This game clearly has some love in it, but it lacks technical polish in story and design.
For the story, you will not be changing the protagonist's path in any way or making decisions that amount to anything beyond "Do you want to show or hide x fetish in upcoming scenes?" I think choiceless stories like this can be successful, but they require a professional level erotica writer, because the game is just a novel at that point.
Swords and Submission is not at that level. It has a wealth of fetishes available, but it's a wham-bam-thank-you-maam story where the protagonist is sexually submitting to a stranger in front of his friend within minutes of meeting her and the reader is never given the chance to empathize with the protagonist, feel his conflict/fight, or see his slow fall to submission. On top of all of that, the sex scenes themselves feel a bit too summarized and can't make up their mind whether they want to focus on the voyeur's perspective or the recipient.
On the UI side, there's also some issues. While it's not the worst scene design I've ever seen, the backgrounds were sometimes immersion-breaking because of how stark they were or how the lighting didn't match. This isn't nearly as bad as the poorly optimized animations, however. I'm running this game on a pretty powerful rig and I still had a stutter before every animation.
Overall, I thought Swords and Submission was very impressive for a game that came out of nowhere, but it could've benefited from a little more time in the oven.
For the story, you will not be changing the protagonist's path in any way or making decisions that amount to anything beyond "Do you want to show or hide x fetish in upcoming scenes?" I think choiceless stories like this can be successful, but they require a professional level erotica writer, because the game is just a novel at that point.
Swords and Submission is not at that level. It has a wealth of fetishes available, but it's a wham-bam-thank-you-maam story where the protagonist is sexually submitting to a stranger in front of his friend within minutes of meeting her and the reader is never given the chance to empathize with the protagonist, feel his conflict/fight, or see his slow fall to submission. On top of all of that, the sex scenes themselves feel a bit too summarized and can't make up their mind whether they want to focus on the voyeur's perspective or the recipient.
On the UI side, there's also some issues. While it's not the worst scene design I've ever seen, the backgrounds were sometimes immersion-breaking because of how stark they were or how the lighting didn't match. This isn't nearly as bad as the poorly optimized animations, however. I'm running this game on a pretty powerful rig and I still had a stutter before every animation.
Overall, I thought Swords and Submission was very impressive for a game that came out of nowhere, but it could've benefited from a little more time in the oven.