- Jul 21, 2017
- 182
- 351
Actually, another thought occurred to me. Some of the odd problems people seem to run into in the base game seem to be caused by bad rollbacks. It is possible the lunch scene is getting corrupted. (I mean, that isn't even the right directory for the lunch scene in the error text.)I'll probably wait for the next version then.
Looks like you're just missing the file work1_lunch1.png, all you have to do is rename a .png to that exact name and put it where Sandra's cgs are, which I'd guess are in characters/sandra/ based on the error. Open up char_Sandra.rpy and look for the declaration to know for sure. Instead of adding a placeholder image with the right name you can just comment out the call that requests the imageHi, I have an issue with Sandra and Derek lunch events in v0.24.01+Get Lucky+Radioactive, with either using cheats or not and on any Get Lucky setting. This also appeared to me in v0.23.
You don't have permission to view the spoiler content. Log in or register now.
Does any of you guys know the sollution? This problem is not happening anywhere else (as far as I remember). Thanks for anyone looking into it.
No, that is not quite what is happening here. That's not a proper file in the game, nor is the directory of the error the correct one for the lunch pictures. The image definitions also don't look like that. The lunch definition is Characters/Sandra/Misc/[sd.pose].png, while the normal sprite (which is what the game appears to be trying to use) is Characters/Sandra/[sd.outfit]_[sd.pose].png. The bracketed parts indicate variables, and the paths are extensions of game\images.Looks like you're just missing the file work1_lunch1.png...
Don't really understand what you are saying exactly. Maybe that the game doesn't recognize your saves after you add mods. I have never encountered this problem myself, so I have no advice. And "it doesn't work" is not enough information to investigate with.when i want to put a mod even get lucky my games do not want to remember it makes me always wrong why i have my well in the game folder but it does not work
Have you ran it twice, as per the installation instructions?I must be doing something wrong but I cant figure out what.
Have you ran it twice, as per the installation instructions?
(Also, in the future, please attach your error file rather than quote it. It was almost impossible to reply to your post due to its size.)
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/func_action_processing.rpy", line 18, in script call
call interacts (get_char_by_ikey(interact_who)) from _call_interacts
File "game/func_action_processing.rpy", line 235, in script
call screen interact(char)
File "renpy/common/000statements.rpy", line 519, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "game/screen/screen_interact.rpy", line 81, in execute
screen interact(char):
File "game/screen/screen_interact.rpy", line 81, in execute
screen interact(char):
File "game/screen/screen_interact.rpy", line 497, in execute
imagebutton:
File "game/screen/screen_interact.rpy", line 497, in keywords
imagebutton:
File "game/screen/screen_interact.rpy", line 500, in keywords
if chatoptions_available:
File "game/screen/screen_interact.rpy", line 500, in keywords
if chatoptions_available:
File "game/screen/screen_interact.rpy", line 506, in keywords
if player.power_MAN == 0:
File "game/screen/screen_interact.rpy", line 510, in keywords
elif player.power_MAN >= 2:
AttributeError: 'Person' object has no attribute 'gab_topic3'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/func_action_processing.rpy", line 18, in script call
call interacts (get_char_by_ikey(interact_who)) from _call_interacts
File "game/func_action_processing.rpy", line 235, in script
call screen interact(char)
File "G:\games\Adult\Renpy\SuperPowered_v0.25.00-win\renpy\ast.py", line 1828, in execute
self.call("execute")
File "G:\games\Adult\Renpy\SuperPowered_v0.25.00-win\renpy\ast.py", line 1816, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
File "G:\games\Adult\Renpy\SuperPowered_v0.25.00-win\renpy\statements.py", line 177, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 519, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "G:\games\Adult\Renpy\SuperPowered_v0.25.00-win\renpy\exports.py", line 2664, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "G:\games\Adult\Renpy\SuperPowered_v0.25.00-win\renpy\ui.py", line 287, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "G:\games\Adult\Renpy\SuperPowered_v0.25.00-win\renpy\display\core.py", line 2635, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
File "G:\games\Adult\Renpy\SuperPowered_v0.25.00-win\renpy\display\core.py", line 3019, in interact_core
root_widget.visit_all(lambda i : i.per_interact())
File "G:\games\Adult\Renpy\SuperPowered_v0.25.00-win\renpy\display\core.py", line 511, in visit_all
d.visit_all(callback)
File "G:\games\Adult\Renpy\SuperPowered_v0.25.00-win\renpy\display\core.py", line 511, in visit_all
d.visit_all(callback)
File "G:\games\Adult\Renpy\SuperPowered_v0.25.00-win\renpy\display\core.py", line 511, in visit_all
d.visit_all(callback)
File "G:\games\Adult\Renpy\SuperPowered_v0.25.00-win\renpy\display\screen.py", line 420, in visit_all
callback(self)
File "G:\games\Adult\Renpy\SuperPowered_v0.25.00-win\renpy\display\core.py", line 3019, in <lambda>
root_widget.visit_all(lambda i : i.per_interact())
File "G:\games\Adult\Renpy\SuperPowered_v0.25.00-win\renpy\display\screen.py", line 430, in per_interact
self.update()
File "G:\games\Adult\Renpy\SuperPowered_v0.25.00-win\renpy\display\screen.py", line 611, in update
self.screen.function(**self.scope)
File "game/screen/screen_interact.rpy", line 81, in execute
screen interact(char):
File "game/screen/screen_interact.rpy", line 81, in execute
screen interact(char):
File "game/screen/screen_interact.rpy", line 497, in execute
imagebutton:
File "game/screen/screen_interact.rpy", line 497, in keywords
imagebutton:
File "game/screen/screen_interact.rpy", line 500, in keywords
if chatoptions_available:
File "game/screen/screen_interact.rpy", line 500, in keywords
if chatoptions_available:
File "game/screen/screen_interact.rpy", line 506, in keywords
if player.power_MAN == 0:
File "game/screen/screen_interact.rpy", line 510, in keywords
elif player.power_MAN >= 2:
File "<screen language>", line 511, in <module>
AttributeError: 'Person' object has no attribute 'gab_topic3'
Windows-8-6.2.9200
Ren'Py 6.99.14.3.3347
SP 0.25.00
Sat Jun 09 20:42:55 2018
I have confirmed Radioactive as working when installed correctly from the archive. This suggests there is something wrong with the copy on your drive.I followed all the steps to install this mod, when I click on any of the girls I get this error.
