It's fine. I decided to stop after a couple hours because it didn't seem worth it, but maybe it gets better later? The dialogue's pretty good, and there are plenty of fun characters. The premise isn't sexy, the gameplay is mostly clicking and re-clicking around, broken up by a combat system that would be fun if there were ever any deckbuilding elements and short, uninspired scenes.
The combat's okay, but there doesn't seem to be much to do with it, and it isn't sexy. Maybe later in the game it becomes a deckbuilder - one where you can pick skills that go into your deck, and specialize your character - but that sure doesn't seem to be the gameplay focus.
Instead, you just click on things. You wander around clicking until you've clicked on everything you can, then re-click things you already clicked in the hopes that something new popped up, then when you think you're done the chapter ends and you find out you missed something. The game lets you replay the chapter to find things you missed which is fine, but why make me waste my time wandering around until I happen to find the right button to hit? There's nothing fun or sexy about that.
In some ways the game is respectful of your time. The Quest Log system tells you when something's available, if you missed something important, or if you just have to wait to trigger the next event. Then again, if all I'm doing is scene-finding, and if I have to replay an entire chapter to try to find what I missed the first time, why not just put icons on the screen that tell me where to go next?
After a couple hours I had to replay a chapter three times to find everything, and there were only two okay scenes. Maybe it gets better later, but it feels like a ton of effort for very little payoff.
The combat's okay, but there doesn't seem to be much to do with it, and it isn't sexy. Maybe later in the game it becomes a deckbuilder - one where you can pick skills that go into your deck, and specialize your character - but that sure doesn't seem to be the gameplay focus.
Instead, you just click on things. You wander around clicking until you've clicked on everything you can, then re-click things you already clicked in the hopes that something new popped up, then when you think you're done the chapter ends and you find out you missed something. The game lets you replay the chapter to find things you missed which is fine, but why make me waste my time wandering around until I happen to find the right button to hit? There's nothing fun or sexy about that.
In some ways the game is respectful of your time. The Quest Log system tells you when something's available, if you missed something important, or if you just have to wait to trigger the next event. Then again, if all I'm doing is scene-finding, and if I have to replay an entire chapter to try to find what I missed the first time, why not just put icons on the screen that tell me where to go next?
After a couple hours I had to replay a chapter three times to find everything, and there were only two okay scenes. Maybe it gets better later, but it feels like a ton of effort for very little payoff.