3.50 star(s) 104 Votes

Porn_Jesus

Forum Fanatic
Jun 21, 2017
5,612
5,552
retard is a strong word right there but i get what you say,combat usually however isnt good in h games,the story however makes up for it,if you find it unbalanced just use an save editor or rush to blue thunder and spamm it.
Hopefully combat is patched in chapter 5.
You just said combat is bad in h-games, now you hope for a fix and at the same time the story must remain strong. Care to explain how this should work and look in detail? People also get angry about the many cutscenes who can appear every few minutes if you know your way through the game. Want that fixed too by removing them?

If you change stuff again and again it will never get finished. That's like being a painter and finding flaws at the wall your are supposed to paint, taking forever to finish the job and in the end the wall is suddenly twice as thick as before.

Zion made a few mistakes in the beginning, like having a normal grind system with XP gain, the animations and other small but time intensive thingies. Can happen, no project is flawless and imo he tried to fix it as good as possible.

He would do well to focus on keeping the artworks at a constant level (even though the endless debate if Kain or V is the better artist will never end) and provide an interesting story. More is out of the question with the workforce he has at his disposal, the available income and the time he is wiling to invest each day.

Doing a combat overhaul will eat even more time and then he will be called out for being unreliable, lazy or milking Patreon. :D It's easy to expect the outcome of that if you have seen it in so many game threads. Some people want stuff now, in perfect condition, devs private life doesn't matter and not posting something for a week can mean abandoned project.

So yeah, can't wait for that big combat overhaul. :Kappa:
 

Zion of Olympus

Well-Known Member
Game Developer
Apr 23, 2019
1,838
3,891
You just said combat is bad in h-games, now you hope for a fix and at the same time the story must remain strong. Care to explain how this should work and look in detail? People also get angry about the many cutscenes who can appear every few minutes if you know your way through the game. Want that fixed too by removing them?

If you change stuff again and again it will never get finished. That's like being a painter and finding flaws at the wall your are supposed to paint, taking forever to finish the job and in the end the wall is suddenly twice as thick as before.

Zion made a few mistakes in the beginning, like having a normal grind system with XP gain, the animations and other small but time intensive thingies. Can happen, no project is flawless and imo he tried to fix it as good as possible.

He would do well to focus on keeping the artworks at a constant level (even though the endless debate if Kain or V is the better artist will never end) and provide an interesting story. More is out of the question with the workforce he has at his disposal, the available income and the time he is wiling to invest each day.

Doing a combat overhaul will eat even more time and then he will be called out for being unreliable, lazy or milking Patreon. :D It's easy to expect the outcome of that if you have seen it in so many game threads. Some people want stuff now, in perfect condition, devs private life doesn't matter and not posting something for a week can mean abandoned project.

So yeah, can't wait for that big combat overhaul. :Kappa:
Yep. I already did a combat overhaul.

I didn't reply to that guy considering how rude he was, but I'd like to know how he got passed without using Iron Will, without using pommel strike and without using the blue flame and blue thunder and without using herbs, considering that all he did was attacking.

Anyway, I hope to improve in the second game and so on.

My objective isn't creating a revolutionary gameplay system, just a passable one that reflects the lore and story well. That's all.
 

Karl Speidel

Active Member
Sep 20, 2021
810
759
You just said combat is bad in h-games, now you hope for a fix and at the same time the story must remain strong. Care to explain how this should work and look in detail? People also get angry about the many cutscenes who can appear every few minutes if you know your way through the game. Want that fixed too by removing them?

If you change stuff again and again it will never get finished. That's like being a painter and finding flaws at the wall your are supposed to paint, taking forever to finish the job and in the end the wall is suddenly twice as thick as before.

Zion made a few mistakes in the beginning, like having a normal grind system with XP gain, the animations and other small but time intensive thingies. Can happen, no project is flawless and imo he tried to fix it as good as possible.

He would do well to focus on keeping the artworks at a constant level (even though the endless debate if Kain or V is the better artist will never end) and provide an interesting story. More is out of the question with the workforce he has at his disposal, the available income and the time he is wiling to invest each day.

