I read shanno's review and I think it's a travesty that it's bringing this great game down. A game shouldn't be evaluated on the systems it could have, but on the systems it has. So I'll talk about the points he brought up.
1. Plot
It doesn't have one. All it has are calls to action. And that's not a bad thing, games can be just fun to play.
You are in school, there's zombies and you have a broken mop. Escape.
2. Difficulty
Mostly agree. I just don't think the pistol outshines the mop. You can use only the mop all the way to the third map and it's introduction of dogs, which are faster than your mop attack and jump on you before you can stun lock them. Before that point you only need the pistol for the ogre boss.
3. Combat
I don't think this would be improved by the introduction of a parry system since your attacks have both stun and knockback. And grenades would just remove all the challenge, which we've already agreed is on point.
4. Mechanics
Of course the good mechanics are related to combat, that's the entire purpose of the game. And while I agree that i-frames could be shorter since currently you can cheese most of the game if you surrender -> escape -> run -> repeat on basically every map, I think i-frames are where they should be for the later maps, with the flower men running faster than you.
5. Overworld
Yeah, it's a bit lacking in mechanics, can't disagree there. It would be nice if the game had more navigation options like alternative paths, crawling, stairs, etc.
6. Length
Totally agree there, the people who made this really know their game design. Difficulty scaling is great, every weapon feels necessary, the amount of porn/playtime is incredibly high.
7. Performance
My pc ran the game perfectly and disk space isn't really a concern for me. I did however found 3 separate bugs.
First one was while having the save game dialog open, one of the enemies grabbed me. This closes the save dialog but never returns control over the character, so I couldn't escape from the enemy or get up after they were finished.
Second one was on an interaction with a save point, I kept replaying the health recovery sound effect over and over again.
Third one was when I was trying to see if the half flower man had a different game over cg from the other flower man. When I realized they were the same I just kept clicking to go to the next animation, this broke the game. Last two wouldn't play. And, since the game only allows you to go back to the main menu after the last one finishes playing, I had to restart the game.
8. Art
You've seen the screen captures, you know how good the art is.
9. Scene quality
Same as art.
I don't think it should have intentional porn. This is fundamentally a game about being raped. For those looking for intentionality plus rape there are corruption games. The horse and door scenes are jokes, funny ones too.
10. Variety
Whilst I agree that there's a lack of variety in enemy scenes (1 for each and 4? of them have a threesome variant), it's my understanding that instead of having 3 different scenes for 4 enemies you got 12 enemies with 1 scene each. You even praised how the game introduces new enemies all the time. This is what allows that to happen.
11. Dialogue
There's about 4 lines of text for every enemy. 2 are for when they start a scene, and 2 are for when they finish. They're chosen at random.
It's basically garnish. It's not a story focused game so I'm happy it's there at all, but it's not impactful in any way.
12. Translation
Some mistakes here or there, but nothing offensive. Way better than you'd expect from a MLT.
13. Voice acting
Would be nice to have. Easy too, considering how little there would be to voice.
Final rating 5/5. I don't think the small shortcomings it has amount to 20% of what I can give this game.
1. Plot
It doesn't have one. All it has are calls to action. And that's not a bad thing, games can be just fun to play.
You are in school, there's zombies and you have a broken mop. Escape.
2. Difficulty
Mostly agree. I just don't think the pistol outshines the mop. You can use only the mop all the way to the third map and it's introduction of dogs, which are faster than your mop attack and jump on you before you can stun lock them. Before that point you only need the pistol for the ogre boss.
3. Combat
I don't think this would be improved by the introduction of a parry system since your attacks have both stun and knockback. And grenades would just remove all the challenge, which we've already agreed is on point.
4. Mechanics
Of course the good mechanics are related to combat, that's the entire purpose of the game. And while I agree that i-frames could be shorter since currently you can cheese most of the game if you surrender -> escape -> run -> repeat on basically every map, I think i-frames are where they should be for the later maps, with the flower men running faster than you.
5. Overworld
Yeah, it's a bit lacking in mechanics, can't disagree there. It would be nice if the game had more navigation options like alternative paths, crawling, stairs, etc.
6. Length
Totally agree there, the people who made this really know their game design. Difficulty scaling is great, every weapon feels necessary, the amount of porn/playtime is incredibly high.
7. Performance
My pc ran the game perfectly and disk space isn't really a concern for me. I did however found 3 separate bugs.
First one was while having the save game dialog open, one of the enemies grabbed me. This closes the save dialog but never returns control over the character, so I couldn't escape from the enemy or get up after they were finished.
Second one was on an interaction with a save point, I kept replaying the health recovery sound effect over and over again.
Third one was when I was trying to see if the half flower man had a different game over cg from the other flower man. When I realized they were the same I just kept clicking to go to the next animation, this broke the game. Last two wouldn't play. And, since the game only allows you to go back to the main menu after the last one finishes playing, I had to restart the game.
8. Art
You've seen the screen captures, you know how good the art is.
9. Scene quality
Same as art.
I don't think it should have intentional porn. This is fundamentally a game about being raped. For those looking for intentionality plus rape there are corruption games. The horse and door scenes are jokes, funny ones too.
10. Variety
Whilst I agree that there's a lack of variety in enemy scenes (1 for each and 4? of them have a threesome variant), it's my understanding that instead of having 3 different scenes for 4 enemies you got 12 enemies with 1 scene each. You even praised how the game introduces new enemies all the time. This is what allows that to happen.
11. Dialogue
There's about 4 lines of text for every enemy. 2 are for when they start a scene, and 2 are for when they finish. They're chosen at random.
It's basically garnish. It's not a story focused game so I'm happy it's there at all, but it's not impactful in any way.
12. Translation
Some mistakes here or there, but nothing offensive. Way better than you'd expect from a MLT.
13. Voice acting
Would be nice to have. Easy too, considering how little there would be to voice.
Final rating 5/5. I don't think the small shortcomings it has amount to 20% of what I can give this game.