- Jul 26, 2023
- 9,169
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Yet somehow, people still will.I'm done with that crap. From now on it's Release One followed by Update 1, Update 2, Update 3, etc. Shouldn't be possible to get confused about that.
Yet somehow, people still will.I'm done with that crap. From now on it's Release One followed by Update 1, Update 2, Update 3, etc. Shouldn't be possible to get confused about that.
I don't think the last difficulty level is possible with the current available cards and without cheating.I've had two players on my Discord server beat it with some regularity and tell me about it, so it's definitely possible. Not for me, though. I'm not good enough at the game. I designed that difficulty level to be unfair and unbalanced to really test the most dedicated players. It is meant to live up to its name.
version 1.0.0 - is this game completed or damn near?I'm the game's developer and will be actively participating in this thread. If you'd like to try my previous game, Long Live the Princess, you can find it here.
I would also greatly appreciate it if you would visit myYou must be registered to see the linksorYou must be registered to see the linkspages, but no pressure. The most important thing is that you enjoy the game.
Brutal is the intended high-end difficulty for players with well-built deck and plenty of experience with the game, so it should feel difficult right now. Also consider this: these difficulties are designed around the idea that you're not supposed to do them right away but return to them later after upgrading your deck... and more importantly, after upgrading the model cards. This is not possible in the current version, which means you'll feel weaker now with a good deck than you will when the game is more mature.4. Brutal - this is where the difficulty curve suddenly goes very steep. Extremely luck dependent, the challenge cards become massive, can easily overwhelm you, not giving you enough time to upgrade. If you don't roll 3+ engines on the first turn and then perfectly roll upgrades with increasing levels before reshuffling you might as well go to the main menu and start over. Also the double damage golden skill upgrade is absolutely crucial here, can't think of any successful strategy without it. I have only few wins on this difficulty after MANY tries with different decks.
Let's make something clear right away so there are no misunderstandings: I didn't make Insane to be beatable right now. I designed it to be hellishly unfair and so punishing that most players would fail in turn 3. I tuned it to such a point that I expected that no player would be able to beat it right now, but I was very interested in seeing them try. By making this difficulty unfair, I would force players to try and break the game systems and find exploits to balance things back in their favor, and this would allow me to discover flaws in the game mechanics that might need ironing out.5. Insane - I won't believe until I see a video proof of someone winning without cheating. The challenges have simply too much health. I can think of a way to win but that would require preparing the deck in a special order or even manually choosing best cards against given challenges, certainly not random. Would be possible with saving/loading every turn if the game had such option, otherwise nope. If anybody claims it's reliably doable ask them to stream it on discord and see for yourself.
An important caveat, though: The "This isn't working" card was bugged in that version, making it cost 0 to play regardless of the current Burnout level. You can see this in the screenshot. This bug was fixed for the full release of Supermodel: DoD, and this changes the balance somewhat. It's been less than two days since I released this version, so people haven't had a ton of time to try and beat Insane yet, especially since it takes a while to gather all the necessary cards.3 x Act Like a Pro
1 x Backup Plan
2 x Capture Her Beauty
2 x Concentration
3 x Deep Breath
1 x Duct Tape
1 x Energy Drink
1 x Everything is a Nail
1 x Let Her Take Charge
2 x Mutual Understanding
1 x Passion
1 x Professionalism
1 x Quick Break
3 x Ready When You Are
1 x Resolve
1 x Resourcefulness
3 x Sensual Lighting
3 x This isn't Working
3 x Well Prepared
just started.version 1.0.0 - is this game completed or damn near?
This description is not at all how it worked for me. Once I had all the rares, rare packs started giving me cards of other rarities until I had every card in the game, including the epics (for example, the last pack I opened to finish off the collection gave me 2 epics because I already had everything else). I never got any booster points, although I suppose now that I have literally every card it will start to give me some. I basically played the lower difficulties only a couple times to get some decent cards and then spammed the difficulty (brutal?) where you get two packs in order to get the rest of the cardsBasically, the booster point mechanic is there as a way for you to get something out of a match where you don't get the booster pack you're supposed to. This only happens once you own all cards of a specific rarity. For example, if you own all the rare cards currently in the game, the blue booster pack will no longer drop for you. If you win a match that's supposed to give you this type of booster pack, you then get booster points instead that you can spend on different booster packs, even ones of higher rarity if you repeat this a few times.
Huh, I believe I may have gotten things mixed up quite a bit here. You're right in that I'm wrong. The mechanics for winning booster packs don't work the way I described. I got so caught up in how the booster pack purchase screen works that I applied its mechanics to winning packs, and that's not correct at all.This description is not at all how it worked for me. Once I had all the rares, rare packs started giving me cards of other rarities until I had every card in the game, including the epics (for example, the last pack I opened to finish off the collection gave me 2 epics because I already had everything else). I never got any booster points, although I suppose now that I have literally every card it will start to give me some. I basically played the lower difficulties only a couple times to get some decent cards and then spammed the difficulty (brutal?) where you get two packs in order to get the rest of the cards
Thank you very much for saying this. I composed all the music in this game myself after years of not composing anything at all, so I have been very nervous about how it would be received.I've been stuck in the main menu for half an hour now listening to the godlike trance. Game may not be a stroker but it's definitely a banger.
Nicely done!View attachment 4022859 View attachment 4022871
imho for "confidence" deck that are essentially "ramp" deck and "Trust" being aggro, "skill" is rather boom or bust and lack the identity that other deck. Also the frequency of enemy type is not consistent that I just skip the confidence removal and hope it would not come up
You remind me of the review of the Outer Wilds that complained about the same thing. I don't even know what to say to you...why make a game that you cant even make a save? ill pass maybe next update it will have been added
game autosaves when reached end of ep/ch.i played princess it had alot of save slots who makes games where you CANT save?