sw 4 game scanario & characters connections

BigSexy57

Member
Apr 13, 2019
186
309
Hello, world!
Dear friends. I've played several of porn games, from few ganres, formats and game engines i felt interest to, and i feel like i have interest for that topic - i mean making an own view on porn game development. It's more than just fap, milking patreons, or doing something with no actual aim. I've got a story on my mind, got some ideas about charaters and gamplay options, also got some spare time for self learning and wish to give it a try about making an own porn game.
The problem is - it's hard for me to organise my thoughts, to bring all the many parts of gameplay ideas to a solid mosaic or puzzle, where all the pieces unites in one storytelling image.
So, the question for experienced gamedevs is - please suggest a gamedev software which can help in writing a non-linear story for a (porn) game.
I want to create a character descriptions library; character mutual connections, influence and events map; a non-linear story branches; a library of ideas for gameplay options, and maybe something that i don't know yet what will be needed for making a good porn game gamedev plan.
Maybe it's one software or a combination of several programms. Please feel free to share your positive experience about that topic here in public answers or in private messages, if you want to share it in secret way.
Thank you for your attention. Have a good gamedev. ^_^
 

GamesMtP

Well-Known Member
Game Developer
Jul 2, 2017
1,268
3,368
I'd suggest you find some good games you like and check what they used. Then pick up Ren'py and Daz3d. Or HS2/VAM instead of Daz if you prefer the look/working with them/hardware dictates it. Learn them to a decent level and report back in 2024.

No one here has any secrets, just preferences. The above is by far the most popular.
 

coffeeaddicted

Well-Known Member
Apr 13, 2021
1,825
1,481
I don't think you need special software for *porn* games.
Any software should work.
Though i think writing it down is probably better.

One thing though.
If you never developed a game, this will be an adventure. I toyed with the idea myself but concluded that i simply don't to invest so much time. So i render here and there for fun.

Creating a game can be fun, but you need to understand the code. Practice makes a master.
Good luck. May the force be with you. It wasn't with me. :rolleyes:
 

BigSexy57

Member
Apr 13, 2019
186
309
find some good games you like
To be honest - there are none. I like just some parts of very few games. That parts inspired me to give them a proper birth as a working gameplay things, because none of it were made good enough or were not even started to be implemented into a gameplay options, from drafts, promises, or thoughts on a mind.
Ren'py and Daz3d
No, and no. I respect those who waste time on it, but currently that's not the way. Not HS2/VAM, and not unity as well. I have better engines on my mind, to give it a try. They can appear to be not so perfect that i expect, but at least they will be not that hopeless, for my needs, imho.
report back in 2024
My mind works better. But true problem for me - is to orginise a quick start. After first 1% of the journey have just started - consider it done, that's already a half of success, in my case.
I don't think you need special software for *porn* games.
Usual porn game don't necessary to have a story at all. Just tits, dicks, pussies, and some code. I agree - that is the mainstream, from all what we can see around here. I just let it be, as it is, my its intenal nature, all i can do about it - to keep external from that swamp, that's a minimal requirement to have a chance to produce anything different.
The most sexy part of my view on gameplay is the non-linear story itself, natural behaviour of the realistic characters, and options which can provide to a player access to his own imagination, chemistry and magic connection with dreams - to make it live in player's mind, as much as he can understand it, on diffrent levels of the storytelling of the game. And porn here is just a tool to find a key for primitive attention triggers. So yeah, i don't care about how usually it should be done to make yet another *porn* game rubish. I just know what i need to make a good game and share it with the human beeing for its own good :)
On that step it may be usefull to waste some time on researches of better software which i currently have to use for non-linear strory writing. If i will find it - good. If not - it will not stop me. Current software not that convinient as i wish it to be, but my brain can deal with it as well to make a non-linear scenario map and options plan to travel on it.
If you never developed a game, this will be an adventure.
It sure already is.
concluded that i simply don't to invest so much time.
"He who says he can and he who says he can't, are both usually right." (c) Henry Ford
you need to understand the code
I hate it. I can make it work, i guess, but it makes me think too algorithmical. I wish i could avoid that, and i know some tools which can allow it, more or less. I wish i could find a coding friend with similar or directly oposite way of thining.
May the force be with you. It wasn't with me.
You don't know da power of de dark side. (Maybe because it actually don't have true power, for real).
The owls are not what they seems.
 
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coffeeaddicted

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Apr 13, 2021
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To be honest - there are none. I like just some parts of very few games. That parts inspired me to give them a proper birth as a working gameplay things, because none of it were made good enough or were not even started to be implemented into a gameplay options, from drafts, promises, or thoughts on a mind.

No, and no. I respect those who waste time on it, but currently that's not the way. Not HS2/VAM, and not unity as well. I have better engines on my mind, to give it a try. They can appear to be not so perfect that i expect, but at least they will be not that hopeless, for my needs, imho.

