- May 1, 2017
- 194
- 536
Right now the biggest bottleneck is Stray/Coding that said there are bottlenecks within bottlenecks. Case in point the posers and QA are all part time so they can only work on the game a few hours a day if they have any time at all.Can you see in the tasks who is holding who back? Is it coding, waiting for scenes/paths to be posed or is posing wiaiting for coding to be done. As far as i understood, writing is mostly done and they are just waiting until some preceding tasks are done. Same for art.
I remember DC mentioning that he does not want to proceed on the art of the next update yet (even though he already did some) but to me, DC and writing could already proceed on the next udpate, instead of keep on improving. He has been desperatly looking for things to do on stream. But those extra improvment tasks could come with every update anyway.
I'm happy if I see a message from you, asyou have more insights in the actual tasks. So I hope you post some update from time to time
They're also all over the world being from across the U.S., UK, Russia and New Zealand, so coordinating the team isn't easy with all the different time zones, work schedules and family lives.
Also the way the game's built as it was explained by one of the posers once that there's a lot of dovetailing wherein it goes pose> review> fix> coding> review> fix> back to posing and repeat.
So at any time you have a guy who works 3-5 hours a night handing off work to a QA tester who might not wake up for another 6 hours who's also part time, who will then either A: toss it back to the poser for fixing or B: toss it to the coder and hope he's not to busy unfucking the code to be able to work on it at which point when he's done it goes back and maybe the poser isn't now to busy working on his next task to be able to work on it again.
Now if you're thinking "Gee that production pipeline's fucked they should fix that.". Well unfortunately the only one who can fix it would rather doodle than lead his team, a man who fully believes that because this system has worked for years there is no reason to change it and yes this is how things have always been done. It was just far less noticeable because One: They always had less work. Two: The team wasn't as big and so the system never had its gaping flaws exposed.
The reason DC & Sploosh haven't been working much on upcoming stuff is that they know they need Stray to reel them in and remind them of what they can and can't do in the game which is a massive problem with them where they'll cook up insane plotlines and scenes only for Stray to point out they can't make it happen with what they have, in fact a large reason for the rebuild was the feature creep was straining the game to it's very limits it simply wasn't built to handle the rig system, achievements and pregnancy system. That last one apparently was a massive issue with the coder at the time it was added so fed up of trying to fit a square peg in a round hole that he just grabbed the metaphorical sledgehammer and brute forced it which as you can imagine causes all sorts of issues with the code later on.