And DC seems to think that's fine. He doesn't seem to have the pressure to need that money. It's your prediction which I'd say does not need to be true, especially not when it comes to h games.
I'd disagree. Patreons only pledge for the moment (especially since the game is free, so it's not even "payment" for the game itself in this case but for other perks) and there is no promise or let alone claim to a certain and defined final product. If they don't like what's coming, they stop paying and that's it. It's not like for example Star Citizen and all the other games where people have a right(!) to get a finished product and thus devs are forced to deliver.
You are still vague, very vague. He's drawing every day of the week full time so I don't see how you want to improve anything with more planning.
Of course you do, especially on this small scale. Because either DC personally has to spend the time to tell them what he wants and to correct it afterwards to suit the needs (which will eat into the time he can draw, especially since that will need in some cases as much time as drawing most the stuff himself) or he'll just accept what they deliver even if it's not what he wanted. At that point the control is gone.
Well, that's part of the problem. He hasn't an AAA studio, he's making his game at his own pace and people pay because they like it. Or have you ever seen someone paying money to Blizzard, EA and others because they like the company?
Most projects do not finish or succeed due to poor management, that is my point. I would like for that to be a non-issue.
That's a flaw with the system that can be somewhat remedied with upfront payment. Ultimately he does need money and patreon is a quasi-donation system. The reason why I use Star Citizen is because they had a ton of cash and ran out of money due to probably a myriad of reasons including management and expansion of features.
As I pointed out, my criticism is that he doesn't actually accomplish much during these streams. This is due to him joking around, polling for details, and waiting till the next day to actually finish something. I stated earlier that he does things that really should only take him 20-30 mins and it turns into 2+ hours. I'll say it again it's great for engagement on a Friday evening but an absolutely terrible way to develop a chunk of your game.
If what you say about multiple artists was true then no company would have them. This is were hiring the right person matters but to say that it will essentially "ruin" DC creative control or progression of the project is just flat out ignorant. If your project scope (as it's called) changes so too does the team. Part of the problem most likely stems from the fact the original features list was incredibly unreasonable to begin with just like so many other projects. The only difference here is that DC has the funds atm to possibly make it a reality if he smartly manages everything.
By himself* but with the help of others. This is no longer a one man show. People will buy a game just because it's a certain series or studio. I don't get your point there. Albeit they won't just throw money at a studio as a donation.
I've said my piece and I'm going in circles. Unless I could talk to DC and know the specifics on where everything is at, I have to state general things.
We'll see where the project goes.
The last thing I'll say is I've always seen at the end of a project the regret of not communicating, organizing, and planning more. Never the opposite.