It's included temporarily until it is officially updated.Does this still require Get Lucky or have you come up with a workaround? It sounds like Get Lucky has not been updated in awhile.
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/locations/loc_school.rpy", line 639, in script call
call jackson_school_mischief3
File "game/locations/loc_school.rpy", line 669, in script call
call jackson_school_mischief2
File "game/func_time.rpy", line 97, in script call
call after_class_events
File "game/locations/loc_school.rpy", line 3238, in script call
call storyline1_freddy_study
File "game/content/content_storyline1.rpy", line 245, in script call
call storyline1_investigate_tamara
File "game/content/content_storyline1.rpy", line 1458, in script call
call storyline1_investigate_tamara_3
File "game/content/content_storyline1.rpy", line 1815, in script
ent_bum "Hey! You can't be here!"
Exception: Sayer ent_bum is not a function or string.
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/locations/loc_school.rpy", line 639, in script call
call jackson_school_mischief3
File "game/locations/loc_school.rpy", line 669, in script call
call jackson_school_mischief2
File "game/func_time.rpy", line 97, in script call
call after_class_events
File "game/locations/loc_school.rpy", line 3238, in script call
call storyline1_freddy_study
File "game/content/content_storyline1.rpy", line 245, in script call
call storyline1_investigate_tamara
File "game/content/content_storyline1.rpy", line 1458, in script call
call storyline1_investigate_tamara_3
File "game/content/content_storyline1.rpy", line 1815, in script
ent_bum "Hey! You can't be here!"
File "D:\Users\merly\Documents\www\SuperPowered_v0.30.00-pc\renpy\ast.py", line 657, in execute
raise Exception("Sayer %s is not a function or string." % self.who.encode("utf-8"))
Exception: Sayer ent_bum is not a function or string.
Windows-8-6.2.9200
Ren'Py 7.1.1.929
SP 0.30.00
Wed Jan 02 22:02:50 2019
This is a base game error. I think it has been fixed in 0.31.03.Exception: Sayer ent_bum is not a function or string.
I have moved some code around and renamed some of Baal's variables. Hopefully this will resolve the problem. If not, report the error and attach a save.NameError: global name 'random' is not defined
Can't save anymore after any fight
I was unable to reproduce this problem in the current code. So either Baal fixed something, or the code changes above might have got it.Exception: Could not pickle <module 'random'
KeyError: u'Obsessive2APF'
I'm sorry, but an uncaught exception occurred.
After initialization, but before game start.
OverflowError: value too large to convert to short
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "D:\Games\SuperPowered_v0.31.03-RADIO\renpy\bootstrap.py", line 313, in bootstrap
renpy.main.main()
File "D:\Games\SuperPowered_v0.31.03-RADIO\renpy\main.py", line 440, in main
renpy.game.script.report_duplicate_labels()
File "D:\Games\SuperPowered_v0.31.03-RADIO\renpy\script.py", line 907, in report_duplicate_labels
if renpy.parser.report_parse_errors():
File "D:\Games\SuperPowered_v0.31.03-RADIO\renpy\parser.py", line 2787, in report_parse_errors
renpy.display.error.report_parse_errors(full_text, error_fn)
File "D:\Games\SuperPowered_v0.31.03-RADIO\renpy\display\error.py", line 187, in report_parse_errors
error_fn=error_fn,
File "D:\Games\SuperPowered_v0.31.03-RADIO\renpy\game.py", line 281, in invoke_in_new_context
return callable(*args, **kwargs)
File "D:\Games\SuperPowered_v0.31.03-RADIO\renpy\display\error.py", line 45, in call_exception_screen
return renpy.ui.interact(mouse="screen", type="screen", suppress_overlay=True, suppress_underlay=True)
File "D:\Games\SuperPowered_v0.31.03-RADIO\renpy\ui.py", line 289, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "D:\Games\SuperPowered_v0.31.03-RADIO\renpy\display\core.py", line 2672, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
File "D:\Games\SuperPowered_v0.31.03-RADIO\renpy\display\core.py", line 3158, in interact_core
