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Haoss

Member
Jul 28, 2020
140
122
Color me impressed. Someone that uses AI and isn't a dick about it? I thought I wouldn't see the day, lol.

Since day 1 of this frenzy, I was always of the mind that this could be an incredible tool to help artists' streamline their workflow. It's not something that entirely substitutes knowing how to draw, but it is something that can take a lot of the busywork off to allow for more commissions with an reduced workload.

Anyways, this isn't the usual lazy work that comes with fully AI generated art either. Syuro isn't known for drawing lots of female characters, so being able to create different designs and vaginas while using his style as base probably requires quite a bit of tweaking to get it working. The engine is also incredibly good. NSFW games on android are either too limited or too sluggish, but this one is neither. Also a big fan of the vertical layout instead of horizontal. Thanks for the SD setup guide BTW! When I last tried using it, I could only generate cheap garbage. I'm curious if I can learn how to use this thing now. lol

One small thing about the writing though, while I get that this is mostly meant to be lighthearted, I think it's maybe a little too heavy on the jokes. Specifically about the MC being a ditz. It's cool that there's plenty of repeatable dialogue with Bluebell, Cayenne and Angelica, but they're all so formulaic it almost comes off as only one line repeated over and over again. The utter cluelessness during Riley's route is also painful to watch, lmao. I'd rather some lines implying that the MC is either playing too safe for being afraid to cross a line (which is pretty much already in the game with Cayenne), or he understood the "game" they're playing and wants to win it. Basically, it's fine to have some comedic relief moments here and there, but I think the clueless joke is played maybe a bit too much. I'm not asking for multi-faceted and/or complex characters, but maybe a tad more variation could be good.

And lastly, there's a bug with the wardrobe where selecting no pants will have the MC appear in dialogues with a vagina. Those pants were doing some heavy lifting apparently. XD
 

zombiehunter6

Newbie
May 3, 2018
88
20
I don't like so much non furry games. I more like anthro animals. Even when i roleplay with someone i always roleplaying bout furries. Also. What's with future updates?
 

randomguy6516265165

Conversation Conqueror
Jun 21, 2018
6,462
4,618
sry if this was asked before but can we play only as female/male? would love to breed and get breed by the furry friends. Also any chance for a VN option? Not a fan of web games
 

johndoe314

Member
Aug 10, 2017
225
83
Is there a chance that rather than carnivore/vegetarian, that it be toggles? That is, I like the names, but there's still a bit of an issue for those that like futa characters, but don't want M/M content, especially considering that the majority of the pokemon cards are males. So maybe there could be options to enable disable males, females, and futa? I'm sure you could probably come up with names just as good for that.
 
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NoodleJacuzzi

Active Member
Game Developer
May 20, 2019
727
1,727
Sorry for the slow pace and late responses! I'm still working on v2, it'll release soon!

Here's some shots I've taken of my progress along the way, as well as the covers for the fox twins magazines based on national geographic and an ancient commercial selling books about zoo animals:

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Thanks for the patience so far!

So if i read right there will be a female mc option in the future?
Eventually, yes, but given that nearly every piece of content would need to change to account for the player no longer having a dick, it's quite a ways away.

While I have figured out how to do female POV stuff, it's all limited to the world of SDXL models, while the furry version of the game is using an older SD1.5 model, so scene variety will be more limited too.

Non-furry version seems good but the original one is much better. When will there be update for furry version and new characters?
Yes, soon! Sorry it's taken so long.

sry if this was asked before but can we play only as female/male? would love to breed and get breed by the furry friends. Also any chance for a VN option? Not a fan of web games
No VN option, the game's made in my own custom engine, it's not something I can just pop into renpy, sorry.

Damn I wish all the characters had this type of pussy, its so rare to see them in games
It is quite rare and a shame it's gone, but that's just the way the AI's limitations go. Just like with female POV content, SDXL can do canine and equine pussies alright, so if I want to use the concept in the future it'll be for a super short character who doesn't need to be shown from the front, or in a future game that uses my SDXL model.

