win. She doesn't have time do anything except cast rune of protection during her first turn which I think is hard coded she does that. Most other turn based games only let players stun and enemy once per battle or the enemy gets a few turns of immunity from stuns.

-Blue Flame: This ability is weird and under powered. It costs 30 mana but does about the same amount of damage as a normal attack, with the chance of dealing extra damage for 1 turn. I don't think a status debuff should last one turn why make it a status effect if its only lasting one turn, and I think applying the debuff should be guaranteed. Gambling 30 mana doesn't feel good.

I think the temptation mechanic as whole should be revamped. Maybe like a temptation bar acting as second life bar with abilities and items used protect it. It would help build some variety in the fights A succubus like Drita would be shit at combat but really good at seduction or something. If IW reduced the amout of temptation coming in every move instead of guaranteeing I lose the battle it would make for more interesting decision making.
 
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Porn_Jesus

Forum Fanatic
Jun 21, 2017
5,663
5,615
-Iron Will: I think is the worst mechanic in game, and should either be removed or the status should be permanent for the entire battle once it's been applied. Being tempted by a succubus essentially loses the battle so having this buff be applied at all times is a must unless you're abusing blue thunder.
You don't auto lose the fight if you get tempted by a succubus. It will cost you some health but as long as you keep an eye on iron will or have almost full health you are good to go. It's part of the lore. Succumb to temptation and you shall suffer or even die. Having to recast iron will every five turns stops you from only attacking and healing. You also have to think about that too.

A nice touch would be that some succubus don't use temptation at all and count on their magic or physical attacks. Even hell can suffer from hubris, underestimating their prey.


Between keeping your health up and keeping IW applied it really slows down the pace of a battle and invalidates other buffs like Angelic Shield, and Angelic Speed. There just isn't room to use other buffs when IW is on a 5 turn clock.
It's better to double buff yourself either with damage or defense. Having more than one buff up will prevent you from dealing damage, especially if iron will runs low. The game would be pathetically easy if you could have three buffs up all the time AND dealing lots of damage.


-Blue Thunder: This ability Is completely OP. I don't think stunlocking the enemy makes for a interesting experience. I went and tested this out on Lady Black-Thorn, who I would think is the current hardest enemy. I can stun her with Blue thunder 4 times shes down to 10 percent health and then I just normal attack her and win. She doesn't have time do anything except cast rune of protection during her first turn which I think is hard coded she does that. Most other turn based games only let players stun and enemy once per battle or the enemy gets a few turns of immunity from stuns.
I agree with that. 100 % stun chance, usable multiple times, cripples every succubus.


I think the temptation mechanic as whole should be revamped. Maybe like a temptation bar acting as second life bar with abilities and items used protect it. It would help build some variety in the fights A succubus like Drita would be shit at combat but really good at seduction or something. If IW reduced the amout of temptation coming in every move instead of guaranteeing I lose the battle it would make for more interesting decision making.
Wouldn't it be better if succubus, who are very powerful in temptation, either use temptation more often or reduce the active turns for iron will by one or even two rounds? Adding an additional mechanic can complicate things for other people while some may benefit from it. An extra tutorial of some sort might be needed to not leave players in the dark.
 
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anterogi

Newbie
May 30, 2021
56
106
Wouldn't it be better if succubus, who are very powerful in temptation, either use temptation more often or reduce the active turns for iron will by one or even two rounds? Adding an additional mechanic can complicate things for other people while some may benefit from it. An extra tutorial of some sort might be needed to not leave players in the dark.
If Iron Will worked off charges instead of going down every turn I would be way happier. Even if I only had one charge.
 
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ss6

Member
Nov 9, 2018
485
427
Hi ! About the seduction in fight who isn't really effective ( because we all spam Iron will ), I think Zion can make lot of improvement on this.
We are fighting succubi, we want the fight to be sexy and really hard for the MC to not succumb. Not just spamming Iron Will.
In term of lore, Iron Will is fine, but I think it's OP.
It needs to be nerfed.

Maybe with a seduction gauge who can influence the stats of the adalon's hunter. Iron will can reset the gauge or reduce it by 75%, but the succubi will seduce us passively and actively with special attack.
And if we are above a certain %, the succubi will launch her seductive move and start draining the MC, but we can escape using iron will again.
And I think Iron will should have a mana cost, maybe not huge, but if we are out of mana we should not be able to use magical relic.

Sorry if my message is poorly written, english is not my mother tong. And sorry again if this idea was already said on this topic.
Good luck Zion and have a nice day :)
 

Zion of Olympus

Well-Known Member
Game Developer
Apr 23, 2019
1,838
3,892
So I'll give some constructive feedback on combat. A lot of the mechanics in this game are pretty restrictive, and it doesn't really leave any room to experiment. I feel like the path of least resistance was very easy to figure out and I would essentially do the same things every fight and the game wouldn't punish me for ever changing strategy.