Doing a combat overhaul will eat even more time and then he will be called out for being unreliable, lazy or milking Patreon. :D It's easy to expect the outcome of that if you have seen it in so many game threads. Some people want stuff now, in perfect condition, devs private life doesn't matter and not posting something for a week can mean abandoned project.

So yeah, can't wait for that big combat overhaul. :Kappa:
Dont put words in my mouth,you are doing too many assumptions,i will try to make sense and respond to your mess.

1 of all combat in h games is by default bad,that is uncontestable,here with SucCov its understandable,not only is this one of the first games he has made and is not finished yet but he has consistently sacrificed gameplay for story and its not necesarly a bad thing,its more up to personal taste but again once he gets exp and more playtesting is done combat will get better but probably will not be good by normal games (non h) standard,even MGQ Paradox doesnt have an robust combat system but makes up by changable classes,lots of mobs,lots of items,etc.

"Care to explain how this should work and look in detail? People also get angry about the many cutscenes who can appear every few minutes if you know your way through the game. Want that fixed too by removing them?" Again rude assumptions,its up to personal taste and that can be changed by Zion,adding an skip button or option,you are deliberetly provoking by saying "want that fixed too by removing them?" rude.

"Zion made a few mistakes in the beginning, like having a normal grind system with XP gain, the animations and other small but time intensive thingies. Can happen, no project is flawless and imo he tried to fix it as good as possible"
Zion has made more than a few mistakes,sugarcoating will only make it worst,admiting a mistake is paramount to fixing it,not to say he has done major mistakes,its understandable for someone at the beggining.
No project is flawless and that is the point,we should never be complacent,we should strive to always improve our work and try to reach perfection,because perfection is a process not an destination.

"He would do well to focus on keeping the artworks at a constant level (even though the endless debate if Kain or V is the better artist will never end) and provide an interesting story. More is out of the question with the workforce he has at his disposal, the available income and the time he is wiling to invest each day.

Doing a combat overhaul will eat even more time and then he will be called out for being unreliable, lazy or milking Patreon. It's easy to expect the outcome of that if you have seen it in so many game threads. Some people want stuff now, in perfect condition, devs private life doesn't matter and not posting something for a week can mean abandoned project"

more useless conjecture,Zion so far has a good track record and if he is serious and posts updates regularly unlike most of those devs and threads you mentioned,where they dont post regular updates and those they do are vague,expuses pile like an tower and so on.
Combat overhaul would be worth it,maybe not immediatly but it would be apparent in time.
 

Karl Speidel

Active Member
Sep 20, 2021
810
759
Yep. I already did a combat overhaul.

I didn't reply to that guy considering how rude he was, but I'd like to know how he got passed without using Iron Will, without using pommel strike and without using the blue flame and blue thunder and without using herbs, considering that all he did was attacking.

Anyway, I hope to improve in the second game and so on.

My objective isn't creating a revolutionary gameplay system, just a passable one that reflects the lore and story well. That's all.
Just one thing to add Zion,he was rude,yes but even people like him deserve answears,afterall we all are rude from time to time.
 

Zion of Olympus

Well-Known Member
Game Developer
Apr 23, 2019
1,838
3,891
Just one thing to add Zion,he was rude,yes but even people like him deserve answears,afterall we all are rude from time to time.
There is a huge difference between me answering someone I know that has given me good insight in the game before and was rude in a comment and me answering a random who just popped up saying "u retard, f u and ur game!!!"

I won't waste time with those people. At best I waste my time and at worse I create drama.
 

Porn_Jesus

Forum Fanatic
Jun 21, 2017
5,612
5,552
Dont put words in my mouth,you are doing too many assumptions,i will try to make sense and respond to your mess.
Well, you don't make it easy with your vague posts so I have to start somewhere, right? Maybe we both need some training in explaining ourselves proper. You could also try to quote each paragraph instead of starting a mess. Makes it easier to read all your text but have it your way, lol.


