Good thing it ain't all about you! But seriously, it is kind of an interesting conundrum for lood games, since they are usually so visually dependent. Besides the obvious game development part about just producing all the necessary images, how many variations are necessary (ie, bigger whatever, not just alternative facial expressions). Karryn's prison really illustrated how much extra work is necessary to redraw every asset, they literally charge extra for having redrawn the entire game "bigger."
Having it part of the storyline would reduce the need to redraw assets (unless some have already been produced, or player agency allows for multiple options), plus visual representation of change/corruption, etc. Downside is that it's not everybody's cup of tea, which is not optimal for something primarily funded via donation...