Progress Report
Long time no see.
Today I wanted to share some reviews on the game that I have released.
Profit
12/1 ~ 3/1
511,604 yen
3/1 ~ 5/13
286,166 yen
Knightress of Nautika : 382 sold
Slaves of Nautika : 1930 sold
Thoughts
The new game I have creates was performing lower than expected.
I have some reviews that say why.
I will just capture some of the "heartbreaking" reviews to keep me motiviated. XD
I like this reviewer a lot.
This guy is very specific on what he did and did not like.
The main points
1. Very bad R18 animations
- Need Better animation (Body parts thrust through / stab empty air)
- Need Better Facial expression (Heroines face is a expressionless mask)
2. Camera is far too close
3. Not enough information on how the game works
4. You cant lose the game
5. Unpolished
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As far as I know, there is no game over. When the player's physical strength reaches zero, he is naked and revived, and the game seems to be able to continue as it is. It's an invincible state. Therefore, I think you can definitely clear it, but I strongly recommend that you clear it with your clothes on.
Clearing with your clothes on means starting over from the save point when you lose your physical strength. But this is quite difficult. It's because the enemy is so strong. I'm dying. But that's why it's fun to get a sense of accomplishment when you win.
It's a game with almost no mystery solving or searching elements, and it's all about playing against enemies. I don't think it's very fun to fight in an invincible state (well, I'm sure you'll still struggle a lot).
```
Main points
1. No mystery solving or searching elements only enemies
2. You cant lose the game, no challenge no fun
Main points
1. Need better game mechanisms
2. No way to restore clothes
3. Combat is clunky
3. Sex scenes are bad
- No jiggle physics
4. No gallery
5. The satge props is cool but needs more
6. Do not like ragdoll animations
Main points
1. The game does not guide you enough to show you the way
2. Endless loop of dead rape dead rape ....
Main points
1. Another person having problems that the game does not guide you enough to show you the way
```
I bought a female knight from Notica and played it. The powerful battle scene, dark dungeon, and the torture scene of an adult and whiplash female knight who creates an adult atmosphere unlike Lori's previous movie were very good. Thank you for releasing the fun game.
I especially liked the scene of hoisting with chains and fixing it to a triangular wooden horse. In addition to the sound effects of the realistic whip, the animation of whipping violently changed in the first half and the second half was wonderful. The whipping scene was quite high in the previous movie "Notica Slaves."
My opinion includes my personal preference for the next movie, but I would be happy if there were a change in facial expressions in the torture scene, a whipping torture from the front, back, left and right surrounded by enemies, lifting and whipping with an annal hook, fully responding to the game pad, and freely viewing the torture scene after clearing
```
Main points
1. Wants better R18 animations
- Whipmarks
- Facial Expressions
- Wants variaty of whipping animations
Final points of reviewers
1. Want better R18 animations
- No body part thrust / stab / go through
- Facial expression
- Whipmarks
- More variaty of animations
2. Not enough information on how the game works
- map does not guide you enough
- Need better explaining tutorials
3. Want a game over
- Quite a lot of reviewers want a game over
4. Want better game mechanisms
- Restore clothing
- Better combat
- Better capture system
- Better Camera work
5. Want a gallery
6. Errors Bugs
- Does not work on some computers
7. Need better polish
Improvements on my next game
Now I am working on yet another game.
I have been working for a month for a prototype and a system.
I will try to make more improvements on what you guys have wanted and requested.
Better game mechanics
A lot of people asked for clothing systems.
I will add them in game as items
Better captivity system
This was requested a lot too.
I am thinking of the monsters having a lifecycle. And within that lifecycle you need to find ways to escape with gameplay.
The previous game did not have R18 stuff as "Gameplay" itself and people did not seem to like this.
As they say that they just gets fucked, killed fucked killed again and again...
Gallery system
This is also requested a lot.
A must feature.
Better animations
I will also add better animations (requested a lot)
facial expressions
Jiggle physics
Whipmarks
I will try to make better quality as people requested.
Errors
For the errors, I am planning on grouping playtesters.
The main problem is that I do not and cannot buy and test out all the graphics cards and all the cpus and all the windows versions. I will try to make a group of playtersters in discord and in return make then play the game for free.
This will help me test out the game in a lot of computers and specs that I cannot cover.
Finally
As a game dev in general, I do get emotional and hurt by some reviews.
To be honest I got a bit "triggered" and wanted to fight.
But if you look at it another way it is just a way to learn what is bad in your games.
Do you know "Scott Cawthon" the creator of "Five nights at Freddys"?
This guy have made 70 games over 20 years!
70 fukkin games! And I just made 3.
20 years! 2 fukkin decades of work. And look at me, I am just on my 5th month.
Most of his games are shit. He had a lot of reviews that shit on his game.
But the reason he made FNAF is because of one review.
It critisized that the characters looks scary almost like a machine.
But because of that one hate review, he made FNAF.
When life gives you lemons, make lemonade.
Marketing, publishing and coding is important
But I think this is a good enough lesson for me and all the makers out there.
Lets have faith and make the best in what we have.
We will get better.