So this is a charming little NTR-themed puzzle game loosely based on Minesweeper game rules.
What I liked:
- The partially-randomized level layouts add to the replayability.
- Having to eavesdrop on the characters, only being able to read the occasional word clearly and the rest being gibberish, gives the game a bit of a voyeuristic feel appropriate for NTR.
- The NTR events spawn semi-randomly as the characters move around the levels and during the intermission at the adventurers' guild. As any cultured NTR enjoyer will tell you, uncertainty and anticipation add to the experience.
- Semi-linear level selection, including secondary characters that can be "stolen".
What I disliked:
- It's a puzzle game with strong aspects of memorization and trial & error. Savescumming is effective and encouraged.
- Most of the gameplay comes down to harvesting one item, then trading it for another item, then trading that for another, etc. It's fun once you figure out the order of actions you're supposed to take, but sucks the first time you attempt a level. Or the second or third etc. if you've forgotten what you're supposed to do.
- I had quite a bit of repetition of NTR events. It wasn't clear what player actions made the NTR paths progress. Mission completion? Viewing the NTR scenes repeatedly? The number of times the "stealer" meets the girl in the level, regardless of whether you see the event or not? The scenes in the guild? Either way, I found myself hunting down those NTR scenes during a level (at the expense of turns) only to see the same NTR event for the 2nd or 3rd time.
- The events can get in the way of actually playing the levels. And not just the NTR stuff I'd want to see, but also things like characters bathing in a river, and that persists throughout the game.
YMMV:
- There's a futa character, the MC's sister, if you're into that. And also apparently a cyborg or something.
- There's a persistent scoring system that allows you to select perks on susequent playthroughs so you can get farther and see more of the content. Whether it's a good thing that you're kind of not supposed to see everything you want on the first run is up to you. What would be really neat is if one of those perks let you read the full dialogues that you're eavesdropping on.
What I liked:
- The partially-randomized level layouts add to the replayability.
- Having to eavesdrop on the characters, only being able to read the occasional word clearly and the rest being gibberish, gives the game a bit of a voyeuristic feel appropriate for NTR.
- The NTR events spawn semi-randomly as the characters move around the levels and during the intermission at the adventurers' guild. As any cultured NTR enjoyer will tell you, uncertainty and anticipation add to the experience.
- Semi-linear level selection, including secondary characters that can be "stolen".
What I disliked:
- It's a puzzle game with strong aspects of memorization and trial & error. Savescumming is effective and encouraged.
- Most of the gameplay comes down to harvesting one item, then trading it for another item, then trading that for another, etc. It's fun once you figure out the order of actions you're supposed to take, but sucks the first time you attempt a level. Or the second or third etc. if you've forgotten what you're supposed to do.
- I had quite a bit of repetition of NTR events. It wasn't clear what player actions made the NTR paths progress. Mission completion? Viewing the NTR scenes repeatedly? The number of times the "stealer" meets the girl in the level, regardless of whether you see the event or not? The scenes in the guild? Either way, I found myself hunting down those NTR scenes during a level (at the expense of turns) only to see the same NTR event for the 2nd or 3rd time.
- The events can get in the way of actually playing the levels. And not just the NTR stuff I'd want to see, but also things like characters bathing in a river, and that persists throughout the game.
YMMV:
- There's a futa character, the MC's sister, if you're into that. And also apparently a cyborg or something.
- There's a persistent scoring system that allows you to select perks on susequent playthroughs so you can get farther and see more of the content. Whether it's a good thing that you're kind of not supposed to see everything you want on the first run is up to you. What would be really neat is if one of those perks let you read the full dialogues that you're eavesdropping on.