Review for Superheros Suck v1.651
Overall: 3.5/5 - The game is above average, but I would stop short of calling it good. The writing is exceptional, but the game needs a lot of work on the user interface, the "gaming experience", and some the models/rendering. Individual updates are rarely worth playing by themselves. If I had to guess, I'd say the developer didn't have a good plan on how the game would be broken down into pieces for development or individual updates and has changed the story a couple of times along the way.
Story: 3/5 - It's not terrible, but I don't find it particularly interesting or engaging. The story seemed to get worse after Mrs. Powell disappeared and the MC started interacting with Artimesia.
Writing: 5/5 - The writing is the star of the game.
Renders/Models: 3/5 - The renders in general don't have a lot of detail and are always a little grainy. They improve a little as the game progresses, but they aren't anywhere near where they should be in 2023. The models for the girls are good, but not outstanding. The models for various rooms and hallways the academy are out-of-place. They just seem so lifeless and artificial. It also looks like the models for the girls are rendered separately then "green screened" into the rooms.
Animations: 3.5/5 - Animations are relatively smooth and don't seem to sacrifice a lot of resolution/detail, but otherwise, they have the same issues as the renders.
Content: 4/5 - There's a decent amount of content and lewd content. The lewd scenes aren't really very erotic, though. The amount of content released from one update to the next is very inconsistent. Some updates have multiple lewd scenes and some are just a couple of conversations that you can read through in 5 minutes.
Gameplay: 1.5/5 - Gameplay is a sore spot for the game, and playing the game as new updates have been released has been a really poor experience.
- The sandbox is useless. The game is almost completely linear. The sandbox just exists to be a time-waster for grinding a few stats and to give an illusion of choice. It adds no value to the game at all. The user interface to navigate the sandbox did improve from the beginning, so at least that takes some of the frustration out of having the sandbox.
- Event triggering is mostly what forces grind. Some events only trigger one day per week or one time per day, and need to be performed multiple times, so... grind away.
- Some of the very early choices in the game seem really stupid and pointless, almost like the developer put them in to practice adding choices to the game.
- The hints are occasionally broken. Some examples:
- A hint for one girl's storyline said to "check on" another girl, so players try to do that but nothing happens, even for weeks of in-game time, because the trigger is actually the completion of a specific future point in that girl's storyline, not simply the act of checking on her. What the hint really should say is to continue the other girl's storyline.
- A hint says to wait for the Sunday lecture, but nothing happened, because something needed to happen first in another girl's storyline.
- All hints said to either check on another girl or finish other tasks at the academy of which there are none. The actual trigger was the lecture the following Sunday.
Bugs: 4/5 - I only encountered 1 bug that had to do with an event that triggered by using the elevator. It was fixed in the following update.