AttributeError: 'Person' object has no attribute 'gab_topic3'
I'm sorry, but an uncaught exception occurred.
While loading <'Image' u'SLDR/time_idle.png'>:
File "game/func_action_processing.rpy", line 192, in script
call screen kitchen
File "renpy/common/000statements.rpy", line 519, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
IOError: Couldn't find file 'SLDR/time_idle.png'.
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/func_action_processing.rpy", line 192, in script
call screen kitchen
File "D:\Documents\MEGAsync Downloads\SuperPowered_v0.25.00-win\renpy\ast.py", line 1828, in execute
self.call("execute")
File "D:\Documents\MEGAsync Downloads\SuperPowered_v0.25.00-win\renpy\ast.py", line 1816, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
File "D:\Documents\MEGAsync Downloads\SuperPowered_v0.25.00-win\renpy\statements.py", line 177, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 519, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "D:\Documents\MEGAsync Downloads\SuperPowered_v0.25.00-win\renpy\exports.py", line 2664, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "D:\Documents\MEGAsync Downloads\SuperPowered_v0.25.00-win\renpy\ui.py", line 287, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "D:\Documents\MEGAsync Downloads\SuperPowered_v0.25.00-win\renpy\display\core.py", line 2635, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
File "D:\Documents\MEGAsync Downloads\SuperPowered_v0.25.00-win\renpy\display\core.py", line 3118, in interact_core
self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn)
File "D:\Documents\MEGAsync Downloads\SuperPowered_v0.25.00-win\renpy\display\core.py", line 2041, in draw_screen
renpy.config.screen_height,
File "render.pyx", line 485, in renpy.display.render.render_screen
File "render.pyx", line 233, in renpy.display.render.render
File "D:\Documents\MEGAsync Downloads\SuperPowered_v0.25.00-win\renpy\display\layout.py", line 717, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 145, in renpy.display.render.render
File "render.pyx", line 233, in renpy.display.render.render
File "D:\Documents\MEGAsync Downloads\SuperPowered_v0.25.00-win\renpy\display\layout.py", line 717, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 145, in renpy.display.render.render
File "render.pyx", line 233, in renpy.display.render.render
File "D:\Documents\MEGAsync Downloads\SuperPowered_v0.25.00-win\renpy\display\layout.py", line 717, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 145, in renpy.display.render.render
File "render.pyx", line 233, in renpy.display.render.render
File "D:\Documents\MEGAsync Downloads\SuperPowered_v0.25.00-win\renpy\display\screen.py", line 661, in render
child = renpy.display.render.render(self.child, w, h, st, at)
File "render.pyx", line 145, in renpy.display.render.render
File "render.pyx", line 233, in renpy.display.render.render
File "D:\Documents\MEGAsync Downloads\SuperPowered_v0.25.00-win\renpy\display\layout.py", line 717, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 145, in renpy.display.render.render
File "render.pyx", line 233, in renpy.display.render.render
File "D:\Documents\MEGAsync Downloads\SuperPowered_v0.25.00-win\renpy\display\behavior.py", line 724, in render
rv = super(Button, self).render(width, height, st, at)
File "D:\Documents\MEGAsync Downloads\SuperPowered_v0.25.00-win\renpy\display\layout.py", line 1116, in render
st, at)
File "render.pyx", line 145, in renpy.display.render.render
File "render.pyx", line 233, in renpy.display.render.render
File "D:\Documents\MEGAsync Downloads\SuperPowered_v0.25.00-win\renpy\display\im.py", line 580, in render
return cache.get(self, render=True)
File "D:\Documents\MEGAsync Downloads\SuperPowered_v0.25.00-win\renpy\display\im.py", line 266, in get
surf = image.load()
File "D:\Documents\MEGAsync Downloads\SuperPowered_v0.25.00-win\renpy\display\im.py", line 625, in load
surf = renpy.display.pgrender.load_image(renpy.loader.load(self.filename), self.filename)
File "D:\Documents\MEGAsync Downloads\SuperPowered_v0.25.00-win\renpy\loader.py", line 555, in load
raise IOError("Couldn't find file '%s'." % name)
IOError: Couldn't find file 'SLDR/time_idle.png'.
Windows-8-6.2.9200
Ren'Py 6.99.14.3.3347
SP 0.25.00
Sun Jun 10 07:10:07 2018
SLDR is part of GetLucky. Reinstall SuperPowered and GetLucky, and try running the game before adding Radioactive. If you still encounter this error, you should report it in that mod's thread.IOError: Couldn't find file 'SLDR/time_idle.png'.
By no means do I expect any one person to try to check if every variant of every scene is working correctly. But I figure between the lot of us we will eventually figure it out.Will check it out but that would probably take some time to test.
I have no idea. Not sure why the base game would care about extra data it isn't using. Especially given how easily it can recover from missing data.Is there any way to make the saves functional at non modded versions?