- Jul 20, 2017
- 352
- 986
Imagine reworking all that content unnecessarily, and still leaving the only thing that really needed changing in the first place: Sara and Becca’s god-awful standing sprites.
where is the OPbecause thats not the code it's in the OP now
I am going to be nice to you , OP = original post , meaning the first post on this thread.where is the OP
Can you share the linkI finally found android version
Can you please share it hereI finally found android version
look like the code got accidently deletedwhere is the OP
Snow Daze was suppose to get a sequel but now it's getting a remakeWhy do devs insist on "reworking" and in the process completely fucking up their games? I can't really think of an instance where it worked out positively in the end, yet just of the top of my head i can think of a few different examples where it wasn't worth it at all.
"Our red string" rework recently got released after months of development time and it was a total letdown imo, the game was fine before that.
"Because I love her" was gonna get a v2 after dev rushed the first game and he's nowhere to be seen for months at this point.
"Summertime saga" I have not played for a while, but judging from the new art and iirc people weren't impressed.
And now I see this game receive the same treatment. It really is fascinating(not in a good way), you would think that devs would've learned by now, but here we are.
I personally think reworks could work, but only after finishing development of the game first and only after that going over and fixing stuff.
Hey, can you share the link pleaseI finally found android version