self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn)
File "D:\Games\SuperPowered_v0.31.03-RADIO\renpy\display\core.py", line 2075, in draw_screen
renpy.config.screen_height,
File "render.pyx", line 487, in renpy.display.render.render_screen
File "render.pyx", line 235, in renpy.display.render.render
File "D:\Games\SuperPowered_v0.31.03-RADIO\renpy\display\layout.py", line 722, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 147, in renpy.display.render.render
File "render.pyx", line 235, in renpy.display.render.render
File "D:\Games\SuperPowered_v0.31.03-RADIO\renpy\display\layout.py", line 722, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 147, in renpy.display.render.render
File "render.pyx", line 235, in renpy.display.render.render
File "D:\Games\SuperPowered_v0.31.03-RADIO\renpy\display\layout.py", line 722, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 147, in renpy.display.render.render
File "render.pyx", line 235, in renpy.display.render.render
File "D:\Games\SuperPowered_v0.31.03-RADIO\renpy\display\screen.py", line 669, in render
child = renpy.display.render.render(self.child, w, h, st, at)
File "render.pyx", line 147, in renpy.display.render.render
File "render.pyx", line 235, in renpy.display.render.render
File "D:\Games\SuperPowered_v0.31.03-RADIO\renpy\display\layout.py", line 722, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 147, in renpy.display.render.render
File "render.pyx", line 235, in renpy.display.render.render
File "D:\Games\SuperPowered_v0.31.03-RADIO\renpy\display\layout.py", line 1124, in render
st, at)
File "render.pyx", line 147, in renpy.display.render.render
File "render.pyx", line 235, in renpy.display.render.render
File "D:\Games\SuperPowered_v0.31.03-RADIO\renpy\display\layout.py", line 1571, in render
cwidth, cheight = sizeit('c', width, height, 0, 0)
File "D:\Games\SuperPowered_v0.31.03-RADIO\renpy\display\layout.py", line 1566, in sizeit
rend = render(pos_d[pos], width, height, st, at)
File "render.pyx", line 147, in renpy.display.render.render
File "render.pyx", line 235, in renpy.display.render.render
File "D:\Games\SuperPowered_v0.31.03-RADIO\renpy\display\layout.py", line 1571, in render
cwidth, cheight = sizeit('c', width, height, 0, 0)
File "D:\Games\SuperPowered_v0.31.03-RADIO\renpy\display\layout.py", line 1566, in sizeit
rend = render(pos_d[pos], width, height, st, at)
File "render.pyx", line 147, in renpy.display.render.render
File "render.pyx", line 235, in renpy.display.render.render
File "D:\Games\SuperPowered_v0.31.03-RADIO\renpy\display\viewport.py", line 264, in render
surf = renpy.display.render.render(self.child, child_width, child_height, st, at)
File "render.pyx", line 147, in renpy.display.render.render
File "render.pyx", line 235, in renpy.display.render.render
File "D:\Games\SuperPowered_v0.31.03-RADIO\renpy\display\layout.py", line 925, in render
surf = render(d, width - x, rh, cst, cat)
File "render.pyx", line 147, in renpy.display.render.render
File "render.pyx", line 235, in renpy.display.render.render
File "D:\Games\SuperPowered_v0.31.03-RADIO\renpy\text\text.py", line 1911, in render
layout = Layout(self, width, height, renders, splits_from=virtual_layout)
File "D:\Games\SuperPowered_v0.31.03-RADIO\renpy\text\text.py", line 711, in __init__
textsupport.tweak_glyph_spacing(all_glyphs, lines, target_x_delta, target_y_delta, maxx, y) # @UndefinedVariable
File "textsupport.pyx", line 964, in renpy.text.textsupport.tweak_glyph_spacing
File "textsupport.pxd", line 75, in renpy.text.textsupport.Line.y.__set__
OverflowError: value too large to convert to short
Windows-8-6.2.9200
Ren'Py 7.1.3.1092
SP 0.31.03
Fri Jan 04 01:27:44 2019
Try running the game again. I got the same type of error when I first ran it but it's been fine ever since. I think it does a little on the fly compiling or something the first time you run it.I got this error while launching a totally fresh installed game with Radioactive:
Code:I'm sorry, but an uncaught exception occurred. After initialization, but before game start. OverflowError: value too large to convert to short [quote] -- Full Traceback ------------------------------------------------------------ Full traceback: File "D:\Games\SuperPowered_v0.31.03-RADIO\renpy\bootstrap.py", line 313, in bootstrap renpy.main.main() File "D:\Games\SuperPowered_v0.31.03-RADIO\renpy\main.py", line 440, in main renpy.game.script.report_duplicate_labels() File "D:\Games\SuperPowered_v0.31.03-RADIO\renpy\script.py", line 907, in report_duplicate_labels if renpy.parser.report_parse_errors(): File "D:\Games\SuperPowered_v0.31.03-RADIO\renpy\parser.py", line 2787, in report_parse_errors renpy.display.error.report_parse_errors(full_text, error_fn) File "D:\Games\SuperPowered_v0.31.03-RADIO\renpy\display\error.py", line 187, in report_parse_errors error_fn=error_fn, File "D:\Games\SuperPowered_v0.31.03-RADIO\renpy\game.py", line 281, in invoke_in_new_context return callable(*args, **kwargs) File "D:\Games\SuperPowered_v0.31.03-RADIO\renpy\display\error.py", line 45, in call_exception_screen return renpy.ui.interact(mouse="screen", type="screen", suppress_overlay=True, suppress_underlay=True) File "D:\Games\SuperPowered_v0.31.03-RADIO\renpy\ui.py", line 289, in interact rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs) File "D:\Games\SuperPowered_v0.31.03-RADIO\renpy\display\core.py", line 2672, in interact repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs) File "D:\Games\SuperPowered_v0.31.03-RADIO\renpy\display\core.py", line 3158, in interact_core self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn) File "D:\Games\SuperPowered_v0.31.03-RADIO\renpy\display\core.py", line 2075, in draw_screen renpy.config.screen_height, File "render.pyx", line 487, in renpy.display.render.render_screen File "render.pyx", line 235, in renpy.display.render.render File "D:\Games\SuperPowered_v0.31.03-RADIO\renpy\display\layout.py", line 722, in render surf = render(child, width, height, cst, cat) File "render.pyx", line 147, in renpy.display.render.render File "render.pyx", line 235, in renpy.display.render.render File "D:\Games\SuperPowered_v0.31.03-RADIO\renpy\display\layout.py", line 722, in render surf = render(child, width, height, cst, cat) File "render.pyx", line 147, in renpy.display.render.render File "render.pyx", line 235, in renpy.display.render.render File "D:\Games\SuperPowered_v0.31.03-RADIO\renpy\display\layout.py", line 722, in render surf = render(child, width, height, cst, cat) File "render.pyx", line 147, in renpy.display.render.render File "render.pyx", line 235, in renpy.display.render.render File "D:\Games\SuperPowered_v0.31.03-RADIO\renpy\display\screen.py", line 669, in render child = renpy.display.render.render(self.child, w, h, st, at) File "render.pyx", line 147, in renpy.display.render.render File "render.pyx", line 235, in renpy.display.render.render File "D:\Games\SuperPowered_v0.31.03-RADIO\renpy\display\layout.py", line 722, in render surf = render(child, width, height, cst, cat) File "render.pyx", line 147, in renpy.display.render.render File "render.pyx", line 235, in renpy.display.render.render File "D:\Games\SuperPowered_v0.31.03-RADIO\renpy\display\layout.py", line 1124, in render st, at) File "render.pyx", line 147, in renpy.display.render.render File "render.pyx", line 235, in renpy.display.render.render File "D:\Games\SuperPowered_v0.31.03-RADIO\renpy\display\layout.py", line 1571, in render cwidth, cheight = sizeit('c', width, height, 0, 0) File "D:\Games\SuperPowered_v0.31.03-RADIO\renpy\display\layout.py", line 1566, in sizeit rend = render(pos_d[pos], width, height, st, at) File "render.pyx", line 147, in renpy.display.render.render File "render.pyx", line 235, in renpy.display.render.render File "D:\Games\SuperPowered_v0.31.03-RADIO\renpy\display\layout.py", line 1571, in render cwidth, cheight = sizeit('c', width, height, 0, 0) File "D:\Games\SuperPowered_v0.31.03-RADIO\renpy\display\layout.py", line 1566, in sizeit rend = render(pos_d[pos], width, height, st, at) File "render.pyx", line 147, in renpy.display.render.render