1 of all combat in h games is by default bad,that is uncontestable,here with SucCov its understandable,not only is this one of the first games he has made and is not finished yet but he has consistently sacrificed gameplay for story and its not necesarly a bad thing,its more up to personal taste but again once he gets exp and more playtesting is done combat will get better but probably will not be good by normal games (non h) standard,even MGQ Paradox doesnt have an robust combat system but makes up by changable classes,lots of mobs,lots of items,etc.
It already takes around 4 months with the current team (if everyone is healthy and ready to work) to finish one chapter in SC. Now you compare SC with Paradox and its absurd level of grinding for the sake of having more variety. Do you think those four months will be enough for each chapter if Zion goes crazy and tries that too for SC? Even if he only tries a small portion of that he will mess up his release schedule. Do you think that will sit well both with patrons and non-supporters?


Again rude assumptions,its up to personal taste and that can be changed by Zion,adding an skip button or option,you are deliberetly provoking by saying "want that fixed too by removing them?" rude.
It's also rude to give facepalm reactions left and right and then calling someone retarded or rude for offering you your own medicine. Anyway, you should try and read the many reviews and posts here before calling my post "assumptions". People have claimed that there are too many cutscenes or that the standard monsters are annoying and should be more than just trash enemies.


Zion has made more than a few mistakes,sugarcoating will only make it worst,admiting a mistake is paramount to fixing it,not to say he has done major mistakes,its understandable for someone at the beggining.
No project is flawless and that is the point,we should never be complacent,we should strive to always improve our work and try to reach perfection,because perfection is a process not an destination.
It may be a german thing to provide at least three negative aspects of a topic before finding something positive to comment on but you don't have to go overboard now. Where do you see sugarcoating or lots of mistakes? Zion said that quite some time went into reworking existing mechanics. He learned from it and went on. Now he found his balance between offering a combat system with some tactical elements and working on other elements and you suggest that the combat needs an overhaul. Am I the only one who thinks this is absurd?


more useless conjecture,Zion so far has a good track record and if he is serious and posts updates regularly unlike most of those devs and threads you mentioned,where they dont post regular updates and those they do are vague,expuses pile like an tower and so on.
Again, read previous posts. Things like "game will never get finished, art is a mess, milking Patreons, etc." is in the room. Did I claimed that this is true? Nope, I think some people are just angry or in quest mode, taking a dumb on this project whenever they feel like it. It's easy to find all the flaws if you search for them and have a problem with the project from the start.

Let them talk, the majority of people who support and stand behind this project matter and not many people would still support this game if it would be considered to be doomed. Ofc people who don't support can provide useful suggestions and help too but they don't allow the devs to go forward. Nice words and written text won't pay the bills.

Maybe SC won't get finished, maybe it will. People are free to stop their support if they have lost faith but confronting the devs again and again with a "could be scenario" won't fix anything.


Combat overhaul would be worth it,maybe not immediatly but it would be apparent in time.
How many attempts do you think it will take until everyone is happy with the combat system? Pretty easy to answer, endless attempts. With some luck you can satisfy around 50 % of all the players. There is no perfect way and if Zion does it again it will eat lots of time and break old save files. People will get angry about that but hey, another assumption from me, right?
 
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jlh6191

Newbie
Oct 30, 2018
92
238
Yep. I already did a combat overhaul.

I didn't reply to that guy considering how rude he was, but I'd like to know how he got passed without using Iron Will, without using pommel strike and without using the blue flame and blue thunder and without using herbs, considering that all he did was attacking.

Anyway, I hope to improve in the second game and so on.

My objective isn't creating a revolutionary gameplay system, just a passable one that reflects the lore and story well. That's all.
I apologize for being rude, and I did notice that the combat got better the more I played. (I standby saying the beginning is absolutely terrible).

I don't even think you need to do a combat overhaul, but an option to pay gold to "train" to increase stats would solve these issues. Honestly the succubus fights are fine, but the fights in the "ruins" are annoying. I beat one, now I have to find a campfire to heal and run back. Or maybe you should put a campfire in the ruins.
 

