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RPGM Succum Brewery [v0.3.7A] [LimeJuiceGames]

4.50 star(s) 110 Votes

LexiTV

Active Member
Jan 24, 2018
519
866
I have the shovel. I didn't say I could use it. :sneaky:
A crowbar is also in the inventory, but you can't actively use it either. I think clearing rubbish is not yet implemented.
But what I can't get is the mask.
But the next answer explained everything. End of content. :cry:
Crowbar is needed to enter the top building... what are you saying?
 

Mercedes

Active Member
Nov 19, 2017
764
939
You have the shovel and the crowbar in your inventory and read this text in the sewers. That's why the enumeration.
And yes, I can translate the text, but it can also be interpreted as meaning that you have to combine items, since the shovel is not mentioned at this point.
But as already mentioned. It has been clarified because the game is not ready yet. Succum.png
 

namastesta

Newbie
Sep 1, 2019
30
60
First, some of the art got confused this update so we will do some fixes in the next update to make her topless in these scenes.
Second, the pacing is off, but that is just a matter of running out of time. I plan on doing all kinds of revisions as time goes on to make sure to fill in the "between" scenes to make sure the corruption keeps the right tone. I'll add in a scene for this specific break point in the next update that will happen right after that training. But, in general, while I try to keep the pacing in the order the player will experience it in the final version of the game I also want to make sure new art comes out and new scenes are developed with each update. Still, it's good to know where people find transitions jarring. I won't always know because I don't get to experience the story from the player's perspective.

Honestly I'm not happy with the entire brewing system. I'm always open to make changes as the game goes on. I'm more of a writer than I am a developer. I plan on looking at the brewing system and try to make it more interactive and less of what it is right now.

I didn't know the designer was in the chat!


So, idk about the pacing, but there was something I wanted to suggest. for the exploration, I have to talk to the gamer dude, have that conversation trigger immediately when I interact with him. Iinterracting is talking with someone. otherwise its really easy to miss
 

JBOY119

New Member
Jan 13, 2018
7
0
Anyone know how to unlock the arcade scene? Have 100 corruption and arcade unlocked but its not triggering for me.
 

bobjones9792

Member
May 27, 2017
263
736
Honestly I'm not happy with the entire brewing system. I'm always open to make changes as the game goes on. I'm more of a writer than I am a developer. I plan on looking at the brewing system and try to make it more interactive and less of what it is right now.
I generally think radical suggestions are a bad idea, but I'm going to make two now. First, non-porn simulation elements such as brewing are, in my opinion, not the way to go with this game. If this was a carefully modeled bartending simulation game from the beginning, it would be different, but that really isn't the case here. It takes time from both the story and the porn, and it would take a lot of work, especially in a rpgmaker game, to truly make it shine. It would be better to drop it now then to keep devoting time to something which is highly likely to be subpar due to lack of effective tools and time.

The second is a creative idea involving the bar. Have you considered making Catherine work from the FRONT of the (remodeled to accommodate) bar once she becomes corrupt enough? The issue with the bar minigame is that realistically the customers can't reach Catherine well across the bar. If you did this, suddenly a lot more options become possible. Chuds can randomly grope her whole body, grab her wrists or hands restraining her temporarily, bang her when she bends over, etc.

With the remodel complete, you could then implement a sort of "combat" system with the remodel. A good model for "combat" ideas is Karryn's Prison, though you wouldn't need to implement all the stuff that's in that game. Basically there would be two separate primary minigames, the bar tending from the back we have now, and a new, more complex frontal version where Catherine has to struggle to complete her orders without getting overwhelmed in multiple ways. Many things would carry over, like pouring drinks, but those actions can be interrupted, and in general there would be more direct interaction by the chuds. This would give the game more variety and stand-out because frontal bar tending is not a thing I've heard of before.

The frontal bar would be a lot of work though. New stats would need to be keep tracked of to control chud actions, Catherine responses, and interruption chance. There would need to be new artwork, and the bar itself would take some thinking about. Maybe sliding doors in the bar, and/or an underground system? Anyways hope you consider something like this.
 

Bawunga

Active Member
Dec 19, 2019
628
1,686
How would a frontal bar even work from a technical standpoint? I get what you're going for, but that just doesn't seem feasible.

The more plausible solution would to just give Catherine the option to invite a Chud to come behind behind the bar, where he can go about his Chudly business.

Also: Ass-cam. Catherine installs a camera behind her and on the floor with the feed directly linked to a television so the Chuds can see some sweet upskirt action, maybe more if the Chuds are involved vehind the bar. Could have the Camera being operated by the AI too I guess.
 
