3.50 star(s) 2 Votes

volbells

Member
Game Developer
Feb 19, 2020
207
616
Finally a game where pee drinking is the main theme, can't wait to see where this goes! Maybe we can get some pee drinking filtered through panties, as he might not deserve to see them naked. Great work so far love it!!
Thanks for playing
 
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LexiTV

Active Member
Jan 24, 2018
682
1,092
Piss is unavoidable, but farts are avoidable. I think we have to have an intervention with the dev and discuss the finer art of Femdom censorship.
 

LexiTV

Active Member
Jan 24, 2018
682
1,092
I tried it 2 times. This game is literally unplayable. After the first spanking scene the MC tries to leave and the display "I can't go home yet" repeats endlessly. What's up with nobody pointing this out? Am I doing something wrong here?
 

volbells

Member
Game Developer
Feb 19, 2020
207
616
I tried it 2 times. This game is literally unplayable. After the first spanking scene the MC tries to leave and the display "I can't go home yet" repeats endlessly. What's up with nobody pointing this out? Am I doing something wrong here?
Walk around the city. Interact with all the characters.
 

LexiTV

Active Member
Jan 24, 2018
682
1,092
I like the overall concept, I like the sprites, and I like the general story outline and ideas. It definitely has some things I like... However... this is a game that completely relies on writing. It's like 95% text based. I think this game has a buttshot and pussyshot for each character, and that's pretty much it art-wise. So you may get the piss/scat/fart warning; however, it's only text-based. You won't ever get to see these things.

My biggest problem with the game is ... the actual writing. These sex scenes last 5 or 6 lines at most. Also, the writing is pretty basic. It's simply not doing it for me.


I'm not trying to bash it, but the amount of detail and depth is a joke. Does this game really have 200+ hours of work? In my opinion, forget the large city and countless maps. Focus more on the writing parts. Read some good smut stories, play some other femdom games, and please compare their scene depth & length with your own. I think it's blatantly obvious that you are pretty much-skipping everything. Your scenes feel like summaries of the actual scenes.... WHICH IS A HUGE PROBLEM. Why? You don't have full CGs to support your writing. Your game is as good as fully text-based. With this kind of writing it's a huge red flag. The game doesn't come together at all. You desperately need art to support every scene, or you need to improve your writing and create actual sex scenes and not just summaries. Also, your game relies so heavily on narration that it's almost comical. You have two characters interacting with each other, but the sex scenes have more narration than actual conversation. You know the basic rule when writing a story right?

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FlyingFrogs

New Member
Jul 13, 2018
10
16
Good start. Glad to see you're making games again. I like how Lion Man has preexisting and varied relationships with a variety of characters—relationships which will presumably be twisted in different ways as his descent continues.

Some QoL nitpicks:
  • The industrial map feels a bit bigger and emptier than it needs to be (mostly the empty space at the bottom), which could make finding events a little annoying down the road
  • Penelope's Shop doesn't really look like a shop/building/interactive thing and I'd have missed it if not for the text popup
  • I was a bit confused at first when I tried to interact with the many labelled buildings (Daisy's Wears, Fort Jailer, etc.), and nothing happened; it would be nice if pressing Z on their doors opened a basic "I don't need to go here right now" dialogue
  • It feels weird that the northwest road leading offscreen is a screen exit when the other, identical road-ends aren't. Would it make sense to add a glowing circle there, or something else to set it apart from the others, like a road sign?
 

volbells

Member
Game Developer
Feb 19, 2020
207
616
Good start. Glad to see you're making games again. I like how Lion Man has preexisting and varied relationships with a variety of characters—relationships which will presumably be twisted in different ways as his descent continues.

Some QoL nitpicks:
  • The industrial map feels a bit bigger and emptier than it needs to be (mostly the empty space at the bottom), which could make finding events a little annoying down the road
  • Penelope's Shop doesn't really look like a shop/building/interactive thing and I'd have missed it if not for the text popup
  • I was a bit confused at first when I tried to interact with the many labelled buildings (Daisy's Wears, Fort Jailer, etc.), and nothing happened; it would be nice if pressing Z on their doors opened a basic "I don't need to go here right now" dialogue
  • It feels weird that the northwest road leading offscreen is a screen exit when the other, identical road-ends aren't. Would it make sense to add a glowing circle there, or something else to set it apart from the others, like a road sign?
Good nitpicks, will consider them
 
3.50 star(s) 2 Votes