-Iron Will: I think is the worst mechanic in game, and should either be removed or the status should be permanent for the entire battle once it's been applied. Being tempted by a succubus essentially loses the battle so having this buff be applied at all times is a must unless you're abusing blue thunder. Between keeping your health up and keeping IW applied it really slows down the pace of a battle and invalidates other buffs like Angelic Shield, and Angelic Speed. There just isn't room to use other buffs when IW is on a 5 turn clock.

A lot of the early fights would go: attack->attack->heal->heal->IW->heal->heal->attack->heal->IW->etc.

-Blue Thunder: This ability Is completely OP. I don't think stunlocking the enemy makes for a interesting experience. I went and tested this out on Lady Black-Thorn, who I would think is the current hardest enemy. I can stun her with Blue thunder 4 times shes down to 10 percent health and then I just normal attack her and win. She doesn't have time do anything except cast rune of protection during her first turn which I think is hard coded she does that. Most other turn based games only let players stun and enemy once per battle or the enemy gets a few turns of immunity from stuns.

-Blue Flame: This ability is weird and under powered. It costs 30 mana but does about the same amount of damage as a normal attack, with the chance of dealing extra damage for 1 turn. I don't think a status debuff should last one turn why make it a status effect if its only lasting one turn, and I think applying the debuff should be guaranteed. Gambling 30 mana doesn't feel good.

I think the temptation mechanic as whole should be revamped. Maybe like a temptation bar acting as second life bar with abilities and items used protect it. It would help build some variety in the fights A succubus like Drita would be shit at combat but really good at seduction or something. If IW reduced the amout of temptation coming in every move instead of guaranteeing I lose the battle it would make for more interesting decision making.
Hi ! About the seduction in fight who isn't really effective ( because we all spam Iron will ), I think Zion can make lot of improvement on this.
We are fighting succubi, we want the fight to be sexy and really hard for the MC to not succumb. Not just spamming Iron Will.
In term of lore, Iron Will is fine, but I think it's OP.
It needs to be nerfed.

Maybe with a seduction gauge who can influence the stats of the adalon's hunter. Iron will can reset the gauge or reduce it by 75%, but the succubi will seduce us passively and actively with special attack.
And if we are above a certain %, the succubi will launch her seductive move and start draining the MC, but we can escape using iron will again.
And I think Iron will should have a mana cost, maybe not huge, but if we are out of mana we should not be able to use magical relic.

Sorry if my message is poorly written, english is not my mother tong. And sorry again if this idea was already said on this topic.
Good luck Zion and have a nice day :)
Hmmm...

-I don't know how I feel about Iron Will since I think it translates well the dynamic of Succubi tempting you and your mind slowly falling under her control.
Lust Gauge doesn't really work well, as their temptation is basically a magical attack, and you need magic to counter it.
It's not just you "being horny".

-Blue Thunder is usable 2 times, I believe, if you have 100MP. If you can use more it's because you did side stuff, so that's really a reward for your hard work.
Perhaps I can make it even more expensive, like 75, so you can only use 2 times if you do side stuff.

-Blue Flame is basically your normal attack, but it's aimed at foes who are resistant to normal, physical attacks. Like the cow succubus.

I'll see what I can do when I start the second game. The gameplay will be the first thing I'll develop.
 

Porn_Jesus

Forum Fanatic
Jun 21, 2017
5,663
5,615
Hmmm...

-I don't know how I feel about Iron Will since I think it translates well the dynamic of Succubi tempting you and your mind slowly falling under her control.
Lust Gauge doesn't really work well, as their temptation is basically a magical attack, and you need magic to counter it.
It's not just you "being horny".

-Blue Thunder is usable 2 times, I believe, if you have 100MP. If you can use more it's because you did side stuff, so that's really a reward for your hard work.
Perhaps I can make it even more expensive, like 75, so you can only use 2 times if you do side stuff.

-Blue Flame is basically your normal attack, but it's aimed at foes who are resistant to normal, physical attacks. Like the cow succubus.

I'll see what I can do when I start the second game. The gameplay will be the first thing I'll develop.
A 100 % stun chance while also dealing good damage is super strong and can skip a succubus most powerful attack. Imo this should be usable once per fight, maybe twice at some point. Otherwise it becomes the most useful skill and makes combat trivial and other skills lose their reason to exist.

I understand you want to reward the players by doing good with optional dungeons but this is basically offering a minigun to shoot down birds.^^ Possible solutions could be a lower chance to stun them, going down with the damage it deals or add some limitation how often it can be used. If left untreated it only gets worse if the player can get more and more mana with the following chapters.
 

Zion of Olympus

Well-Known Member
Game Developer
Apr 23, 2019
1,838
3,892
A 100 % stun chance while also dealing good damage is super strong and can skip a succubus most powerful attack. Imo this should be usable once per fight, maybe twice at some point. Otherwise it becomes the most useful skill and makes combat trivial and other skills lose their reason to exist.

