For me personally, what makes a great game is building a relationship with the characters.
I find that spending hours learning and building relationships with the characters, especially if they open up and show their weaknesses and vulnerabilities. Emotions are key. If I can empathize with and feel emotions with/for the characters, then I can consider the game one of the greats.
I think great examples of this are Leap of Faith and STWA.
I find that spending hours learning and building relationships with the characters, especially if they open up and show their weaknesses and vulnerabilities. Emotions are key. If I can empathize with and feel emotions with/for the characters, then I can consider the game one of the greats.
I think great examples of this are Leap of Faith and STWA.