- Jun 19, 2017
- 4,176
- 6,143
You are of course right with your first sentences but I disagree because DC said quite often that that's not the case. As said before, the current coder isn't even working fulltime (as far as I know he's a server admin in his main job) and there's just not enough work for anybody but DC to work fulltime. Sploosh (the writer) even said that he'd be really happy if they'd find a second artist, because in that case he could work fulltime for DC and wouldn't need his other job.You're assuming the thing that will take the most time is art, which is not necessarily the case. To use your example, if there's four years' worth of art to do, and six years' worth of code to do before final release, then increasing how fast they can do code would absolutely speed up the final release (from six years to a minimum of four). Even if DC had all of the art for the full game today, at this very moment, the release would still take however long it takes to do posing, coding, etc. unless you just want to put out a pile of images as .jpg/.png/.whatever files. This is the point I've been trying to explain to you; the art is not necessarily the limiting factor. Why you insist on disagreeing on what appears to be more a basic fact than anything else (there are things other than art that need to be finished before a release) is beyond me.
That's how the team says it is and that's what we should take as baseline. There's no need to talk about some hypothetícal scenario in which there's so much work that the coder and poser can't manage.
Edit: As said before, I don't want to sound like I'm against hiring another coder or poser, I'm just saying that it won't change the time until the game is done by any significant margin.
The time it takes to finish the game = the time DC needs to draw the art for the whole game + a few weeks to wrap up the last update.
All we could gain by hiring more coders/posers are the 3 to 4 weeks at the very end. That's it.
Last edited: