- Aug 17, 2018
- 169
- 361
Music is rlly hard.Can't argue there. If you feel inspired go for it. In some cases, anything is better than nothing you know.
REALLY HARD.
holly cow, hey what u think of me posting some footage tomorrow?
Music is rlly hard.Can't argue there. If you feel inspired go for it. In some cases, anything is better than nothing you know.
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So that will be the banner, what u guys think?
That are the girls that will be on the first playtest thing.
Yeah that is a concept i will tryhard on the actual CG.
First one is laira, a girl that have a farm, so is like a farming rival (will have a farm minigame) kinda optional if u want to grind gear before go to some wave.
Second one is the boss (and face of the game) nafíri, she is the empress of the void, the strongestest being in this earth.
thir one is a recepcionist, i dont have a name, i want she to be a blond petite and is that.
So the dark skin laira will be medium booba size, nafiri will be huge mongabomga, and the nameless blond will be the flat line, kinda trio for the first release isnt dhusahdusahduahdsa
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You either improving or took your time with this one Looks good
Im trying very hard to improve, lets see if this works.You either improving or took your time with this one Looks good
Hard to say... it really depends on your approach. Experimenting with idea is one way to go for it. Can't really tell without reading about it or seeing in action. Good horror games are quite rarity, if you think you can pull it go for it, but don't wanna be placed at such position alone. It's quite complicated question to answer.So I'm doing a main menu Boss fight and thinked with myself that i should embrace Full horror atmosphere, what u guys think about that?
I want a very bad vibes, that will help to create a "forgotten by god world" but I'm kinda affraid of "trying too much" I'm mixing so many stuff on this that It can get just annoying or badHard to say... it really depends on your approach. Experimenting with idea is one way to go for it. Can't really tell without reading about it or seeing in action. Good horror games are quite rarity, if you think you can pull it go for it, but don't wanna be placed at such position alone. It's quite complicated question to answer.
EDIT : Since you aim to go with action more in your game, it could benefit more from such idea.
In my case whatever youll decide I know Ill give it a try wholeheartedly
True, while mixing different things together and expect it to work can sometimes lead to chaos, but on other hand there does exist projects that such approach compliment each other.I want a very bad vibes, that will help to create a "forgotten by god world" but I'm kinda affraid of "trying too much" I'm mixing so many stuff on this that It can get just annoying or bad
U right man, if no one is willing to try New shit i should be, i have nothing to lose but everything to earnTrue, while mixing different things together and expect it to work can sometimes lead to chaos, but on other hand there does exist projects that such approach compliment each other.
The best you can do to test it out, not fully dive into it but make small mockups instead. Which alone might spark even more ideas on combining or even more concentrating on single theme.
Being "afraid" and finding courage to go and do it, is exactly the crossroad people need to learn on crossing while facing doubts. You never know until you try, you know.
It's better to fall and learn from mistakes, rather than not try and walk away. It's part of the growth process.
You never know, maybe by embracing such approach can lead to something fascinating in process, that would be a big hit, and possibly inspiration to other artists
Simplicity is the key, after all ;p Stop doubting and just go make stuff the way you first envisioned
ps. dont forget sometimes game mechanics outshines art, its as crucial as visual representation, and can do drastic impact complimenting poor choices of art.
That's the spirit ! Keep it up and good luck o/U right man, if no one is willing to try New shit i should be, i have nothing to lose but everything to earn
Dont have a lot of stuff but i think i will share here as a video like a devlog anywayI’d be interested in testing it in the state it is in now. Might be 2-3 days until I give feedback, though. Unsure how my time allocation is until then.
Pb today i will release this banger.Dont have a lot of stuff but i think i will share here as a video like a devlog anyway