Bugfix patch v1.1
* Rescales some elements like the side menu for a better view when using a zoomed display
* Fixes dicks not appearing in dialogue when player is bottomless
* Fixes softlock if you load a save while talking to a character during the intro
* Fixes certain items not appearing in the shop depending on your purchase order
* Fixes the foxes not unlocking if you skip the intro
* Fixes missing switch button stylings on encounter tabs on styles other than Syrup
* Fixes the main character being a featureless mannikin in dialogue on styles other than Syrup
* Fixes a light outline around the player's head when bald with dark skin.
.webp version bugfix patch:
You must be registered to see the links
.png version bugfix patch:
You must be registered to see the links
I'm attempting to improve the UI further, please let me know if there's anything else I can do. Here's what the UI looks like on my end on desktop:
Some folks have noted the navigation buttons being larger than this on desktop. I was able to replicate this by setting my scale and display to 150%. To solve this, I recommend using the zoom feature via ctrl+scrolling.
If you find any other issues, please let me know!
Wow, this looks very consistent for AI art.
Hold up, the dev is being so upfront about it, too!
And you're posting really great in-depth explanations for questions in this thread?
Dang, dude, you are a certified
fantastic game dev!
Anyways, a human in a world of anthros? And I can have it be completely meat-free? Yes, please! Male human on female anthro stuff is my faaaaaave.
I eagerly await more updates! Good luck with development, dev!
Thank you! I'm glad you enjoyed, I hope you'll enjoy what's to come!
A dangerous dark forest, full of horny birds, that want to bein always bred by someone and then lay eggs.
You can catch em and sent into a horny jail, where you can collect eggs from them, after breeding.
This is idea bout involving birds
I don't know if that fits the cozy atmosphere of the game, and each new character requires a full set of expressions so a large group of folks would be tough to implement. In a future game where I use the better SDXL AI checkpoints that would be more feasible, as they have much cleaner backgrounds and require less work per character.
My current workflow is:
* I generate a few dozen standing images, typically at 576x1152.
* Find one that I like and manually clean up any egregious mistakes and fix any color pallete issues using either paint.net or clip studio paint depending on how much needs cleaning.
* Then I need to draw in a thicker outline over the whole character and remove the shadow the AI often likes to put under the feet.
* Use Img2Img to make the corrections fit in with the rest of the images, otherwise it'll look blobby and messy.
* Upscale the image to 2x resolution.
* Redraw the thicker outline as the AI's Img2Img will often leave a faint white outline.
* Use an extension called miku.gg to generate the 12 expressions each character needs (ahegao, angry, excited, frown, happy, hypno, pleasured, shock, sleep, sparkle, torogao, worried), I do this multiple times at various CFG scales. The higher the scale the more pronounced and visible the expression is, but details like hair are messed up.
And then I do it again for a nude version. If I have time, I'll then go in and redraw the outline one more time to remove the white outline remaining on the transparent expressions.
I do have psedu-expansions planned for the future based around seasonal getaways, take these two characters I designed for the autumn-themed farm you can help out at on the months leading up to halloween:
Each getaway would have a meaty character for carnivores and a character with no dick for vegetarians. The autumn farm meat character would be Natasha, a bat girl with a thick stutter and subby personality during the day, who transforms into a goth dom during night:
And Mama, a goth bear girl with a thick slavic accent and a mommy kink:
Loading files are a bit broken. Tried saving during the character selection screen and the first character after selection. The first save isn't even acknowledged and the second save is softlocked in the central square.
I've fixed that, sorry. It's not that saving's broken, it's that it's recording the character as already having been encountered. I've fixed that in the bug fix patch.
The idea itself is very good and the game looks pretty cool. It just needs a little polish and more characters.
Thank you! Any area in particular I should polish first?
It might be related to me changing from the webp version to the png, but the thing is that i started a new game when i changed it just to avoid these types of problems.
I'm on a Chromium browser, so it might be related to the browser still trying to load webp images for some reason.
Anyway, another problem i found, is that it is impossible to get the museum tour trophy when you skip the intro.
I think after i finished the Bluebell porn mag quest, it made some items on the shop disappear, like the Magical outfit, Pocketzman cards and the jiggy puzzle (can't say about the tarot cards, since i bought them before the bug.)
This one, i don't know if it is a bug, or it is me doing something wrong? I can't finish the mayor quest, it just says i shouldn't bother her, but nothing happens after or in the radio morning show.
Here's my save file for you to test it. (I used the cheats after the bugs.)
Thank you for the save data, it helped immensely! The things disappearing from the shop is a bug, I've fixed that in the bugfix patch.
Angelica's second scene triggers in the morning, you've already met the requirements for it. I unlocked it just 4 days of sleeping on your save file. I think I need to bump up the priority as a few others have been confused by it not unlocking.
I'm usually not a fan of games with AI art, but honestly this one is pretty good, it currently lack a lot of content but I'll watch its growth with a lot of interest
Thank you!
For whatever reason the angelica scene wont start,is it because i didnt talk to her always? Or do i need to talk at specific times
You're probably having the same issue that RedYosh had, it triggers in the morning at a random (but high priority) chance.