Zion of Olympus

Well-Known Member
Game Developer
Apr 23, 2019
1,838
3,891
I apologize for being rude, and I did notice that the combat got better the more I played. (I standby saying the beginning is absolutely terrible).

I don't even think you need to do a combat overhaul, but an option to pay gold to "train" to increase stats would solve these issues. Honestly the succubus fights are fine, but the fights in the "ruins" are annoying. I beat one, now I have to find a campfire to heal and run back. Or maybe you should put a campfire in the ruins.
Okay, thanks. The beginning is simple because it's mostly a tutorial.

It's just that I don't like level for getting stronger. I prefer a more realistic approach. You can by:
-Finding Runes and equip them (increasing your magical power)
-Fishing and Hunting to prepare food and eating (healthy lifestyle)
-Exploring ancient ruins to find relics (This fits the lore as almost everyone seeks them out)
-Read what each of your powers do (some enemies are weak to magic, others to physical attacks)
-Choice and consequence (you gain special bonuses depending on who you side with, for example, in the witch quest, you can come back to her after defeating a general)

I prefer that the way you become stronger reflects your choices.

Realistically speaking, you trained for 10 years with the best demon hunters there are. You are on the peak of your conditioning.
So to get stronger than that must be a special training or magic.
 

Porn_Jesus

Forum Fanatic
Jun 21, 2017
5,612
5,552
I apologize for being rude, and I did notice that the combat got better the more I played. (I standby saying the beginning is absolutely terrible).

I don't even think you need to do a combat overhaul, but an option to pay gold to "train" to increase stats would solve these issues. Honestly the succubus fights are fine, but the fights in the "ruins" are annoying. I beat one, now I have to find a campfire to heal and run back. Or maybe you should put a campfire in the ruins.
You can find healing herbs in the dungeons and later buy them in villages. First opportunity to get above small healing items is after beating the first general. You only need to run back to the campfire if you messed up big time or hold all the items back for that one golden moment you might need them that will never come.^^

The ruins should be avoided until then but ofc you can't know that the first time you play. Perhaps twice the amount of coins from chests before reaching the first main dungeon or optional ruin would help. Or a small package of standard healing items, given by the angels together with the weapon.
 
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Karl Speidel

Active Member
Sep 20, 2021
810
759
I apologize for being rude, and I did notice that the combat got better the more I played. (I standby saying the beginning is absolutely terrible).

I don't even think you need to do a combat overhaul, but an option to pay gold to "train" to increase stats would solve these issues. Honestly the succubus fights are fine, but the fights in the "ruins" are annoying. I beat one, now I have to find a campfire to heal and run back. Or maybe you should put a campfire in the ruins.
This de-escalated quickly,honestly man its refreshing to see "go fuck yourself retard" go to "I apologize",God i wish people would remember the power of "leading by example"you just made my day better.
 

anterogi

Newbie
May 30, 2021
54
97
So I'll give some constructive feedback on combat. A lot of the mechanics in this game are pretty restrictive, and it doesn't really leave any room to experiment. I feel like the path of least resistance was very easy to figure out and I would essentially do the same things every fight and the game wouldn't punish me for ever changing strategy.

-Iron Will: I think is the worst mechanic in game, and should either be removed or the status should be permanent for the entire battle once it's been applied. Being tempted by a succubus essentially loses the battle so having this buff be applied at all times is a must unless you're abusing blue thunder. Between keeping your health up and keeping IW applied it really slows down the pace of a battle and invalidates other buffs like Angelic Shield, and Angelic Speed. There just isn't room to use other buffs when IW is on a 5 turn clock.

A lot of the early fights would go: attack->attack->heal->heal->IW->heal->heal->attack->heal->IW->etc.

-Blue Thunder: This ability Is completely OP. I don't think stunlocking the enemy makes for a interesting experience. I went and tested this out on Lady Black-Thorn, who I would think is the current hardest enemy. I can stun her with Blue thunder 4 times shes down to 10 percent health and then I just normal attack her and win. She doesn't have time do anything except cast rune of protection during her first turn which I think is hard coded she does that. Most other turn based games only let players stun and enemy once per battle or the enemy gets a few turns of immunity from stuns.

