I finally managed to find the time to play again and the game has really come quite a long way and everything adds up nicely, so I really enjoyed it.
One thing that's bothering me - just slightly - is the quest design in general. Finding keys (usually nearby), random objects (nearby, too) and buying stuff from time to time is certainly fine but it felt a bit like one is doing little else. The game is pretty high pace when it comes to scenes and mood, so I get that longer quests would kind of interrupt the flow, but there was a point where I'd personally wish for a little more complexity or for some things to be slighly adjusted (like the mini game for danny was quite a nice change of pace). It may just be me, but adding a "key quest" when the key is simply lying in the room next door is kind of, well, a waste of time.
Last but not least I'd carefully suggest to simply add some landscape and random buildings to the map, just to make it feel a little more real. Once there's a need they could always be changed/replaced with what's ever required for the game, but having those vast empty spaces and blacked out buildings still makes it feel so incomplete and doesn't really do the game justice.