Is there a chance that rather than carnivore/vegetarian, that it be toggles? That is, I like the names, but there's still a bit of an issue for those that like futa characters, but don't want M/M content, especially considering that the majority of the pokemon cards are males. So maybe there could be options to enable disable males, females, and futa? I'm sure you could probably come up with names just as good for that.
That's a pretty messy gray area, I totally understand where you're coming from with being fine with girls with dicks but not m/m, but there's a lot of other things on my plate I'm doing and I don't have the brainpower necessary to think about how I'd communicate a character's gender identity and whether they have a dick on the title screen.

I prefer to take the easy way out here and have it be just the clearly understandable "ban all characters with a penis" vs "ban all characters without a penis" buttons. "Ban all male characters" is going to mean different things to different people (plus if you check out Human Alteration App's thread, you can see a lot of fighting over how having a trans character got the Gay tag added, I'd rather not leave any room open to start arguments, I just wanna make porn) and adding in a separate blacklist of characters that doesn't interfere with the existing carnivore and vegetarian modes could break something I'd rather not have to fix.
 

johndoe314

Member
Aug 10, 2017
225
83
That's fair. It would be nice though if the pokemon cards and the like had a bit more variety, but I can understand that it would be difficult to implement some things.
 

NoodleJacuzzi

Active Member
Game Developer
May 20, 2019
727
1,727
That's fair. It would be nice though if the pokemon cards and the like had a bit more variety, but I can understand that it would be difficult to implement some things.
Theoretically I could make every card have a male/dickgirl/female variant, except for a few issues:
1. I'd need to simultaneously allow you to change which cards you prefer using, while also allowing you to collect all of them for the people with no preference.
2. I'd need to rework the counting system used for determining the number of cards for collection purposes. I already have this for if carnivore mode is enabled, but even just accounting for that one mode caused some bugs like the bonus card and outfit unlocking early.
3. Some people have noted the high rate of cards being obtained makes them feel meaningless, this would get even worse if either there were 3x as many cards to obtain, or if all variants unlocked at once (as you'd effectively unlock 3 at once).
4. A few pocketmanz would be pretty hard to design three versions for. Some lack secondary characteristics, it'd be hard for the easyfluff AI to make a feminine eevee with a dick, especially since it's trained on syuro's art. And some species hard coded to a single gender. In my testing I couldn't make a femenine Incineroar. Plus I just don't like masculine/bara looks, and while I can make a lopunny and blaziken look hot with booba, it's tough to get a femmy but still male version of them that suits my own tastes.
5. As an alternative to all that I (or someone else since I have a generation guide) could make a downloadable image pack that replaces some of the pocketmanz art (which solved problems 1-3 but not #4). But I posted it before and it's a very minor side idea but the dungeon system I was building wouldn't be able to account for the mod and text wouldn't make sense.
6. Eventually, I'd like to make some kind of version of the pocketmanz for the non-furry version. It's a far down the line goal, but it'd get a lot harder if I needed to account for multiple gender variants. Exactly what that version is it something I'm still stumped on:
- Using gjinkas would require creating recognizable and consistently generated humanized form of every pocketman card.
- Using the human pocketman characters like ash and cynthia would require some kind of code that'd replace the pocketmanz names and related things for the dungeon. Plus I'd need to find enough characters to replace all the cards and I'm not a fan of masculine character designs.

(I'd also like to add other versions of the tarot cards too eventually but that feels easier, I'd just use humanized versions of the animal species, but it's easier to make human versions of generic animals than it is pocketmanz or specific characters)
 
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Hsiahoutun

New Member
Oct 22, 2017
3
8
Hey NoodleJacuzzi! Big fan of your games, can't wait for your next updates for all of them~

I really appreciate your guide for AI art too, it's worked heaps! Although for some reason when I try to make an image similar to this game, I can't get Easyfluff to work... Every time I try, I end up with a picture that looks like it was blown up from pixels and also way too contrasted. And it's only Easyfluff for some reason! Other checkpoints worked fine...

