- Jan 21, 2022
- 10,387
- 20,209
It's Kim, one of the women from the dealership.Guys, who is the last girl on the gallery? Just after Tina.
It's Kim, one of the women from the dealership.Guys, who is the last girl on the gallery? Just after Tina.
It's been a long time - but not 2 years. It's been 19 months. No need to go to exaggeration. And if you actually want an answer - go ask on Picarto during one of his nearly daily streams.It's infuriating, it's been two years since the tech update, why isn't the developer hiring someone to help with the work and deliver the update sooner man.
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As someone with a lot of coding experience you have to realize that tech updates are entirely different than content updates. Content you can more or less predict because you go through cycles you get used to. Tech updates rarely go as planned. The work is more tedious and more trial and error intensive. I haven't seen a sweeping tech update that was ever done in a short amount of time.when people voted for the tech update back then DC said it would take as long as a regular update so 3-4 months. no one would have voted for it knowing it would take 2 years and more just to get bigger backgrounds
And it's not like they have to deal with the pressure of deadlines or quotas like most people. They can work at whatever pace & get paid. What's the incentive to work harder or more efficiently?As someone with a lot of coding experience you have to realize that tech updates are entirely different than content updates. Content you can more or less predict because you go through cycles you get used to. Tech updates rarely go as planned. The work is more tedious and more trial and error intensive. I haven't seen a sweeping tech update that was ever done in a short amount of time.
Taking them at their word is naive.
I was just about to write the sameImTransAndTiny already has that market locked with their mod.
You can use my mod which allows to change the font size. It's not yet finalized for the new version though, you may want to wait some days.Can the quest tab be a little bigger its hard to read it in mobile ver
I get what you saying, but i kinda feel like this type of Mindset shoots them back in the foot at some point. I mean in all honesty, and maybe it's only me, but in itself Summertime Saga is fantastic and really stands out. The Art is particular amazing and IMHO also unique, and the Concept is pretty neat. I mean i'm pretty sure there were Games kinda like this before as well, but for me it felt Summertime Saga made it atleast popular(if it wasn't the first one) within the H-Gaming community, and it felt like Games like Taffy Tales, A Town uncovered and such get a huge push and did pop out after Summertime Saga.Patreon "successes" by definition and design discourage a game from ever being completed.
Exactly right. The system of receiving money for an unfinished project - or incremental work - inherently creates a system that incentivizes NOT finishing a project.This is the majority of the top end patreon games, especially h games, and the primary reason why I don't ever back any that haven't proven themselves yet (like Dystopian Project), and even then I think real hard about their progress and content to time ratio.
Thing is, these projects very rarely finish or release in any more than a throwing out the trash and wiping your hand kind of way. Many of them are literally now 3-5 years beyond predictions for stuff, and then there's the 'ol famous "we took too long so we're going to have to scrap everything and do a complete do over on a new engine or with a new graphics or with 'better' features" only for the project to grind to a halt and release like no new meaningful content for years instead of finishing what they got, then building upon it for a sequel. Yiffalicious is a great example of that.
Look, I get that games need support, but the way I see it, a ton of indie devs have managed this better ways than patreon unless those other income streams are utterly and fully extra support, meaning you get squat for it in return, do well on their game, and use that to fund their next game.
Patreon "successes" by definition and design discourage a game from ever being completed. If you're making half a mil to a mil a year and have to split that with 3 people, all for a 10% complete fan project with barebones content, no 'sane' person would ever rush through that piggybank. There are literally untold hundreds of people spending 10-20 times what the final game will cost for 10% of its content and likely just as high a percentage it'll ever finish.
Like, it's some quick math right there lmao.
That's why I just don't sub anymore. I'll buy the final game to support them if it's worth it, and hey, I'm thankful there are enough whales out there happily wasting money so we get little tidbits of nice h content once in the blue moon, but that ain't going to be me chief.
Oh, don't get me wrong, I agree with you 100%. I love Summertime Saga, and there are other patreon games I would consider good games. However, this kind of slippery greed (though, honestly, that might be too harsh in some cases) isn't exclusive to patreon or H games. There are plenty of big name games/series out there ruined by chasing dollar signs.I get what you saying, but i kinda feel like this type of Mindset shoots them back in the foot at some point. I mean in all honesty, and maybe it's only me, but in itself Summertime Saga is fantastic and really stands out. The Art is particular amazing and IMHO also unique, and the Concept is pretty neat. I mean i'm pretty sure there were Games kinda like this before as well, but for me it felt Summertime Saga made it atleast popular(if it wasn't the first one) within the H-Gaming community, and it felt like Games like Taffy Tales, A Town uncovered and such get a huge push and did pop out after Summertime Saga.
My Point: I do think they are pretty competent Devs, and even if they would finish the Game too fast, i'm pretty sure they would find another great project, which also had a huge follower-base especially after such a great Game like StS is finisher (and i'm with you, i really hope the devs will sell it on Steam once it's finished). However if you drag it out so long and are so slow with the Updates,(atleast if it's on purpose) you will lose the goodwill of People and might screw it up at some point. So i find that rather weird approach....
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Also - i've to add i can see some Value with Patreon, for soem devs the only reason why they can work on something etc... and i understand less popular games or better say niche have a hard time which slows down the Progress....
Problem is - as an outsider it's hard to tell what kind of Dev is sitting behind it... one who exploits Patreon or one who struggles with the development (because to few supporteres and whatever). However it's kinda hard to believe in case of StS that it is the latter one.
...then DarkCookie would use his billions of dollars he scammed of poor sheep* to hire a top-notch lawyer that would simply have to point to the 1988 Supreme Court ruling in Hustler Magazine and Larry C. Flynt, Petitioners v. Jerry Falwell that states:Now of course, I would never do so, and I would never encourage anyone to do so, but if someone far less honorable were to contact Cookie and tell him that a series of very informative messages would be sent out regarding celebrity likenesses in his very profitable game to some very hungry lawyers, unless he picked up the fucking pace and finished this shit up in the next 2 months...
*just kidding[...] that the First and Fourteenth Amendments prohibit public figures from recovering damages for the tort of intentional infliction of emotional distress (IIED), if the emotional distress was caused by a caricature, parody, or satire of the public figure that a reasonable person would not have interpreted as factual.