can he just finished this already and make a new better one? , i mean this game is from 2016 , its 2022 now , there's single guy who develop bright memory infinite hello .
also the dude that creates LOST souls Aside that's also a single dude releasing triple A game , and this adult game milkers what? creating image slideshow?
making a slideshow takes considerably more work than a real time rpg. for something like lost souls you create the character once. you create the gear once. you create the animation loops once. you create the controller once. (all of those you can even get as premade assets, which is why it's incredibly common to see same exact loops and sfx even in AAA games). once you have them done you largely never ever have to touch them again. you're free to use all of your time into new things, new assets. with slideshows you create every single image with the same amount of work as day 1. it's just very different.
people do challenges like creating an fps from scratch in 15 minutes. you can't do jack shit in 15 minutes for a slideshow, no matter how weathered veteran developer you are. the work profile is just very different.
now that doesn't mean the SS team hasn't done and is not still doing awful production mistakes that waste colossal amount of time repeatedly (like the tech updates none of which have EVER made the production faster like they were meant to), but that's really a whole another point. they have the skills they have, and without making them pass some 5-10 years of expensive engineering studying, they're not gonna just magically obtain the skills and knowledge of past 60 years of software engineering. so they're doomed to smash their heads against every wall there is and ever so slowly learn from mistakes.
the good news though is they've shown some very rare tenacity at smashing their head. regardless of all the mistakes and glacial progress, they always come up with the next new small update. thousands of others have given up around v.0.3, but these guys just keep coming back. yes they're slow, yes the updates are disappointingly small, but they always deliver. year after year.
and it's not like they EVER worked faster or made bigger updates, it's ALWAYS been this pace. never faster, never slower. this just is the pace they're able to do, and nothing seems to really help it. every time they've made tech updates to address the development speed, it's only pushed the project hugely back with no visible change in speed after they continue.
so rather than making 'helpful' suggestions to streamline production I'd prefer to see them NEVER touch one tech aspect until all the stories are complete. it just never pays off.
but it is what it is and they've already decided to make the same mistake again, so it would be foolish to expect change. tech update will only waste months, the improvements will be insignificant, and the slow development pace will not change one bit.