I understand you want to reward the players by doing good with optional dungeons but this is basically offering a minigun to shoot down birds.^^ Possible solutions could be a lower chance to stun them, going down with the damage it deals or add some limitation how often it can be used. If left untreated it only gets worse if the player can get more and more mana with the following chapters.
Hmm... the options I have:
-Increase the mana cost.
-Puts 50/75% chance of paralyzing instead of 100%.
-100% change of paralyzing but removes damage.

I'll see what I can do.
 

Porn_Jesus

Forum Fanatic
Jun 21, 2017
5,663
5,615
Hmm... the options I have:
-Increase the mana cost.
-Puts 50/75% chance of paralyzing instead of 100%.
-100% change of paralyzing but removes damage.

I'll see what I can do.
Perhaps you should run a poll on Patreon and see what people would prefer? Imo I would prefer option 2, followed by 1. The last one would be less effective than having double physical or magical defense active because you can only block damage once for 100 % instead of reducing all physical or magical attacks by a lot.
 

ss6

Member
Nov 9, 2018
485
427
Hmmm...

-I don't know how I feel about Iron Will since I think it translates well the dynamic of Succubi tempting you and your mind slowly falling under her control.
Lust Gauge doesn't really work well, as their temptation is basically a magical attack, and you need magic to counter it.
It's not just you "being horny".

-Blue Thunder is usable 2 times, I believe, if you have 100MP. If you can use more it's because you did side stuff, so that's really a reward for your hard work.
Perhaps I can make it even more expensive, like 75, so you can only use 2 times if you do side stuff.

-Blue Flame is basically your normal attack, but it's aimed at foes who are resistant to normal, physical attacks. Like the cow succubus.

I'll see what I can do when I start the second game. The gameplay will be the first thing I'll develop.
About temptation, I think it's not only a magical attack. Even without magic, the body of a succubus is a weapon who inflict a huge temptation to anyone. Iron will , in my opinion, should be a magical help to fight against the magical seduction but with the normal seduction too who is passively affecting you just by watching your opponent.
You don't like the gauge, so we can have the duration of iron will reducing if the succubi use a temptation move. Maybe Iron will will have 8 turns, but it loose 3 turns each time a temptation move is used. And if we aren't protected, we lose HP every turn because our mind isn't protected.
And some attack can affect Iron will too. For example the whip, it is a sexual tool and a weapon, so it make dmg to our HP, but it can dmg the duration of Iron Will.
 
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ss6

Member
Nov 9, 2018
485
427
Hmm... the options I have:
-Increase the mana cost.
-Puts 50/75% chance of paralyzing instead of 100%.
-100% change of paralyzing but removes damage.

I'll see what I can do.
I think you should just increase the mana cost. Adding randomness is always frustrating, I don't like it.
And removing the damage is not interesting too. Maybe reducing the dmg, but not removing.
 
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Zion of Olympus

Well-Known Member
Game Developer
Apr 23, 2019
1,838
3,892
About temptation, I think it's not only a magical attack. Even without magic, the body of a succubus is a weapon who inflict a huge temptation to anyone. Iron will , in my opinion, should be a magical help to fight against the magical seduction but with the normal seduction too who is passively affecting you just by watching your opponent.
You don't like the gauge, so we can have the duration of iron will reducing if the succubi use a temptation move. Maybe Iron will will have 8 turns, but it loose 3 turns each time a temptation move is used. And if we aren't protected, we lose HP every turn because our mind isn't protected.
And some attack can affect Iron will too. For example the whip, it is a sexual tool and a weapon, so it make dmg to our HP, but it can dmg the duration of Iron Will.
I like the idea, but I don't know if I'm capable of replicating that in game.

I know very little of gameplay, that's why I try to make things simpler.
 
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Lucks8

New Member
May 30, 2022
3
2
Hi there. Been finding the game great so far and have been playing this all day. I was wondering if there is more content after Parafrosini and beating the Duchess? I can't seem to get past the underground grove to anything new even though I've beaten the duchess and gone to the party thing. Or is this all there is meant to be?
 
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ss6

Member
Nov 9, 2018
485
427
I like the idea, but I don't know if I'm capable of replicating that in game.

I know very little of gameplay, that's why I try to make things simpler.
Maybe someone on the discord can help if you like the idea. :)
( I have 0% knowledge in this so I can't help, I just give gameplay idea without knowing if it is doable or not ^^ )
I'm happy you like the idea <3
 
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Lucks8

New Member
May 30, 2022
3
2
Hi there. Been finding the game great so far and have been playing this all day. I was wondering if there is more content after Parafrosini and beating the Duchess? I can't seem to get past the underground grove to anything new even though I've beaten the duchess and gone to the party thing. Or is this all there is meant to be?
Nevermind. I figured out what to do. It's not immediately obvious that you need to speak to Tallius. It would be nice the if the quest log gave pointers about what you should do next and where you should go.
 
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3.50 star(s) 105 Votes