- Dec 2, 2021
- 57
- 97
Can I know what you use to check the attributes?Until a card is made that specifically targets one of these attributes, it doesn't matter.
'Broken Contract' and Nun's 2 target 'Disasters,' so they could be referred to as lilypads and it wouldn't have an effect on gameplay.
Also, the 'Genma' and 'Demon' calls are literally identical. Only the 'Nightmare' has a different stated attribute. I CHECKED. They share a attribute string, so the spelling is literally identical, they are the same.
-But not hard enough, it would seem. Great, now I need to figure out a third synonym...
Since you pointed it out, though, 'Nightmare' minions are now Demons, not Incubi. After all, it WILL cause a problem once something, anything, targets one and not the other.
OKAY. HERE'S THE PLAN.
Nightmare=Incubus. Genma=Lesser Demon. Demon=Greater Demon.
I noticed only Boss Incubi had the proper 'Demon' tag, while the grunts either had Nightmare or Genma... except the titular Nightmare, which is a Nightmare, of course.
Thus, little guys are Incubi and Lesser Demons, Big Guys are Greater Demons, Nightmare is Nightmare... I mean Incubus. IT WORKS. IT MAKES SENSE. IT STILL DOESN'T GODDAMN MATTER.
I use UnityExplorer to check them in-game, as they are loaded in the StaticDataManager. This is where I found the table I've given.
I say that because there is also an Incubus attribute!
I figured this could be interesting for mods, too, since we have the opportunity to create cards that play/synergize with these specifically! (... and which wouldn't work otherwise)