Sorry, long post.
Me personally, and again, I can't emphasize this enough, I have no creative control over the game, but I think formatting Taffy Tales into a similar manner how Summertime Saga works would be best. An update with a new character or two, you get to explore that stuff within the "genre" of the update, and then it has a conclusion. That'd be like, the perfect way to produce this game's content. And in terms of creating multiple routes or different options, it all comes down to whether how many ideas can you come up with, and how many do you want to put in the effort to go down? We could have an update where aliens invade Taffy and MC has to fight off aliens, choose to join them, implement timed missions, etc. etc... but do we want that? Do we think that many elements or options is worth putting in to tell the story we want to tell?
People just have to remember that this stuff takes time, creative action, hard effort, planning, and updates and corrections like a motherfucker. We're still a relatively young project. Summertime Saga has had about what, 2.5-3 years to develop itself as the crown jewel game? We want to just put out out our project, hope we get a good enough following, and climb the social ladder. We think we can do that by being consistent, by appeasing our fans, and by not overcomplicating things. -Morah