Last edited:

DemonLord98

Active Member
Oct 11, 2019
778
1,038
Or have her do some waitressing. Taking drinks to chuds at tables NOT right infront of the bar.
 

namastesta

Newbie
Sep 1, 2019
30
60
First, some of the art got confused this update so we will do some fixes in the next update to make her topless in these scenes.
Second, the pacing is off, but that is just a matter of running out of time. I plan on doing all kinds of revisions as time goes on to make sure to fill in the "between" scenes to make sure the corruption keeps the right tone. I'll add in a scene for this specific break point in the next update that will happen right after that training. But, in general, while I try to keep the pacing in the order the player will experience it in the final version of the game I also want to make sure new art comes out and new scenes are developed with each update. Still, it's good to know where people find transitions jarring. I won't always know because I don't get to experience the story from the player's perspective.

Honestly I'm not happy with the entire brewing system. I'm always open to make changes as the game goes on. I'm more of a writer than I am a developer. I plan on looking at the brewing system and try to make it more interactive and less of what it is right now.
honestly? make it fun like you've done with the bar. Add some shenanigans.

maybe there are brewery works who are super lazy. you try to motivate them and fix things. if you punish them to get the fixes, they harass you at the bar as they deliver new supplies. If you "convince" them to fix things, they sorta help you out at the bar.

maybe there's a tasting game to improve production and profit margins. if you take too long to get it right, you start to get drunk and the chuds start giving you glasses of cum.
 
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namastesta

Newbie
Sep 1, 2019
30
60
I second the idea of making the brewing minigame more fun by adding lewd content there, also remove the need for guessing or memorizing to get the minigame done right, that totally kills the mood

I don't remember who said it, but I know GMTK on youtube quoted it "chase the fun". if something isn't fun, don't include it in your game.
 

OnePussy

Newbie
May 2, 2021
77
141
I generally think radical suggestions are a bad idea, but I'm going to make two now. First, non-porn simulation elements such as brewing are, in my opinion, not the way to go with this game. If this was a carefully modeled bartending simulation game from the beginning, it would be different, but that really isn't the case here. It takes time from both the story and the porn, and it would take a lot of work, especially in a rpgmaker game, to truly make it shine. It would be better to drop it now then to keep devoting time to something which is highly likely to be subpar due to lack of effective tools and time.

The second is a creative idea involving the bar. Have you considered making Catherine work from the FRONT of the (remodeled to accommodate) bar once she becomes corrupt enough? The issue with the bar minigame is that realistically the customers can't reach Catherine well across the bar. If you did this, suddenly a lot more options become possible. Chuds can randomly grope her whole body, grab her wrists or hands restraining her temporarily, bang her when she bends over, etc.

With the remodel complete, you could then implement a sort of "combat" system with the remodel. A good model for "combat" ideas is Karryn's Prison, though you wouldn't need to implement all the stuff that's in that game. Basically there would be two separate primary minigames, the bar tending from the back we have now, and a new, more complex frontal version where Catherine has to struggle to complete her orders without getting overwhelmed in multiple ways. Many things would carry over, like pouring drinks, but those actions can be interrupted, and in general there would be more direct interaction by the chuds. This would give the game more variety and stand-out because frontal bar tending is not a thing I've heard of before.

The frontal bar would be a lot of work though. New stats would need to be keep tracked of to control chud actions, Catherine responses, and interruption chance. There would need to be new artwork, and the bar itself would take some thinking about. Maybe sliding doors in the bar, and/or an underground system? Anyways hope you consider something like this.

This is just the work that is being done actually...
I'm patreon and the latest news:
" finish the waitress minigame"
 

Pic

Member
May 13, 2017
460
1,066
The previous update was fantastic and judging by the changelog of the new one it might be even better, can't wait to play it. Excellent work to Lime and Genno; it quickly became my favourite h-game of all time :)
 

bobjones9792

Member
May 27, 2017
263
736
How would a frontal bar even work from a technical standpoint? I get what you're going for, but that just doesn't seem feasible.

The more plausible solution would to just give Catherine the option to invite a Chud to come behind behind the bar, where he can go about his Chudly business.
Invitation system would put the control in the hands of Catherine. The game seems to be leading to the chuds basically taking over while she's tending the bar, so that system goes against that.

As far as plausibility goes, this is a game set in the future, with an extremely advanced AI companion and a high tech setup (in some ways). Delivery of drinks could be done by ceiling, or underground with a openable bar. Catherine could call out the drinks, and the delivery system would give her the glasses/ingredients.

Another option would be IO, or a robot controlled by IO, actually does some of the work up front like getting the materials, then hands it to her to make. The point is that it isn't the most pragmatic way to do things, but IO and (secretly) Catherine really want to get as close as possible to all of the chuds.
 

Emperor_Arcturus

Well-Known Member
Jul 18, 2017
1,467
1,263
So it's been a while since I last played but how do I serve drinks now? They're greyed out and I can't click on them for some reason
 
4.50 star(s) 110 Votes