Edit: Whoop nvm. Turns out the newer version of Webui Forge I got can't load VPred config files, like the ones EasyFluff needs. Switched over to 12.1 Torch 2.1 and it worked fine~
 
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CobwebbedCrudmuffin

New Member
Aug 22, 2020
9
30
A fun game, though your player-character is
Theoretically I could make every card have a male/dickgirl/female variant, except for a few issues:
1. I'd need to simultaneously allow you to change which cards you prefer using, while also allowing you to collect all of them for the people with no preference.
2. I'd need to rework the counting system used for determining the number of cards for collection purposes. I already have this for if carnivore mode is enabled, but even just accounting for that one mode caused some bugs like the bonus card and outfit unlocking early.
3. Some people have noted the high rate of cards being obtained makes them feel meaningless, this would get even worse if either there were 3x as many cards to obtain, or if all variants unlocked at once (as you'd effectively unlock 3 at once).
4. A few pocketmanz would be pretty hard to design three versions for. Some lack secondary characteristics, it'd be hard for the easyfluff AI to make a feminine eevee with a dick, especially since it's trained on syuro's art. And some species hard coded to a single gender. In my testing I couldn't make a femenine Incineroar. Plus I just don't like masculine/bara looks, and while I can make a lopunny and blaziken look hot with booba, it's tough to get a femmy but still male version of them that suits my own tastes.
5. As an alternative to all that I (or someone else since I have a generation guide) could make a downloadable image pack that replaces some of the pocketmanz art (which solved problems 1-3 but not #4). But I posted it before and it's a very minor side idea but the dungeon system I was building wouldn't be able to account for the mod and text wouldn't make sense.
6. Eventually, I'd like to make some kind of version of the pocketmanz for the non-furry version. It's a far down the line goal, but it'd get a lot harder if I needed to account for multiple gender variants. Exactly what that version is it something I'm still stumped on:
- Using gjinkas would require creating recognizable and consistently generated humanized form of every pocketman card.
- Using the human pocketman characters like ash and cynthia would require some kind of code that'd replace the pocketmanz names and related things for the dungeon. Plus I'd need to find enough characters to replace all the cards and I'm not a fan of masculine character designs.

(I'd also like to add other versions of the tarot cards too eventually but that feels easier, I'd just use humanized versions of the animal species, but it's easier to make human versions of generic animals than it is pocketmanz or specific characters)
Well, if you really wanted to have variant cards, a way you could maintain a static number of card drops while still having said variants available could be to have them drop randomly according to whatever preferences are set, but give an way to switch out the cards you have for variants.
For example, the player has it set to neutral mode (omnivore mode?), and they get card 1. They get the male version. Then they could go to, I dunno, a card-collecting NPC who would trade the player the female or dickgirl or whatever other variant version of card 1 for the male version they collected.

...admittedly, that idea still wouldn't help with generating those variants.
 
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Theovonpapen

Active Member
Sep 2, 2020
695
704
Just want to ask: Once the main content is mostly dealt with, will there be side content for the characters under the misc folder? (fishing goddess, hunting fairy etc)
it'd be hard for the easyfluff AI to make a feminine eevee with a dick, especially since it's trained on syuro's art.
Ever heard of tomgirl? Doesn't necessarily have to be always boobas. And the eeveelutions are one of the few top picks that adding boobas actually negates its appeal.

And some species hard coded to a single gender. In my testing I couldn't make a femenine Incineroar. Plus I just don't like masculine/bara looks, and while I can make a lopunny and blaziken look hot with booba, it's tough to get a femmy but still male version of them that suits my own tastes.
It's clear that not every pokemon can be done for both genders without looking odd. Braixen and Delphox can get away with both, despite having the same gender ratio as Incineroar. Ribombee, a 50/50 gender split, are almost exclusively female (and doing male version of it isn't generally appealing).

6. Eventually, I'd like to make some kind of version of the pocketmanz for the non-furry version.
I'm pretty confused why a human version is needed. When someone goes on the animal crossing rule 34, it is completely a furry gallery. Similarly, when someone is into pokemon and less of the human trainers, they're not thinking "gee, I wish to see a human version (not to be confused with anthro) of my favorite pokemons."
I don't think there is even a demand for what is basically a game of human shotas of animal crossing. There are a handful of anime's of purely furry characters (not those neko girls) where there are human versions, but that is a very small minority, and in the gaming industry even less. And add shota in the fetish and it's not much, to put it lightly.

If you do want to make a human tarot, I suggest picking a different IP that can work well. Plenty of animes to pick from.
 
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