-Blue Flame: This ability is weird and under powered. It costs 30 mana but does about the same amount of damage as a normal attack, with the chance of dealing extra damage for 1 turn. I don't think a status debuff should last one turn why make it a status effect if its only lasting one turn, and I think applying the debuff should be guaranteed. Gambling 30 mana doesn't feel good.

I think the temptation mechanic as whole should be revamped. Maybe like a temptation bar acting as second life bar with abilities and items used protect it. It would help build some variety in the fights A succubus like Drita would be shit at combat but really good at seduction or something. If IW reduced the amout of temptation coming in every move instead of guaranteeing I lose the battle it would make for more interesting decision making.
 
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Porn_Jesus

Forum Fanatic
Jun 21, 2017
5,612
5,552
-Iron Will: I think is the worst mechanic in game, and should either be removed or the status should be permanent for the entire battle once it's been applied. Being tempted by a succubus essentially loses the battle so having this buff be applied at all times is a must unless you're abusing blue thunder.
You don't auto lose the fight if you get tempted by a succubus. It will cost you some health but as long as you keep an eye on iron will or have almost full health you are good to go. It's part of the lore. Succumb to temptation and you shall suffer or even die. Having to recast iron will every five turns stops you from only attacking and healing. You also have to think about that too.

A nice touch would be that some succubus don't use temptation at all and count on their magic or physical attacks. Even hell can suffer from hubris, underestimating their prey.


Between keeping your health up and keeping IW applied it really slows down the pace of a battle and invalidates other buffs like Angelic Shield, and Angelic Speed. There just isn't room to use other buffs when IW is on a 5 turn clock.
It's better to double buff yourself either with damage or defense. Having more than one buff up will prevent you from dealing damage, especially if iron will runs low. The game would be pathetically easy if you could have three buffs up all the time AND dealing lots of damage.


-Blue Thunder: This ability Is completely OP. I don't think stunlocking the enemy makes for a interesting experience. I went and tested this out on Lady Black-Thorn, who I would think is the current hardest enemy. I can stun her with Blue thunder 4 times shes down to 10 percent health and then I just normal attack her and win. She doesn't have time do anything except cast rune of protection during her first turn which I think is hard coded she does that. Most other turn based games only let players stun and enemy once per battle or the enemy gets a few turns of immunity from stuns.
I agree with that. 100 % stun chance, usable multiple times, cripples every succubus.


I think the temptation mechanic as whole should be revamped. Maybe like a temptation bar acting as second life bar with abilities and items used protect it. It would help build some variety in the fights A succubus like Drita would be shit at combat but really good at seduction or something. If IW reduced the amout of temptation coming in every move instead of guaranteeing I lose the battle it would make for more interesting decision making.
Wouldn't it be better if succubus, who are very powerful in temptation, either use temptation more often or reduce the active turns for iron will by one or even two rounds? Adding an additional mechanic can complicate things for other people while some may benefit from it. An extra tutorial of some sort might be needed to not leave players in the dark.
 
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anterogi

Newbie
May 30, 2021
54
97
Wouldn't it be better if succubus, who are very powerful in temptation, either use temptation more often or reduce the active turns for iron will by one or even two rounds? Adding an additional mechanic can complicate things for other people while some may benefit from it. An extra tutorial of some sort might be needed to not leave players in the dark.
If Iron Will worked off charges instead of going down every turn I would be way happier. Even if I only had one charge.
 
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ss6

Member
Nov 9, 2018
485
427
Hi ! About the seduction in fight who isn't really effective ( because we all spam Iron will ), I think Zion can make lot of improvement on this.
We are fighting succubi, we want the fight to be sexy and really hard for the MC to not succumb. Not just spamming Iron Will.
In term of lore, Iron Will is fine, but I think it's OP.
It needs to be nerfed.

