- Nov 3, 2020
- 110
- 310
While it's true that SS has slowed down on updates quite significantly as of late, it's also hard to deny that the game isn't being worked on during that same time. I'm sure that I've stated this in multiple posts by now, but anyone can see the game being developed at least 3-4 times a week on average, and see the work that's being put into it to improve the over all experience.People defending patreon devs is always so funny to me.
For a large portion of them they'll do good work on a consistent schedule until they hit it big and then the milking begins while they kick back and relax. You'll be lucky to see them put out an update or two a year.
It's hard to get a sense that DC is milking anyone when you can literally watch him build the game almost daily.
I honestly don't know how other developers handle their business, but are any of them doing weekly streams to show their fan base what's going on? Are those devs having regular communication though live streams, who have attempted to explain the process countless times? Are there other devs who offer the game for free on their sites for literally anyone?
I've looked into a few and I see that they have a monthly, to semi monthly update post for their backers.
Their games are behind a pay wall, with higher tiered editions for a few extra scenes and outfits.
A lot of these games use the 3D models and the assets that as I understand it, are majority bought from asset stores. This means that it's not just the dev working on the game, but everyone else (probably hundreds of model makers) who've created something they've used, that allows for that game to be made quicker.
AFAIK, SS is entirely the work of one artist who creates every single scene, character and pose from scratch, and I honestly would prefer it remain that way, to keep consistency throughout.
It's honestly a head scratcher when you (people in general) try and compare the work and scope of SS to other games who for all intents and purposes, have hundreds of people working on a single game, be it directly or indirectly.