I mean this is a core function of a lot of noob development. You don't create the game in a way that allows easy code modification and as a result it breaks things when you make a change to fix something else because you need to magically remember all 300 places you invoked that variable and adjust them. Sure 290 are pretty easy because even a monkey will notice it breaks core loops and super obvious parts of the game. When you're rushing to fix shit and get that sweet, sweet actual update high, it's not so easy to avoid forgetting or missing something.
It might sound strange, but we have this fun hobby where we visit various forums, observe, and occasionally document the strange and outlandish characters we encounter online. It's harmless and often quite rewarding, especially when we've been following someone for a long time. On this particular forum, we've found a small handful of characters who have become our favorites. At one point, Count Morado was a strong contender for our top 10 list.
We rarely make direct contact with the "oddities" we discover. While this might sound odd, it's really enjoyable. It's comparable to noticing a peculiar person at school or in your town—someone who stands out or behaves strangely—and then talking about and observing them from a safe distance.
its fun to speculate about what regulars on here look like behind the screen, what do they do in life and what causes them to act in a certain way. I suppose a closer comparison would be watching someone strange like Chris Chan and learning as much about these strange people as possible
re-writing the code in one month might be hardYes, re-writing code is hard. I do consulting and often my job is to upgrade out of date programs, it is time consuming but even project of this magnitute wouldn't take this long. They also have the benefit of having worked with the original code base and knowing the structure of the game.If you excusing this kind of slow development then it speaks plenty of the kind of "programmer" you are.
Yeah it ...definitively ... is strange . Likely harmless , but quite strange . To each their own , but i'd revisit and question some parts of my life , if my hobby and those of my friends , were to gawk at forum dwellers . It is for sure , to misuse the quote as usual , a matter of "gazing at the abyss , long enough for the abyss to gaze back at you" .It might sound strange, but we have this fun hobby where we visit various forums, observe, and occasionally document the strange and outlandish characters we encounter online. It's harmless and often quite rewarding, especially when we've been following someone for a long timr
i don't have a key unfortunatelyIt clearly says you need to activate Windows...
I remember it was called Sameface saga since its inception. Who tf likes the artwork here is beyond me.I remember when this was praised for the art work and how good of an adult game this was then others
Her content hasn't been reinstated, yet, in this preview of the tech update. Look at the splash screen on the game's menu to see what's in this version and what's slated yet to come.why dianne won't show up?? is there a bug??
Do you want to sleep until 2077? Are you a vampire, or what?wake me when Judith update is out
Yet I bet you whack it to 35 identical Daz games. Real Art > Cookie Cutter shit any day.I remember it was called Sameface saga since its inception. Who tf likes the artwork here is beyond me.
Might I suggest you go to the optometrist in the near future? Also, tastes differ, there's games with different artwork styles, you're not obligated to like them. This one at least has actual artwork versus AI crap.I remember it was called Sameface saga since its inception. Who tf likes the artwork here is beyond me.