Maybe with a seduction gauge who can influence the stats of the adalon's hunter. Iron will can reset the gauge or reduce it by 75%, but the succubi will seduce us passively and actively with special attack.
And if we are above a certain %, the succubi will launch her seductive move and start draining the MC, but we can escape using iron will again.
And I think Iron will should have a mana cost, maybe not huge, but if we are out of mana we should not be able to use magical relic.

Sorry if my message is poorly written, english is not my mother tong. And sorry again if this idea was already said on this topic.
Good luck Zion and have a nice day :)
 

Zion of Olympus

Well-Known Member
Game Developer
Apr 23, 2019
1,838
3,891
So I'll give some constructive feedback on combat. A lot of the mechanics in this game are pretty restrictive, and it doesn't really leave any room to experiment. I feel like the path of least resistance was very easy to figure out and I would essentially do the same things every fight and the game wouldn't punish me for ever changing strategy.

-Iron Will: I think is the worst mechanic in game, and should either be removed or the status should be permanent for the entire battle once it's been applied. Being tempted by a succubus essentially loses the battle so having this buff be applied at all times is a must unless you're abusing blue thunder. Between keeping your health up and keeping IW applied it really slows down the pace of a battle and invalidates other buffs like Angelic Shield, and Angelic Speed. There just isn't room to use other buffs when IW is on a 5 turn clock.

A lot of the early fights would go: attack->attack->heal->heal->IW->heal->heal->attack->heal->IW->etc.

-Blue Thunder: This ability Is completely OP. I don't think stunlocking the enemy makes for a interesting experience. I went and tested this out on Lady Black-Thorn, who I would think is the current hardest enemy. I can stun her with Blue thunder 4 times shes down to 10 percent health and then I just normal attack her and win. She doesn't have time do anything except cast rune of protection during her first turn which I think is hard coded she does that. Most other turn based games only let players stun and enemy once per battle or the enemy gets a few turns of immunity from stuns.

-Blue Flame: This ability is weird and under powered. It costs 30 mana but does about the same amount of damage as a normal attack, with the chance of dealing extra damage for 1 turn. I don't think a status debuff should last one turn why make it a status effect if its only lasting one turn, and I think applying the debuff should be guaranteed. Gambling 30 mana doesn't feel good.

I think the temptation mechanic as whole should be revamped. Maybe like a temptation bar acting as second life bar with abilities and items used protect it. It would help build some variety in the fights A succubus like Drita would be shit at combat but really good at seduction or something. If IW reduced the amout of temptation coming in every move instead of guaranteeing I lose the battle it would make for more interesting decision making.
Hi ! About the seduction in fight who isn't really effective ( because we all spam Iron will ), I think Zion can make lot of improvement on this.
We are fighting succubi, we want the fight to be sexy and really hard for the MC to not succumb. Not just spamming Iron Will.
In term of lore, Iron Will is fine, but I think it's OP.
It needs to be nerfed.

Maybe with a seduction gauge who can influence the stats of the adalon's hunter. Iron will can reset the gauge or reduce it by 75%, but the succubi will seduce us passively and actively with special attack.
And if we are above a certain %, the succubi will launch her seductive move and start draining the MC, but we can escape using iron will again.
And I think Iron will should have a mana cost, maybe not huge, but if we are out of mana we should not be able to use magical relic.

Sorry if my message is poorly written, english is not my mother tong. And sorry again if this idea was already said on this topic.
Good luck Zion and have a nice day :)
Hmmm...

-I don't know how I feel about Iron Will since I think it translates well the dynamic of Succubi tempting you and your mind slowly falling under her control.
Lust Gauge doesn't really work well, as their temptation is basically a magical attack, and you need magic to counter it.
It's not just you "being horny".

-Blue Thunder is usable 2 times, I believe, if you have 100MP. If you can use more it's because you did side stuff, so that's really a reward for your hard work.
Perhaps I can make it even more expensive, like 75, so you can only use 2 times if you do side stuff.

-Blue Flame is basically your normal attack, but it's aimed at foes who are resistant to normal, physical attacks. Like the cow succubus.

I'll see what I can do when I start the second game. The gameplay will be the first thing I'll develop.
 

Porn_Jesus

Forum Fanatic
Jun 21, 2017
5,612
5,552
Hmmm...

