Omnikuken
Conversation Conqueror
- Feb 22, 2018
- 7,561
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People have been moaning that since day 1, it keeps going up since then. Empty point failedActually, the strategy of doing as little as possible as long as the people pays ain't that bad. One day he'll lose the patreon subscribers, but as long as he doesn't spend the money in stuff, it's alright.
Take 4-5 dudes coding junk on top of each other for years, then get a 6th new dude and ask him to take all that and start from scratch, then pile on all the new 16:9 backgrounds/new locations/every scene re-posed/add future-proof stuff to help later builds and then make him do that part timeCode being the most extensive job here is kind of confusing. From my experience with code the sort of stuff they're doing isn't super taxing (though its been years since I tried my hand at it). Usually art is what takes the longest time to iron out all the wrinkles.
Posing however I totally get why that's a problem. One of the biggest time sinks on our last few projects.
Guess you missed the last 5+ years of dev time : art is longest but always 1st thing done. 2nd point in quote : aside mini-updates (like Daisy) nothing ever happened in ~2 months, you being positive it'll only take 1 more month when everything else is at least 4 doesn't make it reality. Also lol at "coding shouldn't be that long" : it's only been more than a year and it's not even 50%, good job thinking it'll achieve the other half in a monthLooking at the progress table you can clearly see that art and posing are the longest bits to do, maybe the rest is easier to get it done...
That's why I said maybe only 1 month left of work. Coding shouldn't be that long and since art and posing are basically done I'm positive about it.