A parody of moege tropes marred by moderate issues that significantly detract from the experience.
The game is about a depressed male protagonist who takes a trip to the countryside looking for a girlfriend and/or a harem. What he ends up getting is:
It's a decent concept that is marred by poor presentation. Male and female pronouns are used interchangeably throughout, creating constant confusion about whether the person being referred to is the male protagonist or one of the girls. Surprisingly, the grammar is otherwise decent, and the scenes are generally understandable; my guess is that we're looking at a relatively high fidelity MTL from a language like Spanish that is grammatically similar to English. System-wise, the skip read text feature doesn't work at all, you can't save at decision points (only before or after), and there's long hardcoded pauses between visual transitions that skip all text doesn't skip, making replaying to trace the paths you missed somewhat tedious.
Other than the technical and presentation issues, the game doesn't really evoke strong feelings both due to the premise and the very brief time spent with the characters (literally just a few days). On the other hand, the game subverts the standard moe game tropes and generally manages to stay interesting (though simplistic), which is more than can be said about a great many JVNs and their derivatives.
The game is mostly linear, with minor branching that leads to one or two optional H-scenes with each heroine (some of the scenes are mutually exclusive and can't be viewed in a single playthrough). Due to the linearity and the system issues that frustrate backtracking, there's not much value to doing more than a single playthrough. Choose a girl, get her H-scene, and play through to the end once for the best experience.
The game is about a depressed male protagonist who takes a trip to the countryside looking for a girlfriend and/or a harem. What he ends up getting is:
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It's a decent concept that is marred by poor presentation. Male and female pronouns are used interchangeably throughout, creating constant confusion about whether the person being referred to is the male protagonist or one of the girls. Surprisingly, the grammar is otherwise decent, and the scenes are generally understandable; my guess is that we're looking at a relatively high fidelity MTL from a language like Spanish that is grammatically similar to English. System-wise, the skip read text feature doesn't work at all, you can't save at decision points (only before or after), and there's long hardcoded pauses between visual transitions that skip all text doesn't skip, making replaying to trace the paths you missed somewhat tedious.
Other than the technical and presentation issues, the game doesn't really evoke strong feelings both due to the premise and the very brief time spent with the characters (literally just a few days). On the other hand, the game subverts the standard moe game tropes and generally manages to stay interesting (though simplistic), which is more than can be said about a great many JVNs and their derivatives.
The game is mostly linear, with minor branching that leads to one or two optional H-scenes with each heroine (some of the scenes are mutually exclusive and can't be viewed in a single playthrough). Due to the linearity and the system issues that frustrate backtracking, there's not much value to doing more than a single playthrough. Choose a girl, get her H-scene, and play through to the end once for the best experience.