-I don't know how I feel about Iron Will since I think it translates well the dynamic of Succubi tempting you and your mind slowly falling under her control.
Lust Gauge doesn't really work well, as their temptation is basically a magical attack, and you need magic to counter it.
It's not just you "being horny".

-Blue Thunder is usable 2 times, I believe, if you have 100MP. If you can use more it's because you did side stuff, so that's really a reward for your hard work.
Perhaps I can make it even more expensive, like 75, so you can only use 2 times if you do side stuff.

-Blue Flame is basically your normal attack, but it's aimed at foes who are resistant to normal, physical attacks. Like the cow succubus.

I'll see what I can do when I start the second game. The gameplay will be the first thing I'll develop.
A 100 % stun chance while also dealing good damage is super strong and can skip a succubus most powerful attack. Imo this should be usable once per fight, maybe twice at some point. Otherwise it becomes the most useful skill and makes combat trivial and other skills lose their reason to exist.

I understand you want to reward the players by doing good with optional dungeons but this is basically offering a minigun to shoot down birds.^^ Possible solutions could be a lower chance to stun them, going down with the damage it deals or add some limitation how often it can be used. If left untreated it only gets worse if the player can get more and more mana with the following chapters.
 

Zion of Olympus

Well-Known Member
Game Developer
Apr 23, 2019
1,838
3,891
A 100 % stun chance while also dealing good damage is super strong and can skip a succubus most powerful attack. Imo this should be usable once per fight, maybe twice at some point. Otherwise it becomes the most useful skill and makes combat trivial and other skills lose their reason to exist.

I understand you want to reward the players by doing good with optional dungeons but this is basically offering a minigun to shoot down birds.^^ Possible solutions could be a lower chance to stun them, going down with the damage it deals or add some limitation how often it can be used. If left untreated it only gets worse if the player can get more and more mana with the following chapters.
Hmm... the options I have:
-Increase the mana cost.
-Puts 50/75% chance of paralyzing instead of 100%.
-100% change of paralyzing but removes damage.

I'll see what I can do.
 

Porn_Jesus

Forum Fanatic
Jun 21, 2017
5,612
5,552
Hmm... the options I have:
-Increase the mana cost.
-Puts 50/75% chance of paralyzing instead of 100%.
-100% change of paralyzing but removes damage.

I'll see what I can do.
Perhaps you should run a poll on Patreon and see what people would prefer? Imo I would prefer option 2, followed by 1. The last one would be less effective than having double physical or magical defense active because you can only block damage once for 100 % instead of reducing all physical or magical attacks by a lot.
 

ss6

Member
Nov 9, 2018
485
427
Hmmm...

-I don't know how I feel about Iron Will since I think it translates well the dynamic of Succubi tempting you and your mind slowly falling under her control.
Lust Gauge doesn't really work well, as their temptation is basically a magical attack, and you need magic to counter it.
It's not just you "being horny".

-Blue Thunder is usable 2 times, I believe, if you have 100MP. If you can use more it's because you did side stuff, so that's really a reward for your hard work.
Perhaps I can make it even more expensive, like 75, so you can only use 2 times if you do side stuff.

-Blue Flame is basically your normal attack, but it's aimed at foes who are resistant to normal, physical attacks. Like the cow succubus.

I'll see what I can do when I start the second game. The gameplay will be the first thing I'll develop.
About temptation, I think it's not only a magical attack. Even without magic, the body of a succubus is a weapon who inflict a huge temptation to anyone. Iron will , in my opinion, should be a magical help to fight against the magical seduction but with the normal seduction too who is passively affecting you just by watching your opponent.
You don't like the gauge, so we can have the duration of iron will reducing if the succubi use a temptation move. Maybe Iron will will have 8 turns, but it loose 3 turns each time a temptation move is used. And if we aren't protected, we lose HP every turn because our mind isn't protected.
And some attack can affect Iron will too. For example the whip, it is a sexual tool and a weapon, so it make dmg to our HP, but it can dmg the duration of Iron Will.
 
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