Always funny when patreon milkers pretend that the most complicated programming in the world is behind these Renpy games, which also require years of refactoring the entire code base every now and then.
You don't have to do a requirement analysis with some stupid stakeholders that don't know what they want since the games mostly already exist in an more or less advanced state, you don't have to adapt to some external new hype tech or services, you already have the Renpy engine and your code base that you can reuse, just rename the stupid variables and methods of the ex-dev and rewrite some of his yanderedevy if else statements.
I understand that this is sometimes annoying and unsatisfactory, but this is not a hobby project of a developer who gets 50 dollars a month. But it's always these wannabe junior devs who think that everyone would be better off if they could refactor 100% of a project's code base instead of improving some bad bits.
You don't have to do a requirement analysis with some stupid stakeholders that don't know what they want since the games mostly already exist in an more or less advanced state, you don't have to adapt to some external new hype tech or services, you already have the Renpy engine and your code base that you can reuse, just rename the stupid variables and methods of the ex-dev and rewrite some of his yanderedevy if else statements.
I understand that this is sometimes annoying and unsatisfactory, but this is not a hobby project of a developer who gets 50 dollars a month. But it's always these wannabe junior devs who think that everyone would be better off if they could refactor 100% of a project's code base instead of improving some bad bits.