- Feb 22, 2018
- 7,561
- 7,328
Or not since soon™ means nothing and could be tomorrow or next yearDC has until the 31st to deliver something, and I bet he will !![]()
Or not since soon™ means nothing and could be tomorrow or next yearDC has until the 31st to deliver something, and I bet he will !![]()
You're treading into NTR path, which will both trigger most people and get stuff deleted. Venture at your own riskI love the Maria/Tony scenes very much, is there more 2dcg games where a husband let me sleep with his wife?? I know Taffy Tales has some of this too but here is so much better imo
lol I also get a little annoyed by that fetish. But I guess its a preference thing.Art is nice, but oh how tired I am of so many games loving to use almost exclusively oversized boobs characters.
yeah i think so too that's why the progress bar for this update has been pretty useless as an indicator for when it's done. the tech update is really unlike any other update that came before it in terms of scope and what thy acutally have to do.Looks the internal changes are going to be significant at least...
yeah agreed it's still the gold standard for western adult games i think. i envy whoever discovers this game for the first time in 5 years or so once it's complete. that person is going to have the greatest week of his life and will possibly lose his sex drive for a year after he's done. the game will feel so cool with how open ended it's going to be once all the routes are finished and dialogue variables are accounted for. you'll be able to play a bit of the main story, then make some money on the side, then do some side shit like the telescope (and maybe strip poker), then progress another girl's story for a bit, increase some stats etc while the whole game will still feel very cohesive. at least that's what i expect the game to be in the end.this is one of few game on here that make my testical hurt dry season... each time playing summertimeSaga.. i think now i know why it call summer time :O "best game ever!" from me..
Holy fuck. Lesser people wouldn't bother reorganising the whole thing like this. Bravo!For those who care, Sploosh wrote a little bit about the tech update and the process on discord:
View attachment 1460812 View attachment 1460813
I've no idea whether what they are doing is technically speaking good or bad, but maybe someone else knows? Looks the internal changes are going to be significant at least...
To be fair, it's not like they are doing all of this just for fun. SS is among the games that do very, very well on mobile and as such it makes a lot of sense change the screen ratio and to keep the game as small and performant as possible to cater to these people and keep them as paying patrons. Given that it'll almost certainly last 3 to 4 (or more) years until the game comes close to being done, it's probably actually necessary to change these things if they want it to stay successfull until the very end.Holy fuck. Lesser people wouldn't bother reorganising the whole thing like this. Bravo!
For those who care, Sploosh wrote a little bit about the tech update and the process on discord:
View attachment 1460812 View attachment 1460813
I've no idea whether what they are doing is technically speaking good or bad, but maybe someone else knows? Looks the internal changes are going to be significant at least...
Incest patch and translations don't work together.Hello players, I need your help.
When I put the French translation patch it works without problem, but after saving, if I load the party it is no longer in French, the French patch does not work at all, someone has a solution please .
Details please.My people, Mia, disappears when I conduct a dialogue with her, does everyone have it or am I the only one so special?
Using "label" and "jump" (more widely known as "goto" in most programing languages) statements to flow control is a very bad idea in general (with minor exceptions). If someone develops a simple novel there is no problem, but in case of open world games with many variables it is one of a the biggest bug-generator and this is visible in many games on this site. An obvious consequence of this is a longer production time and potential code refactor. There is a reason why there is a stigma to use this statements in commercial development.For those who care, Sploosh wrote a little bit about the tech update and the process on discord:
View attachment 1460812 View attachment 1460813
I've no idea whether what they are doing is technically speaking good or bad, but maybe someone else knows? Looks the internal changes are going to be significant at least...
It might also have to do with the upcoming 2nd title. I can imagine the devs being like: we want to start the new game better organised and developed than the first, but in order to make sense to it all it might pay off to first completely redo the first game in order to prevent possible issues with the new one.To be fair, it's not like they are doing all of this just for fun. SS is among the games that do very, very well on mobile and as such it makes a lot of sense change the screen ratio and to keep the game as small and performant as possible to cater to these people and keep them as paying patrons. Given that it'll almost certainly last 3 to 4 (or more) years until the game comes close to being done, it's probably actually necessary to change these things if they want it to stay successfull until the very end.
Lol, 2nd game isn't coming any time soon, nor is dev time going to it before Summertime is closer to being finished ...... Just because DC talked about and the site(s) list a potential "2nd game", there's been no mention of anything since it appeared as a "maybe" on Patreon ~5 years ago.It might also have to do with the upcoming 2nd title. I can imagine the devs being like: we want to start the new game better organised and developed than the first, but in order to make sense to it all it might pay off to first completely redo the first game in order to prevent possible issues with the new one.
You might want to learn about Ren'Py before making such bold statements. Ren'Py mainly consists of labels which are called (mind: called, not jumped at) but it is also encouraged to jump if need be.Using "label" and "jump" (more widely known as "goto" in most programing languages) statements to flow control is a very bad idea in general (with minor exceptions). If someone develops a simple novel there is no problem, but in case of open world games with many variables it is one of a the biggest bug-generator and this is visible in many games on this site. An obvious consequence of this is a longer production time and potential code refactor. There is a reason why there is a stigma to use this statements in commercial development.
It's been almost 3 years, not 3+, to be fair (at least officially)Hmmm, random duder coming out and claiming "stuff" vs chad god who's been modding the game for 3+ years. Tough choice who to follow and who's in the right. Dis gon b gud