File "render.pyx", line 235, in renpy.display.render.render File "D:\Games\SuperPowered_v0.31.03-RADIO\renpy\display\viewport.py", line 264, in render surf = renpy.display.render.render(self.child, child_width, child_height, st, at) File "render.pyx", line 147, in renpy.display.render.render File "render.pyx", line 235, in renpy.display.render.render File "D:\Games\SuperPowered_v0.31.03-RADIO\renpy\display\layout.py", line 925, in render surf = render(d, width - x, rh, cst, cat) File "render.pyx", line 147, in renpy.display.render.render File "render.pyx", line 235, in renpy.display.render.render File "D:\Games\SuperPowered_v0.31.03-RADIO\renpy\text\text.py", line 1911, in render layout = Layout(self, width, height, renders, splits_from=virtual_layout) File "D:\Games\SuperPowered_v0.31.03-RADIO\renpy\text\text.py", line 711, in __init__ textsupport.tweak_glyph_spacing(all_glyphs, lines, target_x_delta, target_y_delta, maxx, y) # @UndefinedVariable File "textsupport.pyx", line 964, in renpy.text.textsupport.tweak_glyph_spacing File "textsupport.pxd", line 75, in renpy.text.textsupport.Line.y.__set__ OverflowError: value too large to convert to short Windows-8-6.2.9200 Ren'Py 7.1.3.1092 SP 0.31.03 Fri Jan 04 01:27:44 2019
I have considered something like this, but have left it out for concern of mild spoilers. The hint system will eventually provide for this (once all the hints are in place), and is opt-in.Maybe a good idea would be to have a box with a ? while the scene/interation isn't unlocked yet and after it is the ?
Nothing happening on my end, but I don't have a scene unlocked either. What are you seeing?I get an error every time I try to enter at tamara misc page in tracking
Have you ran it more than once, per the installation instructions in the first post?renpy.game.script.report_duplicate_labels()
here is the error, if you need the full traceback let me knowNothing happening on my end, but I don't have a scene unlocked either. What are you seeing?
Hunh. Can you attach a save, please?File "game/radioactive/screen/TrackingScene.rpy", line 27, in <module>
$ CharVar = set([CharScene[k]["cat"][2] for k in CharScene.keys() if RaTrack.NewTracking[k] and CharScene[k]["cat"][1] == aScene])
IndexError: list index out of range
It has get lucky built in, I'm playing right now and the option pops normally, you probably didn't activate get lucky, you need to select felix felicis or kobayashi maru in the save menu. It should be GL: Off for youDoes the new ver have GetLucky built in? I just downloaded the new game and Rad mod, but when I started a fresh game I didn't get the option to pick Mom & Sophie on Wed (it did just Mom without asking), and on Friday when I went to Persuasion class I "was distracted" and only got 1XP.
I re-extracted the Rad Mod and copied the game folder over again and it made no change. I also confirmed Cheat Mode was on.
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/func_action_processing.rpy", line 62, in script call
call phoneicons ()
File "game/util/func_images.rpy", line 3, in script call
call char_stats (get_char_by_ikey(interact_who))
File "game/screen/screen_stats.rpy", line 29, in script call
call HandleRaTrackingScreen(RaChar[char.ikey])
File "game/radioactive/screen/TrackingScreen.rpy", line 19, in script
call screen RaTrackingScene(RaTrack, _return)
File "renpy/common/000statements.rpy", line 519, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "game/radioactive/screen/TrackingScene.rpy", line 4, in execute
screen RaTrackingScene(RaTrack, aType):
File "game/radioactive/screen/TrackingScene.rpy", line 4, in execute
screen RaTrackingScene(RaTrack, aType):
File "game/radioactive/screen/TrackingScene.rpy", line 11, in execute
hbox:
File "game/radioactive/screen/TrackingScene.rpy", line 16, in execute
vbox:
File "game/radioactive/screen/TrackingScene.rpy", line 17, in execute
frame:
File "game/radioactive/screen/TrackingScene.rpy", line 18, in execute
has vbox
File "game/radioactive/screen/TrackingScene.rpy", line 23, in execute
