Why not use the phone version instead of a wonky emulator to play the PC version ? Then you wonder why your phone melts itself having to fumble around both the emulator and a version not made for it .....
Im not sure if stuff just gets lost in translation or what, but im not just asking "why does it take so long on my phone?" If i was only asking that, then i'd say sure, 6yo phone, and all that.
I am asking "why does it take so long on my phone *compared to every other game that i play via Joiplay*" (i use Joiplay because i dont like to have to rely on someone to make android ports using the compressed versions, plus you can freely add mods, such as gallery mods.)
For instance, i launched What a Legend for comparison, as that is also a fully hand drawn game, and is going to be more similar than a random Daz game.
It took 45sec, which is about average for most other renpy games for me.
Now, i can already hear the "oh, but SS has so much more content than WaL because it's been in development for so much longer." True. However, 45s vs 11.5minutes. That's 15x longer.
Well, i just did a comparison of their folders.
WaL is 659MB, and has 13,931 files
SS is 547MB, and has 24,662 files
WaL is actually bigger overall, but SS has 1.77x more files, so not quite twice as many. So, i could see twice as long, maybe even three times as long, due to number of files. But FIFTEEN times longer to load?
People can blame my older phone for being slow, sure, but ignoring that relative speed compared to a similar game is just being willfully ignorant.
But all that is besides the point, which is just hoping the current code project will address the launch time to be more in line with other renpy games.