My mind works better. But true problem for me - is to orginise a quick start. After first 1% of the journey have just started - consider it done, that's already a half of success, in my case.

Usual porn game don't necessary to have a story at all. Just tits, dicks, pussies, and some code. I agree - that is the mainstream, from all what we can see around here. I just let it be, as it is, my its intenal nature, all i can do about it - to keep external from that swamp, that's a minimal requirement to have a chance to produce anything different.
The most sexy part of my view on gameplay is the non-linear story itself, natural behaviour of the realistic characters, and options which can provide to a player access to his own imagination, chemistry and magic connection with dreams - to make it live in player's mind, as much as he can understand it, on diffrent levels of the storytelling of the game. And porn here is just a tool to find a key for primitive attention triggers. So yeah, i don't care about how usually it should be done to make yet another *porn* game rubish. I just know what i need to make a good game and share it with the human beeing for its own good :)
On that step it may be usefull to waste some time on researches of better software which i currently have to use for non-linear strory writing. If i will find it - good. If not - it will not stop me. Current software not that convinient as i wish it to be, but my brain can deal with it as well to make a non-linear scenario map and options plan to travel on it.

It sure already is.

"He who says he can and he who says he can't, are both usually right." (c) Henry Ford

I hate it. I can make it work, i guess, but it makes me think too algorithmical. I wish i could avoid that, and i know some tools which can allow it, more or less. I wish i could find a coding friend with similar or directly oposite way of thining.

You don't know da power of de dark side. (Maybe because it actually don't have true power, for real).
The owls are not what they seems.
I am lazy with the quoting.

I have to be honest. I too came here to just see the sex action. If there was a story too, ok, why not.
But i have to say that most games i had played are boring. Some have nice mechanics but i myself are not interested in other endings and i think most don't as well.
It starts with the choices. Most are not real choices. When i started out to code a choice based game, that i never released anyway, it just seemed very unreal. I am sure someone who has a plan, a vision, can archive things i wasn't able to do.
I mean, i have many ideas but i remember talking on this board and i think it was Anne O nymous that said, games usually don't get finished because the author did not thought about the ending, or actual personal issues or game mechanics that don't work.
So what you layed out makes very real sense. Because relationships need to be thought before even starting a game.
I think a game were i thought "this works really great" was Love of my Life. Not most favorite i think, but it's a great story with lots of emotions. When it is done, i will buy it even.
I think porn itself isn't a mechanic but something that draws people in. And i can say, it isn't easy to make something believable.

I was working with DAZ for..... 1 year. I probably majored for basics or advanced. Hard to tell. There is still so many things i don't. But the slowness of the program is a major issue for me. Though it's faster than poser as i read once.
Now, i am starting to dive into Blender. This seems really great. Real 3D software and your imagination. One additional reason for me to try Blender is, it's multi Platform. I kind of hated to have to have a NVidia card just to be able to render fast.
There are even assets for free. But you have to do more previous work. Character is one issue but that's another topic.

I know my limits, though i can make good images (i think). Storywise, i had many ideas but i think they would better placed in a comic. Just concentrating on horny stuff.
One tip. Keep you first renders, even the next... and the next and after a year compare them to your current work. You will be surprised in a positive way. Hopefully. ;)

Coding. I am pretty lame at it. I got as far that i can understand the basics and as i wrote some month ago, it remindes of Basic of old.
RenPy, i think that is what we were talking, is pretty powerful for what it is. Big Plus, it's Python based.
So lots of material out there and free.
My tip, or rather what everyone says, start basic. Definitely use unren to decode some games to get a better idea. Helped me.

There is another factor for me.
I am older. Not 80 but middle aged. Leave it at it.
So i don't want to invest really a lot of time for no gain, than for myself maybe. Money will not flow back and life happens. Or rather it would happen without me.
So i don't want to do that and rather spend time with real people.
The one thing i realized with DAZ (probably any other serious software as well) it sucks the life out of you.
Setting up a scene takes really time. Now, if you fine with some overexposures, maybe quicker. Of course it depends also on experience. The more you know, the quicker you be done.
Here is a shot i actually like, even though it's unfinished.
https://f95zone.to/threads/render-settings-and-tips-tricks.159590/post-10785564

But this guy is way better.
https://f95zone.to/threads/render-settings-and-tips-tricks.159590/post-10775713

Don't fear. If you have time to spare, why not? What you got to lose?

Another point i like to make is, that it is very hard to make a real story. What i mean by that, is sex doens't happen when you are 18, but usually earlier. So you can not show it. Interestingly rape seems to be ok. I don't get that logic really.
In any case i still render shit and have fun but more on a personal level and sharing on one of the DAZ threads.

I am nothing and a blip. There are others that are more knowledgeable and probably have better tips. I wish you all the best.
 

