So, this is actually pretty good game, in the style of Parasite in City, but it needs some work. I'll go over it quickly:
The Good:
- Cute protagonist (a little too loli-looking for me, make her look a little more mature please)
- The pixel animations are good. Really good. Even though most of it is stuff I don't personally like (bestiality, inflation, etc) they're good quality stuff.
- Gameplay isn't half bad. Some people are complaining that saves aren't common enough, but they're wrong. There are plenty of saves about and if you're doing things right, you won't be taking enough hits to worry about. And you regain health at save points to.
- There's not much story but it's also pretty straightforward. Escape to safety. A nice, simple premise.
The not so good:
- The combat is a little bit slow compared to Parasite in City. I like the greater focus on melee but currently, apart from the boss and the 2 crawling/flying enemies, there's not much to break up the gameplay style.
- The crouching and aiming-up melee are both bugged and don't respond like they should. I've only got the crouch melee to work a couple of times, which makes the flying and crawling enemies a pain to deal with.
- The gun deals surprisingly little damage, same as the broom (melee). It takes 2 bullets to kill a rat, something about that doesn't feel right, especially as during the sewers you're using a lot of ammo due to the bugged melee.
- For a zombie apocalypse, there's not enough zombies. Ditch the bestiality and stick to the theme. It's definitely a personal opinion (and what holds it back from a higher score for me), but the less of it there is the better.
Areas that are OK but could be improved to really hit the game's potential:
- The game's atmosphere. It's okay at the minute, but some more environmental storytelling would go a long way to helping the game. It's just empty corridors, some zombies, and a handful of people being fucked by the enemies. Add some music and sound effects, more details to the rooms (be it bloodstains, cum stains, or shadows of people fighting or fucking in the background). Papers on the floor, notices and flyers on the doors and windows, overflowing taps and flickering lights. Just really double down on it and you can boost the game's quality a great deal.
- More zombies, more combat variety. Give special zombies with special moves. Maybe one (let's say a zombiefied jock) has a charge attack that needs to be baited. Maybe an athlete or gymnast can dodge some of your blows. Maybe a police officer in riot armour one just doesn't get staggered.
- More interactivity. Just more gameplay options. Hiding, locking doors to stop enemies coming through, etc etc.
Overall, it's not a bad game and it has great potential.