for aScene in CharCat:
File "game/radioactive/screen/TrackingScene.rpy", line 24, in execute
hbox:
File "game/radioactive/screen/TrackingScene.rpy", line 27, in execute
$ CharVar = set([CharScene[k]["cat"][2] for k in CharScene.keys() if RaTrack.NewTracking[k] and CharScene[k]["cat"][1] == aScene])
File "game/radioactive/screen/TrackingScene.rpy", line 27, in <module>
$ CharVar = set([CharScene[k]["cat"][2] for k in CharScene.keys() if RaTrack.NewTracking[k] and CharScene[k]["cat"][1] == aScene])
IndexError: list index out of range
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/func_action_processing.rpy", line 62, in script call
call phoneicons ()
File "game/util/func_images.rpy", line 3, in script call
call char_stats (get_char_by_ikey(interact_who))
File "game/screen/screen_stats.rpy", line 29, in script call
call HandleRaTrackingScreen(RaChar[char.ikey])
File "game/radioactive/screen/TrackingScreen.rpy", line 19, in script
call screen RaTrackingScene(RaTrack, _return)
File "C:\Games\RPG Maker\SuperPowered_v0.31.03-pc\renpy\ast.py", line 1859, in execute
self.call("execute")
File "C:\Games\RPG Maker\SuperPowered_v0.31.03-pc\renpy\ast.py", line 1847, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
File "C:\Games\RPG Maker\SuperPowered_v0.31.03-pc\renpy\statements.py", line 179, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 519, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "C:\Games\RPG Maker\SuperPowered_v0.31.03-pc\renpy\exports.py", line 2724, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "C:\Games\RPG Maker\SuperPowered_v0.31.03-pc\renpy\ui.py", line 289, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "C:\Games\RPG Maker\SuperPowered_v0.31.03-pc\renpy\display\core.py", line 2662, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
File "C:\Games\RPG Maker\SuperPowered_v0.31.03-pc\renpy\display\core.py", line 3049, in interact_core
root_widget.visit_all(lambda i : i.per_interact())
File "C:\Games\RPG Maker\SuperPowered_v0.31.03-pc\renpy\display\core.py", line 521, in visit_all
d.visit_all(callback, seen)
File "C:\Games\RPG Maker\SuperPowered_v0.31.03-pc\renpy\display\core.py", line 521, in visit_all
d.visit_all(callback, seen)
File "C:\Games\RPG Maker\SuperPowered_v0.31.03-pc\renpy\display\core.py", line 521, in visit_all
d.visit_all(callback, seen)
File "C:\Games\RPG Maker\SuperPowered_v0.31.03-pc\renpy\display\screen.py", line 424, in visit_all
callback(self)
File "C:\Games\RPG Maker\SuperPowered_v0.31.03-pc\renpy\display\core.py", line 3049, in <lambda>
root_widget.visit_all(lambda i : i.per_interact())
File "C:\Games\RPG Maker\SuperPowered_v0.31.03-pc\renpy\display\screen.py", line 434, in per_interact
self.update()
File "C:\Games\RPG Maker\SuperPowered_v0.31.03-pc\renpy\display\screen.py", line 619, in update
self.screen.function(**self.scope)
File "game/radioactive/screen/TrackingScene.rpy", line 4, in execute
screen RaTrackingScene(RaTrack, aType):
File "game/radioactive/screen/TrackingScene.rpy", line 4, in execute
screen RaTrackingScene(RaTrack, aType):
File "game/radioactive/screen/TrackingScene.rpy", line 11, in execute
hbox:
File "game/radioactive/screen/TrackingScene.rpy", line 16, in execute
vbox:
File "game/radioactive/screen/TrackingScene.rpy", line 17, in execute
frame:
File "game/radioactive/screen/TrackingScene.rpy", line 18, in execute
has vbox
File "game/radioactive/screen/TrackingScene.rpy", line 23, in execute
for aScene in CharCat:
File "game/radioactive/screen/TrackingScene.rpy", line 24, in execute
hbox:
File "game/radioactive/screen/TrackingScene.rpy", line 27, in execute
$ CharVar = set([CharScene[k]["cat"][2] for k in CharScene.keys() if RaTrack.NewTracking[k] and CharScene[k]["cat"][1] == aScene])
File "game/radioactive/screen/TrackingScene.rpy", line 27, in <module>
$ CharVar = set([CharScene[k]["cat"][2] for k in CharScene.keys() if RaTrack.NewTracking[k] and CharScene[k]["cat"][1] == aScene])
IndexError: list index out of range
Windows-8-6.2.9200
Ren'Py 7.1.1.929
SP 0.31.03
Fri Jan 04 02:38:22 2019