TheRedMyst

Newbie
Game Developer
May 9, 2023
87
1,244
I just use Excel for all of my story and character planning, and I'm really happy with it. Stick some flowcharts in for a non-linear story. Some professional writers do their planning with Scrivener.

Though I think it's very important to find a balance between planning and doing, otherwise you might burn out before getting started. I find that it's only when you throw your characters into 'real' situations, that you really start understanding them.

Good luck bro. :)
 

anne O'nymous

I'm not grumpy, I'm just coded that way.
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My mind works better. But true problem for me - is to orginise a quick start. After first 1% of the journey have just started - consider it done, that's already a half of success, in my case.
There's a big contradiction in this, with in top a impossibility.
If your mind was working better, you wouldn't need to force it to follow an organized workflow. And there's no quick start when you are doing game development ; it always starts by a long preparation time where you build the story, search for the most accurate game mechanism, and all.
Oh, of course, there's people who jump on it once they have the starts of an idea, it suffice to look at the number of abandoned games to see it. But something in the proof tell me that it's not the best idea one can have.


Usual porn game don't necessary to have a story at all. Just tits, dicks, pussies, and some code. I agree - that is the mainstream, from all what we can see around here.
It's not even 30% of the games that can be found here. And when limiting to games that goes past the fifth updates it drop to 10% if not less.


The most sexy part of my view on gameplay is the non-linear story itself, natural behaviour of the realistic characters, and options which can provide to a player access to his own imagination, chemistry and magic connection with dreams - to make it live in player's mind, as much as he can understand it, on diffrent levels of the storytelling of the game. And porn here is just a tool to find a key for primitive attention triggers. So yeah, i don't care about how usually it should be done to make yet another *porn* game rubish. I just know what i need to make a good game and share it with the human beeing for its own good :)
The more time I pass on this forum, the more I tend to think that what apply to writers also apply to game creators... If you want to be a good game creator, the first thing to do is to play lot of games.
You are talking big, but most of that is just dreams that are unreachable because they can't be translated into reality. And in the same time you show a clear lack of knowledge regarding nowadays reality of the adult gaming scene.
So far, view the way you talk about it, you're just going to the wall at full speed. What mean that, yeah, you need something that would let you organize your workflow. But even a diagram on a sheet of paper would be enough to show you the effective complexity of that amazing dream that seem so easy when still just in your mind.


On that step it may be usefull to waste some time on researches of better software which i currently have to use for non-linear strory writing. If i will find it - good. If not - it will not stop me. Current software not that convinient as i wish it to be, but my brain can deal with it as well to make a non-linear scenario map and options plan to travel on it.
Well, there's tons of none linear stories available here. From Karlsson's Gambit to Super Powered, passing by Summertime Saga, and so many others. The first one being served by a heavy storytelling, the second by a heavy none linearity, while the third fall in between. So, you just have to find one and ask its author what he use to organize both the story flow and workflow.
But something tell me that you'll be deceived by the answer.


I hate it. I can make it work, i guess, but it makes me think too algorithmical. I wish i could avoid that, and i know some tools which can allow it, more or less. I wish i could find a coding friend with similar or directly oposite way of thining.
It's really the most amazing part of your project. You want to make a game that will heavily rely on its code, and don't want to code. This while thinking that there's tools that can allow this.
But the truth is that the more you put abstraction layers between the code and you, the more you'll need to works for the code to not be broken when not used on optimal condition, and to not produce shit looking result. And like you discarded the sole game engine that can produce something of quality with the less efforts...
 

coffeeaddicted

Well-Known Member
Apr 13, 2021
1,825
1,481
Why not make a small game? Lesser ambitious but a test ground for a future more ambitious game.
I don't know how many times i started over creating a thing, i thought is a game. It wasn't.

I am huge believer in fantasy. The purpose of game should be to turn on a players imagination. Not every thing should be presented. Otherwise it's just an actual porn fab show.
In that sense a game like A Wife and a Mother is actually a good game. It was a favorite of mine when i started out here.
The game is great in teasing. Though i lost interest in the story after awhile.

Another game i would like to cite is Zeno's Anthology [v0.2.9.5] [Chemical Fire]
Rather than concentrating on a big story, it just takes a scene. I consider this a good plan. Especially for a first game.

Another problem is not so much if you can do it but rather, will your partner actually accept it. Assuming you have a partner.
Because making a game takes a lot of time, it will be strain on a relationship. Another thing to think about it.

It took me a year where i can say, hey i can make good renders. Not everyone uses DAZ though. But the point is, learning.
There is of course also the question if you need good renders at all.

Another thing i didn't realize when starting is more of a practical one.
A second, dedicated developer machine.
Why? Because this machine will contain your game. This machine shouldn't be connected to the internet. The sole purpose is, that nothing can happen to your game code, and graphics due a virus or worst, erased harddrive.
There are a lot of people that use only one computer. So whatever you do with it, your game project may not be save.