- Oct 5, 2019
- 26
- 99
I do enjoy real gameplay in adult games, and to be honest, I get easily bored playing VN. But I prefer when the gameplay is about the sex, like training, having dialogues who help develop the background and the possible path for the character, etc.
As a rpg fan, I love skill points, characters sheets and crafting. Crafting is a powerful tool to keep the player invested in the game: he feels like he's really doing something, advancing in the story and develops gameplay.
For example, I really enjoyed Cost of Survival: different characteristics, some "survival" elements (hunger, sanity...), and it's not really crafting per se, but you unlock rooms and stuff, who unlock gameplay. Sold Girl Town also has some very decent gameplay, with training and money management.
As for survival, I'm not sure how to do it. Something like day/night gameplay, with gathering/crafting during days and sexy-sex during nighttime? But the main problem is the same: how to have two parallel gameplays without spending 5 years in development? Mini-games seem the obvious answer, but how to make them interesting and relevant is another thing. Or the good old: "sending your girls in gathering missions", but what does the MC during this time?
As a rpg fan, I love skill points, characters sheets and crafting. Crafting is a powerful tool to keep the player invested in the game: he feels like he's really doing something, advancing in the story and develops gameplay.
For example, I really enjoyed Cost of Survival: different characteristics, some "survival" elements (hunger, sanity...), and it's not really crafting per se, but you unlock rooms and stuff, who unlock gameplay. Sold Girl Town also has some very decent gameplay, with training and money management.
As for survival, I'm not sure how to do it. Something like day/night gameplay, with gathering/crafting during days and sexy-sex during nighttime? But the main problem is the same: how to have two parallel gameplays without spending 5 years in development? Mini-games seem the obvious answer, but how to make them interesting and relevant is another thing. Or the good old: "sending your girls in gathering missions", but what does the MC during this time?